Jannitor the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) the Volume of Flames and Companions Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Mana Viper Hexes/Summoning 5 c - Bolt of Fire Conjuration/Fire 6 d - Ignition Fire 8 (61, 16, D) an uncursed ring of protection from fire (62, 0, D) an uncursed staff of wizardry (62, 1, D) a book of Burglary (62, 8, D) an uncursed staff of air (62, 9, D) the +5 halberd of Spring {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). (62, 16, D) a lamp of fire (62, 17, D) a phial of floods (63, 0, D) an uncursed staff of cold (63, 8, D) a +5 blowgun (63, 10, D) a ball python corpse (skeletalised by now) (63, 11, D) an adder corpse (skeletalised by now) (63, 16, D) an uncursed ring of magical power (63, 17, D) an uncursed amulet of faith (63, 22, D) a shapeshifter corpse (64, 16, D) an uncursed staff of air (64, 17, D) a +2 helmet of see invisible (67, 0, D) an uncursed staff of power (68, 0, D) a book of Death (69, 0, D) the +9 steam dragon scales "Lighes" {Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). (70, 9, D) an uncursed ring of poison resistance (71, 8, D) a +2 long sword of protection (71, 16, D) Bisyal's Tome of Hurtful Earth Spells Type Level a - Sting Conjuration/Poison 1 b - Flame Tongue Conjuration/Fire 1 c - Sticky Flame Conjuration/Fire 4 d - Petrify Transmutation/Earth 4 e - Orb of Destruction Conjuration 7 (71, 17, D) a +3 ring mail of fire resistance (71, 26, D) a crystal ball of energy (71, 27, D) a +2 chain mail of poison resistance (72, 8, D) a +2 robe of cold resistance (72, 9, D) a +6 broad axe of freezing (72, 17, D) a +3 halberd of protection (72, 27, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (72, 30, D) a +0 war axe an adder corpse (72, 31, D) a ball python corpse (73, 1, D) the cursed +0 shield "Idoumacs" {Dex+6} It affects your dexterity (+6). It has a curse placed upon it. (73, 20, D) a +0 long sword a naga corpse (skeletalised by now) an adder corpse (skeletalised by now) (73, 26, D) an uncursed staff of air (73, 27, D) a +1 halberd of protection (73, 30, D) a water moccasin corpse (74, 2, D) a cursed +2 battleaxe a +0 robe (74, 30, D) a water moccasin corpse (75, 2, D) a cursed +5 battleaxe of freezing the +11 arbalest "Diysiev" {elec, rC++} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It greatly protects you from cold. a +0 robe