Jannitor Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (2, 0, D:1) a +0 whip (2, 21, D:1) a +0 club (8, -6, D:1) a +0 whip (12, 14, D:1) 19 arrows (14, 1, D:1) a +0 leather armour a +0 whip (14, 16, D:1) a +0 short sword (17, 10, D:1) a +0 club (17, 11, D:1) a cursed -3 club (20, 2, D:1) a +0 club (20, 8, D:1) a +0 dagger (23, 1, D:1) a +0 dagger (29, 15, D:1) a +0 dagger (37, -1, D:1) a +0 mace (40, 9, D:1) a +0 chain mail (41, 8, D:1) a +0 robe (41, 38, D:1) a +0 dagger (46, 36, D:1) a cursed -1 club Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (10, 39, D:2) 19 arrows (12, 12, D:2) a +0 whip (12, 13, D:2) a +1 spear of freezing (12, 14, D:2) a +0 short sword a +0 club (13, -8, D:2) a +0 whip (13, -4, D:2) a +0 short sword (13, 24, D:2) a +0 club (27, -1, D:2) a +0 short sword (27, 14, D:2) a +0 leather armour (31, 31, D:2) a +0 whip (34, 25, D:2) a +0 leather armour (35, 16, D:2) a +0 dagger (40, 28, D:2) a +0 club (46, 2, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour a +0 dagger (0, 1, D:3) a +0 flail (0, 6, D:3) a +0 whip (18, 33, D:3) a +0 short sword (31, 38, D:3) a +0 arbalest (35, -14, D:3) a +0 spear (36, -5, D:3) a +0 flail (39, 10, D:3) a +0 short sword a +0 club (40, 10, D:3) a +0 falchion (40, 46, D:3) 22 bolts (44, 10, D:3) a cursed -1 dagger a cursed +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 rapier (5, 7, D:4) 12 arrows (5, 18, D:4) a +0 long sword (16, -9, D:4) 7 arrows (20, 21, D:4) a cursed -2 war axe (31, -14, D:4) 18 arrows (46, -9, D:4) a scroll of immolation Level 5 of the Dungeon [Shop] Berhuuc's Weapon Emporium the cursed +2 shortbow "Zalezautau" {venom, *Contam rF+ Str+2} (324 gold) It poisons the ammo it fires. It affects your strength (+2). It protects you from fire. It causes magical contamination when unequipped. It has a curse placed upon it. 13 stones (18 gold) a +0 blowgun (35 gold) a +0 falchion (42 gold) a +0 club (14 gold) a +2 hunting sling of freezing (205 gold) the +6 hand crossbow of Qacee {freeze, rF+++ rC- MR+ Dex+8} (1311 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+8). It renders you almost immune to fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. 13 arrows (36 gold) a +4 vampiric war axe (455 gold) the +2 scimitar of Insufficient Pleasure {pain, +Blink rElec rPois rN+} (691 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It lets you blink. [Shop] Koenij's Magic Scroll Boutique a scroll of identify (28 gold) a scroll of identify (28 gold) a scroll of torment (105 gold) a scroll of magic mapping (49 gold) a scroll of remove curse (42 gold) a scroll of brand weapon (280 gold) a scroll of amnesia (49 gold) a scroll of identify (28 gold) a scroll of enchant weapon (105 gold) a scroll of immolation (49 gold) 3 scrolls of identify (84 gold) a scroll of identify (28 gold) [Shop] Reromaiwk's Antique Weapon Boutique a +0 morningstar (104 gold) a +3 quarterstaff of speed (754 gold) a +0 hunting sling (39 gold) a +0 short sword (78 gold) a cursed +0 mace (52 gold) a +0 hunting sling (39 gold) a +0 short sword (78 gold) (0, 0, D:5) a +0 short sword (0, 1, D:5) a +0 short sword (3, -12, D:5) a book of Maledictions (7, -5, D:5) a cursed -2 quarterstaff (8, 0, D:5) a +0 leather armour a +0 flail (9, -6, D:5) a +0 scale mail a +0 mace of draining (9, -4, D:5) 4 tomahawks a cursed -1 club (9, -3, D:5) a +0 leather armour a +0 mace (10, -9, D:5) a +0 robe a +0 dagger (11, 6, D:5) a +0 short sword (17, -10, D:5) a +0 helmet (23, -21, D:5) a +0 leather armour (31, -15, D:5) a tomahawk (31, -14, D:5) a +0 robe a +0 hand axe a +0 leather armour a +0 dagger a tomahawk a +2 dagger of electrocution a cursed +0 robe (31, -13, D:5) a cursed -1 short sword (37, 16, D:5) a +0 giant club (42, -11, D:5) a +0 giant club (49, -27, D:5) a +0 trident Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow 21 arrows (3, 22, D:6) a tomahawk (5, 21, D:6) a tomahawk (9, 20, D:6) 2 tomahawks a cursed -2 club (10, 20, D:6) a tomahawk (13, 20, D:6) a +0 robe a +0 dagger (14, 20, D:6) a +0 trident (20, 19, D:6) a +0 scale mail a +0 short sword (25, 3, D:6) a +0 mace a +0 hand axe a +4 dagger a +0 robe (32, 7, D:6) a +0 leather armour (36, 24, D:6) a +0 ring mail a +0 whip (39, 14, D:6) the +5 quarterstaff of Bodily Harmony {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. (39, 23, D:6) a +0 hunting sling (46, -12, D:6) a +0 whip (46, 1, D:6) a +0 robe Level 7 of the Dungeon [Shop] Deusujek's General Store 16 stones (22 gold) 19 sling bullets (133 gold) a scroll of torment (105 gold) a scroll of magic mapping (49 gold) a +0 hat (56 gold) a cursed +0 whip (1 gold) a +0 quarterstaff (56 gold) a scroll of teleportation (42 gold) a +0 long sword (49 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a sack of spiders (280 gold) (0, 0, D:7) 16 poisoned needles (1, -22, D:7) 8 poisoned needles (12, -33, D:7) a +0 flail (28, -32, D:7) a +0 whip (31, -2, D:7) a +0 long sword (32, -3, D:7) a cursed -1 long sword (32, -2, D:7) 16 stones (32, -1, D:7) 12 gold pieces (32, 1, D:7) a +0 whip (33, -3, D:7) 12 gold pieces (33, 1, D:7) 10 gold pieces (40, -33, D:7) 26 arrows a +0 shortbow (41, -33, D:7) a +0 leather armour 2 tomahawks of returning a +0 mace a +0 dagger a +0 leather armour (42, -33, D:7) a +0 leather armour a +0 whip (45, -18, D:7) a +1 falchion of holy wrath (46, -18, D:7) a +0 dagger a +0 robe a +0 whip (46, -17, D:7) a +0 scale mail (50, -27, D:7) a +0 giant club Level 8 of the Dungeon (38, -17, D:8) a +2 falchion of holy wrath (39, -17, D:8) a +0 leather armour a +0 falchion (39, -16, D:8) a +0 robe a +0 dagger of venom (53, -10, D:8) a +0 giant club Level 9 of the Dungeon (0, 0, D:9) a +0 giant club (2, 5, D:9) a bolt (4, -2, D:9) 8 gold pieces (6, -4, D:9) a +0 war axe (6, 18, D:9) a scroll of amnesia (12, 9, D:9) 9 gold pieces (13, 9, D:9) a bolt (15, 7, D:9) a bolt (16, 6, D:9) a bolt (18, 4, D:9) a +0 troll leather armour (19, 10, D:9) a cursed +0 ring mail Level 10 of the Dungeon [Shop] Alecydwe's Gadget Emporium (Shop contents are unknown) (13, -3, D:10) 4 large rocks (19, 9, D:10) a potion of degeneration (23, 3, D:10) a +0 giant club an ogre corpse (28, 6, D:10) a +0 flail (29, -9, D:10) a bolt (30, -9, D:10) a bolt (32, -3, D:10) a jackal corpse (38, -12, D:10) a +0 giant club (unseen) (44, 6, D:10) 19 arrows the Ecumenical Temple