Jannitor the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +15 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (33, 8, D) a +2 great mace of crushing (still there?) 3 chunks of flesh (still there?) (33, 9, D) 10 arrows (34, 9, D) a +0 rapier (still there?) a +3 antimagic spear (still there?) (34, 10, D) a +0 rapier (unseen) (35, 0, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (36, 0, D) the +9 morningstar of Iweleter {speed, *Contam +Fly Str+4 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (+4). It lets you fly. It causes magical contamination when unequipped. It makes you more stealthy. (36, 1, D) a +0 short sword (37, 0, D) an uncursed staff of wizardry (37, 1, D) an uncursed amulet of magic regeneration (38, 0, D) a +1 great mace of protection (38, 1, D) a +0 long sword (39, 0, D) the cursed +1 chain mail of Foom {Int+4} It affects your intelligence (+4). It has a curse placed upon it. (39, 1, D) an uncursed staff of air (40, 0, D) a manual of Polearms (40, 1, D) a +3 plate armour of fire resistance (41, 0, D) an uncursed staff of energy (41, 1, D) a lightning rod (4/4) (42, 0, D) a +0 rapier (42, 1, D) an uncursed staff of summoning (47, 20, D) a bolt (47, 30, D) a +0 short sword (unseen) (47, 32, D) a +0 battleaxe (unseen) (48, 30, D) a black mamba corpse (skeletalised by now) an anaconda corpse (skeletalised by now) (48, 32, D) a +0 flail (49, 12, D) a +7 blowgun (49, 21, D) an arrow (49, 24, D) an uncursed staff of energy (49, 36, D) a manual of Staves an uncursed ring of wizardry a book of Fire (49, 37, D) a +2 helmet of intelligence (50, 1, D) a +9 shortbow (50, 8, D) a +0 battleaxe (unseen) (50, 9, D) a +4 flail of draining (unseen) (50, 20, D) a bolt an arrow (50, 21, D) a bolt (still there?) 3 arrows (still there?) (50, 24, D) a +2 chain mail of fire resistance (50, 25, D) Eneqaem's Guide on the Vitriolic Traveller Spells Type Level a - Sting Conjuration/Poison 1 b - Apportation Translocation 1 c - Gell's Gravitas Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Alistair's Intoxication Transmutation/Poison 5 f - Dispersal Translocation 6 (50, 36, D) an uncursed staff of power (50, 37, D) a +3 leather armour of cold resistance (51, 1, D) an uncursed ring of wizardry (51, 8, D) a +3 battleaxe of electrocution a +0 chain mail (51, 12, D) a book of the Dragon (51, 19, D) the +5 quarterstaff of Quta Vieloef {venom, rN+ SInv} It poisons the flesh of those it strikes. It protects you from negative energy. It lets you see invisible. a +0 arbalest a +0 arbalest 34 bolts a +0 shortbow a +0 shortbow 19 arrows a yaktaur corpse (skeletalised by now) a centaur corpse (skeletalised by now) (51, 20, D) a large rock 3 bolts a +0 shortbow 19 arrows (51, 21, D) the +4 broad axe of Cujowe {chop, rPois rN+++ Str-4 Int+6} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your intelligence (+6). It protects you from poison. It renders you almost immune to negative energy. (unseen) (51, 24, D) the cursed +1 leather armour of the Thinker {MR+ MP+9 Str+3} It affects your strength (+3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It has a curse placed upon it. (51, 25, D) a +0 rapier of venom (51, 37, D) +2 ice dragon scales (52, 0, D) a +2 arbalest of velocity (52, 8, D) a +3 long sword a +0 plate armour a potion of blood (52, 9, D) a +0 battleaxe of flaming (unseen) (52, 13, D) the ring of Amelioration {*Slow rPois AC+1 Dex+3} [ring of protection] It affects your AC (+1). It affects your dexterity (+3). It protects you from poison. It may slow you when you take damage. (52, 19, D) a +0 arbalest (still there?) 4 large rocks (still there?) (52, 20, D) a +3 arbalest (still there?) a +0 shortbow (still there?) (52, 21, D) 2 bolts (52, 24, D) an uncursed staff of fire (52, 25, D) an uncursed staff of power (52, 36, D) a +4 dagger of holy wrath (52, 37, D) a +3 long sword of holy wrath (53, 0, D) a crystal ball of energy (53, 12, D) an uncursed ring of fire a +2 plate armour of fire resistance (53, 24, D) a +3 chain mail of magic resistance (53, 25, D) a manual of Poison Magic (53, 36, D) a lightning rod (4/4) (54, 1, D) an uncursed staff of fire (54, 12, D) a lightning rod (4/4) (54, 24, D) an uncursed staff of wizardry (54, 25, D) the Incunabulum of Noxious Moulding Spells Type Level a - Spider Form Transmutation/Poison 3 b - Petrify Transmutation/Earth 4 c - Irradiate Conjuration/Transmutation 5 d - Hydra Form Transmutation 6 (54, 36, D) a +2 war axe of chopping (55, 0, D) a +4 ring of evasion (55, 1, D) a +2 mace of protection (55, 12, D) the +7 ring mail of the Abyss {rElec} It insulates you from electricity. (55, 24, D) an uncursed staff of conjuration (59, 21, D) a +0 halberd (59, 22, D) a +0 great sword of holy wrath (59, 36, D) a +1 chain mail of poison resistance (59, 37, D) a crystal ball of energy (60, 21, D) a +0 spear (60, 36, D) the +3 fire dragon scales of the Pink Corner {rF++ rC- rN+ SInv} It greatly protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It lets you see invisible. (60, 37, D) a +3 short sword of draining (61, 0, D) a +1 ring mail of fire resistance (61, 12, D) a +2 vampiric dagger (61, 26, D) an uncursed staff of wizardry (61, 31, D) a +0 spear (61, 33, D) 2 curare-tipped needles (61, 37, D) an uncursed ring of ice (62, 0, D) an uncursed amulet of the gourmand (62, 1, D) an uncursed staff of fire (62, 8, D) a crystal ball of energy (62, 16, D) a +2 rapier of draining (62, 17, D) a +0 flail (62, 27, D) an uncursed staff of energy (62, 31, D) a +0 spear a +0 buckler (62, 32, D) a +0 spear (unseen) (62, 37, D) a +2 broad axe of venom (63, 8, D) an uncursed staff of energy (63, 17, D) an uncursed amulet of regeneration (63, 26, D) a +1 dire flail of crushing (63, 33, D) a curare-tipped needle (63, 36, D) a +0 helmet a +0 leather armour a +0 long sword (63, 37, D) a +2 dagger of venom (64, 16, D) an uncursed amulet of regeneration (64, 17, D) a box of beasts (64, 27, D) an uncursed ring of resist corrosion (65, 26, D) a +0 leather armour of fire resistance (65, 43, D) (unseen) (68, 0, D) a book of Necromancy (69, 0, D) the +7 scimitar of Disgust {freeze, *Drain rN+++ MR- Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It causes draining when unequipped. (69, 36, D) a +0 dagger (70, 8, D) the +6 trident of Revolt {flame, rPois Str+4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from poison. It lets you see invisible. (71, 8, D) the +9 spear "Pudghir" {pierce, rC++ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It greatly protects you from cold. (71, 16, D) a Young Poisoner's Handbook (71, 17, D) a crystal ball of energy (71, 26, D) a +1 falchion of flaming (71, 27, D) a book of Party Tricks (71, 36, D) a +1 ring mail of cold resistance (71, 38, D) a +0 dagger (unseen) (71, 41, D) a +0 mace a +0 chain mail a +1 antimagic trident a +0 plate armour (72, 8, D) a +2 hand crossbow (72, 9, D) a +3 battleaxe of electrocution (72, 16, D) a +2 battleaxe of freezing (72, 17, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (72, 27, D) an uncursed staff of death (72, 36, D) a +1 mace of draining (72, 39, D) a +0 falchion (unseen) (72, 41, D) a +0 hand axe (unseen) (72, 42, D) a +1 morningstar of flaming (unseen) (73, 1, D) Jairr's Papyrus of Creative Shape Shifting Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Irradiate Conjuration/Transmutation 5 d - Statue Form Transmutation/Earth 6 e - Spellforged Servitor Conjuration/Summoning 7 (73, 11, D) the +9 staff of Olgreb {rPois} It protects you from poison. (73, 16, D) a book of Annihilations (73, 26, D) a +4 glaive of chopping (73, 30, D) (unseen) (73, 36, D) a book of Enchantments (73, 37, D) an uncursed staff of summoning (73, 39, D) a cursed -1 short sword (unseen) (75, 1, D) an uncursed staff of power