Dungeon Sprint DCSS version 0.20.1-1-g8b1a95d (webtiles) character file. 0 JamesWinter the Charmwright (level 1, -4/16 HPs) Began as a Merfolk Skald on Aug 14, 2017. Slain by a neqoxec (7 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:43 (16 turns). JamesWinter the Charmwright (Merfolk Skald) Turns: 16, Time: 00:00:46 Health: -4/16 AC: 3 Str: 11 XL: 1 Next: 0% Magic: 2/3 EV: 12 Int: 10 (12) God: Gold: 0 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: infused (expiring) A: change form in water, swift swim, stealthy swim a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a bread ration Skills: + Level 2.1 Fighting + Level 3.0 Polearms + Level 0.6 Armour + Level 2.6 Dodging + Level 2.0 Spellcasting + Level 3.2 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 11% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History * * * LOW HITPOINT WARNING * * * The quasit misses you. x2; The crimson imp blinks! The quasit closely misses you. x2 The quasit claws you but does no damage. The crimson imp closely misses you. There is a staircase leading out of the dungeon here. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! The quasit bites you but does no damage. The quasit misses you. The quasit claws you but does no damage. The crimson imp barely misses you. You open the door. A merfolk siren comes into view. It is wielding a spear. The quasit bites you. * * * LOW HITPOINT WARNING * * * The quasit closely misses you. The quasit barely misses you. The neqoxec hits you! You die... ## ## ##. .## ..#m. .$. #'# ##@## +535+ ##.## #'# #.## #.# ## You could see a merfolk siren, a neqoxec, a quasit and a crimson imp. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | JamesWinter the Merfolk Skald began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 3/3 4 | D | Noticed a neqoxec 13 | D | Noticed a crimson imp 13 | D | Noticed a quasit 16 | D | Noticed a merfolk siren 16 | D | Slain by a neqoxec Action || total -------------------------++------- Melee: Spear || 1 Cast: Infusion || 1 Armor: Leather armour || 3 Dodge: Dodged || 10