Jannitor the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (59, 36, D) a book of Death (59, 37, D) an uncursed staff of air (60, 36, D) a +4 scimitar of slicing (60, 37, D) an uncursed staff of summoning (61, 0, D) a +6 great mace of protection (61, 8, D) a +4 hand axe of freezing (61, 16, D) a book of the Dragon (61, 26, D) an uncursed staff of death (61, 30, D) a +0 mace an orc corpse (61, 37, D) a +2 rapier of electrocution (62, 0, D) an uncursed amulet of harm (62, 8, D) the +6 flail of Miuj {crush, Str+4 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+4). (62, 16, D) a book of Burglary (62, 17, D) a cursed amulet of inaccuracy (62, 20, D) a +0 spear a hornet corpse (62, 21, D) an uncursed staff of earth a +0 robe (62, 22, D) a cursed -3 spear (62, 26, D) an uncursed staff of wizardry (62, 27, D) an uncursed staff of conjuration (62, 29, D) a +0 halberd a +0 chain mail an orc corpse (62, 30, D) a +0 flail a +0 plate armour (62, 36, D) a +3 hunting sling of flaming (62, 37, D) a +1 demon whip of draining (63, 8, D) the ring of Attitude {Str-3 Int+5 Stlth+} [ring of stealth] It affects your strength (-3). It affects your intelligence (+5). It makes you more stealthy. (63, 16, D) a +0 dagger (63, 17, D) a +4 war axe of chopping (63, 21, D) a black bear corpse (63, 26, D) +1 storm dragon scales (63, 27, D) a +0 dagger (63, 30, D) a +0 scimitar a +0 plate armour an orc corpse (63, 36, D) the cursed +0 hunting sling of Fompymats {flame, Int+4 Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your dexterity (+3). It has a curse placed upon it. (63, 37, D) an uncursed ring of protection from fire (64, 16, D) a book of Necromancy (64, 30, D) a +2 rapier of venom a +0 robe a +0 dagger a +0 robe an orc corpse (64, 31, D) a +0 hand axe (unseen) (64, 32, D) a +0 hand axe (unseen) (68, 0, D) an uncursed staff of power (69, 0, D) a +2 demon trident of venom (70, 8, D) an uncursed staff of conjuration (70, 16, D) an uncursed ring of wizardry a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail (70, 36, D) a +1 scale mail of fire resistance (70, 37, D) the +1 hunting sling of Cotapnia {flame, *Corrode rElec Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It insulates you from electricity. It may corrode you when you take damage. (70, 38, D) a jackal corpse (70, 39, D) a bullfrog corpse (70, 41, D) a basilisk corpse (71, 8, D) a +2 mace of holy wrath (71, 16, D) a lamp of fire (71, 17, D) a +1 long sword of protection (71, 26, D) an uncursed ring of flight (71, 27, D) a +2 ring mail of poison resistance (71, 36, D) an uncursed staff of fire (71, 41, D) an iguana corpse a yak corpse a porcupine corpse a jackal corpse (72, 8, D) a +8 giant club (72, 9, D) a +2 glaive of venom (72, 16, D) the +0 robe of Compression {rElec rPois rC+ Dex+7} It affects your dexterity (+7). It protects you from cold. It insulates you from electricity. It protects you from poison. (72, 17, D) a +0 falchion of electrocution (72, 26, D) the cursed +0 leather armour of Sloth {Str+5} It affects your strength (+5). It has a curse placed upon it. (72, 27, D) a +7 blowgun (72, 37, D) a lightning rod (4/4) (72, 41, D) a bullfrog corpse (73, 16, D) an uncursed staff of power (73, 26, D) a +2 vampiric scimitar (73, 36, D) the Papyrus of the Ashen Glacier Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Petrify Transmutation/Earth 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Freezing Cloud Conjuration/Ice/Air 6 (73, 37, D) a lightning rod (4/4)