Jannitor the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a book of Necromancy (59, 37, D) a +4 ring mail of poison resistance (59, 42, D) an iron dragon corpse (59, 43, D) a +0 flail (60, 36, D) a box of beasts (60, 37, D) a +0 hand axe of chopping (60, 40, D) a +0 morningstar (61, 8, D) a +0 dagger (61, 10, D) an uncursed staff of summoning a +0 robe (61, 26, D) an uncursed staff of air (61, 36, D) a +4 shortbow of freezing (61, 37, D) a fan of gales (62, 0, D) a +1 chain mail of cold resistance (62, 1, D) a +2 great sword of draining (62, 8, D) a +1 plate armour of cold resistance (62, 9, D) an uncursed staff of poison (62, 10, D) a +4 trident of protection a +0 robe (62, 11, D) a +0 hand axe (62, 16, D) a +3 ring of strength (62, 26, D) a +2 scale mail of poison resistance (62, 27, D) a +0 long sword of holy wrath (62, 36, D) a box of beasts (62, 37, D) a +2 scimitar of flaming (63, 0, D) a +3 ring of intelligence (63, 8, D) a +0 dagger (63, 10, D) a +0 club (63, 16, D) a +1 ring mail of fire resistance (63, 21, D) a hell hound corpse (skeletalised by now) (63, 26, D) a +5 hunting sling of flaming (63, 27, D) an uncursed staff of fire (63, 36, D) the +4 scythe of Ezyfis {drain, rF+ SInv} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It lets you see invisible. (63, 37, D) a +0 trident of piercing (64, 3, D) a +0 scimitar (64, 17, D) a +6 bardiche of chopping (64, 26, D) a +1 plate armour of poison resistance (64, 31, D) a jumping spider corpse (65, 26, D) a +1 glaive of freezing (65, 33, D) a scorpion corpse (66, 33, D) a jumping spider corpse (67, 41, D) a +0 rapier of electrocution a +0 robe (67, 42, D) a cursed -3 rapier a +0 robe a spriggan corpse (68, 0, D) a +1 mace of draining (68, 41, D) a black bear corpse (68, 43, D) a +0 rapier a +0 robe a +0 short sword a +0 robe (69, 0, D) the +9 arbalest of Okawaru's Approval {flame, Int+6} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). (69, 36, D) an uncursed ring of stealth (69, 43, D) a black bear corpse (70, 9, D) a cursed staff of poison (70, 30, D) a +0 dagger a +0 robe (70, 31, D) a cursed -1 dagger a +0 robe an orc corpse (skeletalised by now) (70, 33, D) a tomahawk (70, 36, D) a +0 dagger (71, 8, D) the Volume of Congealing Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Spider Form Transmutation/Poison 3 d - Throw Icicle Conjuration/Ice 4 e - Summon Ice Beast Ice/Summoning 4 f - Alistair's Intoxication Transmutation/Poison 5 (71, 10, D) a cursed -1 dagger a +0 robe of magic resistance (71, 17, D) a +4 plate armour of cold resistance (71, 27, D) a scarf of cloud immunity (71, 36, D) an uncursed staff of power (71, 37, D) a fan of gales (72, 10, D) a cursed -1 leather armour (72, 16, D) the cursed +1 trident of Pride {flame, +Inv rF+ rN++ Str-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It protects you from fire. It greatly protects you from negative energy. It lets you turn invisible. It has a curse placed upon it. (72, 26, D) a book of Misfortune (72, 30, D) a +0 dagger a +0 robe (72, 31, D) a +0 club a +0 scimitar a +0 chain mail an orc corpse (skeletalised by now) (72, 32, D) a +0 dagger 3 tomahawks (72, 36, D) a book of the Earth (72, 37, D) the Compendium of Ghastly Protection Spells Type Level a - Song of Slaying Charms 2 b - Sublimation of Blood Necromancy 2 c - Ozocubu's Armour Charms/Ice 3 d - Agony Necromancy 5 e - Death Channel Necromancy 6 (73, 1, D) a +0 rapier of speed (73, 10, D) a cursed +0 short sword a +2 hand crossbow of flaming (73, 11, D) a +0 club a +0 leather armour (73, 22, D) a +0 long sword (unseen) (73, 23, D) a +3 morningstar of holy wrath (unseen) (73, 26, D) the +6 war axe "Duish" {distort, rF- Str+2 Dex+4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+2). It affects your dexterity (+4). It makes you vulnerable to fire. (73, 36, D) a +0 vampiric dagger a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +3 large shield a +0 helmet a +0 leather armour a +0 rapier (73, 37, D) a book of Flames (75, 1, D) Nauggih's Handbook of Congealing Transmigration Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Passwall Transmutation/Earth 2 c - Sticks to Snakes Transmutation 2 d - Summon Ice Beast Ice/Summoning 4 e - Irradiate Conjuration/Transmutation 5 f - Yara's Violent Unravelling Hexes/Transmutation 5 (75, 22, D) a +0 shortbow 22 arrows