Jannitor Level 1 of the Dungeon (0, 0, D:1) 18 stones (2, 0, D:1) a +1 short sword of draining (7, -34, D:1) 19 stones (10, -35, D:1) 16 bolts (10, -30, D:1) a +0 club (16, -19, D:1) a cursed -1 club a +0 club (25, -24, D:1) 27 stones (34, -33, D:1) a +0 club (38, -33, D:1) a +0 club (51, 4, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 22, D:2) 11 bolts (11, 0, D:2) a +0 hand axe (14, 15, D:2) 27 stones (15, -29, D:2) 27 stones (22, -24, D:2) a +0 dagger (30, -25, D:2) a +0 whip (33, -24, D:2) 2 stones (36, -24, D:2) a +0 dagger Level 3 of the Dungeon (4, 4, D:3) a +0 club (14, -2, D:3) a +0 leather armour (14, 5, D:3) a +0 whip (15, -19, D:3) 2 poisoned needles (17, -24, D:3) a +0 robe a +0 dagger a +0 falchion a +0 leather armour a cursed +0 dagger of chaos (18, -24, D:3) a +0 hand axe (20, -24, D:3) a poisoned needle (22, -26, D:3) 9 poisoned needles a +0 blowgun (25, -27, D:3) 8 javelins (44, -24, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (0, 4, D:4) 11 poisoned needles (4, -8, D:4) a +0 robe (4, 20, D:4) a cursed +0 leather armour a +0 mace a +0 chain mail a +0 club (9, 11, D:4) 18 stones (10, -24, D:4) 22 stones (11, 3, D:4) a +0 giant club (12, -22, D:4) a +3 dagger a +0 scale mail (20, 17, D:4) a cursed +0 leather armour a +0 flail (21, 17, D:4) a +0 ring mail (40, -15, D:4) a +0 robe a +0 dagger (40, -14, D:4) a +0 whip (41, -16, D:4) a +0 ring mail a +0 falchion Level 5 of the Dungeon [Shop] Wuixudoi's Armour Shop a +0 scale mail (60 gold) a +0 ring mail (60 gold) a +0 cloak (67 gold) a cursed +0 naga barding (300 gold) a cursed +0 helmet (22 gold) a +0 chain mail (67 gold) a +0 leather armour (30 gold) the +0 pair of gloves of an ossuary {+Blink} (277 gold) It lets you blink. a scarf of spirit shield (135 gold) a +0 leather armour (30 gold) a +0 robe (10 gold) a +0 buckler (67 gold) a +0 chain mail (67 gold) a +0 robe (10 gold) (0, 0, D:5) 12 stones (1, 48, D:5) the +2 plate armour "Miebb" {*Contam rF+++ rCorr Stlth+} It renders you almost immune to fire. It causes magical contamination when unequipped. It protects you from acid and corrosion. It makes you more stealthy. (5, 47, D:5) 21 bolts (6, -2, D:5) a +0 war axe (6, 28, D:5) 30 stones (7, -5, D:5) a +0 short sword (7, -4, D:5) a +0 chain mail a +0 hand axe (7, 29, D:5) 21 sling bullets (8, -4, D:5) a +0 leather armour a +0 club (10, -5, D:5) an uncursed staff of power (28, 3, D:5) a +0 quarterstaff (32, 14, D:5) a +0 robe a +0 dagger of flaming (32, 15, D:5) a +0 leather armour (33, 14, D:5) a +0 dagger a +0 robe a +0 dagger of venom (44, 4, D:5) a +0 halberd (49, 26, D:5) a +0 leather armour a +0 short sword (51, 13, D:5) a +0 great sword (51, 27, D:5) a +0 robe (57, -12, D:5) a +0 club a cursed -3 flail a +0 ring mail a +0 short sword a +0 leather armour a +0 dagger a +0 chain mail a +0 mace Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (2, -3, D:6) 18 arrows (5, -9, D:6) a +0 scale mail (13, 22, D:6) a +0 whip (13, 23, D:6) a +0 club a +2 short sword of venom a +0 whip a +0 short sword a +0 short sword of speed (14, 25, D:6) 5 stones a cursed -3 short sword (18, 2, D:6) 15 arrows (30, 0, D:6) a +0 giant club Level 7 of the Dungeon (0, 0, D:7) 23 arrows (1, 8, D:7) a +1 pair of gloves (15, 14, D:7) 2 arrows (16, 15, D:7) 3 arrows (17, 13, D:7) an arrow (17, 16, D:7) 9 arrows (18, 16, D:7) 3 arrows (19, 16, D:7) an arrow (21, 16, D:7) a +0 shortbow (still there?) an arrow (still there?) (21, 17, D:7) 3 arrows (22, 18, D:7) 2 arrows (23, 17, D:7) an arrow (25, 17, D:7) an arrow (28, 17, D:7) a +0 shortbow (unseen) (33, 2, D:7) 13 stones (35, -3, D:7) a +0 flail of protection (47, 12, D:7) a +0 whip 3 tomahawks a +0 leather armour (48, 12, D:7) a +0 mace a +0 plate armour (49, 13, D:7) a cursed -1 short sword a +0 leather armour Level 8 of the Dungeon (7, -10, D:8) a +0 scale mail (12, -18, D:8) a +0 leather armour a +0 short sword (29, -1, D:8) 23 arrows (30, -16, D:8) a cursed +0 hand axe (31, -17, D:8) a +0 club a +0 dagger a +0 robe (32, -14, D:8) a +0 pair of gloves (33, 6, D:8) a +0 great sword a +0 leather armour (37, -1, D:8) 27 stones (42, 0, D:8) a +0 hand axe (43, -8, D:8) 19 arrows (44, 10, D:8) a +0 long sword (48, 8, D:8) a +0 scale mail Level 9 of the Dungeon (0, 0, D:9) 2 stones (2, -2, D:9) a +3 dagger of chaos a +2 robe of resistance a stone (3, -3, D:9) a -2 halberd 8 stones a +0 animal skin (4, -12, D:9) a stone (4, -11, D:9) a stone (5, -27, D:9) 14 arrows (5, -24, D:9) an arrow (6, -25, D:9) a +0 whip (6, -23, D:9) an arrow (7, -23, D:9) an arrow (7, -19, D:9) a cursed -1 quarterstaff (8, -23, D:9) an arrow (9, -9, D:9) a +0 long sword (11, -23, D:9) a +0 shortbow 19 arrows (16, -22, D:9) the +4 war axe of Recklessness {flame, MR- Str+3 Int+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your intelligence (+7). It affects your resistance to hostile enchantments. (24, -12, D:9) a +0 spear (28, -1, D:9) a +0 rapier (34, -21, D:9) a +0 hunting sling (40, -25, D:9) a +0 dagger (41, 4, D:9) a +0 giant club (44, -19, D:9) an arrow (45, -19, D:9) 2 arrows (47, -20, D:9) a +0 shortbow 16 arrows Level 10 of the Dungeon (0, 0, D:10) 19 arrows (1, -13, D:10) a +0 robe (13, -35, D:10) a +0 dire flail a +0 dire flail (15, -14, D:10) a +0 robe (17, -31, D:10) a +0 giant club (20, -4, D:10) a +0 robe (21, -6, D:10) 14 bolts (23, -19, D:10) a +0 trident (26, -27, D:10) a +0 scale mail (32, 1, D:10) a +0 spear (33, 0, D:10) a +0 spear (34, -22, D:10) a +0 quarterstaff (34, 0, D:10) a +0 spear (37, -36, D:10) a +0 giant spiked club a +0 giant spiked club (39, -25, D:10) a +0 ring mail (40, -36, D:10) a +0 mace (40, -31, D:10) a lamp of fire (inert) Level 11 of the Dungeon (0, 0, D:11) a +0 robe (7, 14, D:11) a +0 falchion (7, 25, D:11) a +4 ring of dexterity (9, 32, D:11) a +0 leather armour (11, 19, D:11) an arrow (11, 20, D:11) an arrow (11, 22, D:11) 19 arrows (unseen) (12, 17, D:11) an arrow (12, 18, D:11) 2 arrows (12, 19, D:11) an arrow (still there?) a +0 club (still there?) (17, -2, D:11) a +0 dagger (18, -2, D:11) a stone (19, -3, D:11) a +0 short sword (19, -1, D:11) a +0 robe a +0 dagger (19, 45, D:11) a +0 dagger (26, -1, D:11) a cursed -3 flail a +0 ring mail (28, 11, D:11) 11 bolts (31, 42, D:11) a +0 shield (33, 28, D:11) a +0 great sword a +0 plate armour (33, 33, D:11) a +0 flail a +0 hand axe a cursed +0 ring mail (34, 13, D:11) a +0 mace (38, -3, D:11) 2 stones (39, 34, D:11) a +0 flail a +0 leather armour (39, 35, D:11) a +0 club (40, 30, D:11) a +0 trident (41, 31, D:11) a +0 leather armour a cursed +0 giant spiked club a +0 dire flail a +0 club a +0 falchion a +0 scale mail a +0 hand axe a +0 ring mail a +0 hand axe a +0 leather armour a +1 falchion of electrocution a +0 leather armour (41, 32, D:11) a +0 mace (41, 34, D:11) a +0 hand axe a +0 leather armour (42, 31, D:11) a +0 whip (42, 32, D:11) a +0 club (42, 33, D:11) a +0 scale mail (44, 36, D:11) a stone (45, 38, D:11) 4 stones (46, 5, D:11) a cursed +0 giant spiked club a +0 giant club (46, 8, D:11) the +0 leather armour of Awe {rF+ Int+4 Slay+3} It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. (46, 40, D:11) a +0 dagger a stone (47, 5, D:11) a +0 dire flail a +0 giant club (47, 39, D:11) a +0 dagger 3 stones Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 scale mail a +0 short sword a +0 scale mail (0, 1, Orc:1) a +0 chain mail a +0 flail of protection a +0 plate armour (0, 2, Orc:1) a +0 flail a +0 leather armour (2, 2, Orc:1) a tomahawk (4, 1, Orc:1) a +0 dagger a +0 robe a +0 whip (5, 1, Orc:1) a +0 morningstar a +0 chain mail a cursed -3 club a +0 club a +0 dagger a +0 robe a +0 flail a +0 scale mail (6, 0, Orc:1) a +0 flail 5 tomahawks a cursed +0 chain mail (6, 1, Orc:1) a +0 dagger (unseen) (8, -8, Orc:1) a +0 whip (unseen) (8, -6, Orc:1) a +0 dagger (9, -2, Orc:1) a +0 halberd of protection (unseen) (12, -7, Orc:1) a tomahawk a +0 short sword (16, -1, Orc:1) 11 gold pieces (17, -12, Orc:1) 19 gold pieces (22, -5, Orc:1) 16 gold pieces (25, -7, Orc:1) a +0 flail (unseen) (26, -2, Orc:1) 16 gold pieces (28, 4, Orc:1) 31 gold pieces (30, 3, Orc:1) 16 gold pieces (30, 4, Orc:1) 32 gold pieces Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 flail (4, 4, Lair:1) a +0 club (11, 31, Lair:1) 23 stones (17, 36, Lair:1) a +0 robe (40, 19, Lair:1) a +0 dagger (52, -3, Lair:1) 22 stones (60, 22, Lair:1) a scroll of immolation (64, -1, Lair:1) 17 gold pieces Level 2 of the Lair of Beasts (0, 0, Lair:2) 7 gold pieces (3, 1, Lair:2) a potion of magic (3, 4, Lair:2) a +0 ring mail (4, -2, Lair:2) 2 potions of might (8, 1, Lair:2) 27 gold pieces (9, -4, Lair:2) 21 gold pieces (49, 11, Lair:2) a scroll of noise (59, 2, Lair:2) a +0 hunting sling Level 3 of the Lair of Beasts an ice cave (0, 0, IceCv) 30 arrows (0, 2, IceCv) a scroll of teleportation (1, -3, IceCv) an ugly thing corpse (1, -1, IceCv) 21 gold pieces (1, 1, IceCv) the ring "Segaprese" {*Tele rC+ Str+4} [ring of teleportation] It may teleport you next to monsters. It affects your strength (+4). It protects you from cold. (2, 0, IceCv) a wand of flame (32/48) (2, 2, IceCv) 36 gold pieces (33, 0, IceCv) a scroll of random uselessness