Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 4220495738163881946 40 James the Magician (level 3, -4/25 HPs) Began as a Djinni Conjurer on Aug 29, 2025. Killed from afar by an orc wizard (5 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:07:04 (1569 turns). James the Magician (Djinni Conjurer) Turns: 1569, Time: 00:07:05 Health: -4/25 AC: 3 Str: 8 XL: 3 Next: 72% Gold: 47 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . d - +0 dagger rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ e - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-5 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) (You took it off a goblin on level 1 of the Dungeon) g - a +0 short sword (You took it off a kobold on level 1 of the Dungeon) Missiles h - 11 stones l - 5 atropa-tipped darts Armour a - a +0 robe (worn) e - a +0 helmet (worn) (You found it on level 1 of the Dungeon) j - a +0 ring mail (You found it on level 2 of the Dungeon) Scrolls b - 2 scrolls of teleportation {unknown} f - a scroll of torment {unknown} k - a scroll of fog {unknown} Potions c - a potion of curing {unknown} i - a potion of haste {unknown} Skills: - Level 2.2 Dodging - Level 1.6 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Forgecraft + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Slow Hex 76% N/A 2% 1 s - Searing Ray Conj 38% 2d5 3% 2 x - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 24% 4 z - Fulminant Prism Conj/Alch 9% 3d7 24% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep, 100% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard. The orc wizard shouts! (Press . to maintain the ray.) The orc wizard gestures at you while chanting. The magic dart hits you! The searing ray hits the orc wizard. The orc wizard gestures at you while chanting. The magic dart hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc wizard. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc wizard but does no damage. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavily wounded, 72% to hit) You focus your ray upon the orc wizard. The searing ray misses the orc wizard. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray hits the orc wizard. * * * LOW HITPOINT WARNING * * * The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. * * * LOW HITPOINT WARNING * * * Something hits you but does no damage. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Something hits you. * * * LOW HITPOINT WARNING * * * You can't see any susceptible monsters within range! (Use Z to cast anyway.) Press: ? - help, Shift-Dir - straight line The magic dart hits something. * * * LOW HITPOINT WARNING * * * Something barely misses you. You hit something but do no damage. Something hits you but does no damage. You miss something. Something hits you but does no damage. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Press: ? - help, Shift-Dir - straight line You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. You die... ####.# #.# #†...# #.# #.#### #.# #.# #.<......# #.# #.##.....# #.##### ##...... #.....###.###....### #^.............#.# ###†#@###.####.#.# #.#{...........# #.#?##.#.## #..(# .. ..#$. ## .##?# . ..# .# #.# There were no monsters in sight! Vanquished Creatures 3 dart slugs A ribbon worm (D:2) 3 endoplasms 2 giant cockroaches (D:2) 3 hobgoblins 2 jackals (D:1) 2 ball pythons 6 bats 2 frilled lizards (D:1) 6 goblins 3 kobolds 4 rats (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | James the Djinni Conjurer began the quest for the Orb. 0 | D:1 | James set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 119 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 527 | D:1 | Reached XP level 3. HP: 17/25 MP: 0/0 527 | D:1 | Learned a level 1 spell: Slow 679 | D:1 | Found a faded altar of an unknown god. 1353 | D:2 | Found Xidy's Jewellery Shoppe. 1569 | D:2 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_oval_in_oval, layout_loops_corners, chequers_ecumenical_altar_island D:2: layout_loops_corners, serial_shops, nicolae_shop_getting_attention, basic_altar, minmay_tromino_mix6 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.2 Stealth | | 1.6 Action || total ---------------------------++------- Melee: Unarmed || 6 Dagger || 2 Cast: Magic Dart || 52 Searing Ray || 8 Armour: Robe || 9 Dodge: Dodged || 11