Jannitor Level 1 of the Dungeon (0, 0, D:1) 24 stones (1, -13, D:1) 2 stones (2, -13, D:1) a +0 club (39, 10, D:1) a stone (44, -7, D:1) a +0 short sword a +0 ring mail (45, -13, D:1) a +0 club (45, -4, D:1) 10 poisoned needles (46, 16, D:1) a +0 robe (54, 25, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 1, D:2) a +0 club (1, -6, D:2) a +0 club (1, 5, D:2) a +0 robe (2, -5, D:2) a cursed +0 short sword (2, 3, D:2) 7 javelins (12, 2, D:2) a +0 pair of boots (17, -19, D:2) a +1 ring mail of poison resistance (21, 11, D:2) a +0 club (24, -14, D:2) a +0 mace (28, -20, D:2) a +0 short sword a +0 ring mail (30, 18, D:2) a +0 hunting sling (35, -11, D:2) a +0 club (36, -11, D:2) a +0 dagger (36, 21, D:2) a +0 club a +0 leather armour (37, 27, D:2) a +0 club Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 dagger of the Ancients {pierce, +Inv rF+++ rC- Dex+4} (5840 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+4). It renders you almost immune to fire. It makes you vulnerable to cold. It lets you turn invisible. the +7 dagger "Ugisacla" {vamp, -Tele rElec rN+} (5360 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It protects you from negative energy. It prevents most forms of teleportation. the ring of Baol Qap {MR+ SInv} (3620 gold) [ring of protection from magic] It affects your resistance to hostile enchantments. It lets you see invisible. the +10 whip of Oxuidox {protect, rC+} (6700 gold) It protects the one who uses it against injury (+AC on strike). It protects you from cold. (1, 16, D:3) a +0 falchion a cursed +0 leather armour a +0 dagger a +0 short sword (2, 11, D:3) 2 stones (3, 16, D:3) 4 tomahawks a cursed +0 ring mail (5, 15, D:3) a +0 flail (5, 16, D:3) a +0 short sword (6, 17, D:3) a tomahawk 10 poisoned needles (7, 7, D:3) a stone (13, 14, D:3) a +0 club (16, 10, D:3) 24 sling bullets (16, 18, D:3) a +0 chain mail (17, 24, D:3) a +0 leather armour (19, -11, D:3) 25 stones (30, -13, D:3) a +0 robe (33, 23, D:3) 17 stones (37, 6, D:3) a +0 plate armour (40, 25, D:3) 17 stones Level 4 of the Dungeon (48, 21, D:4) 28 arrows (64, 19, D:4) a +0 whip (65, 10, D:4) 16 stones (71, 12, D:4) a +0 leather armour a potion of degeneration Level 5 of the Dungeon [Shop] Kake's Food Shop a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) (0, 0, D:5) 18 sling bullets (10, -25, D:5) a +0 leather armour (13, 27, D:5) 17 stones (17, 30, D:5) 5 large rocks (22, 0, D:5) a +0 dagger (29, -12, D:5) a +0 short sword (40, -5, D:5) a +0 whip (43, -10, D:5) 27 stones (51, -3, D:5) a +0 war axe Level 6 of the Dungeon [Shop] Kaphum's Jewellery Boutique an uncursed ring of flight (262 gold) a cursed ring of loudness (67 gold) a +4 amulet of reflection (405 gold) the ring "Bovosm" {*Slow +Fly rElec rC+ Dex+4} (619 gold) [ring of flight] It affects your dexterity (+4). It protects you from cold. It insulates you from electricity. It lets you fly. It may slow you when you take damage. an uncursed ring of protection from cold (375 gold) an uncursed ring of resist corrosion (300 gold) a cursed ring of loudness (67 gold) a cursed ring of teleportation (67 gold) the ring "Idiroamia" {Int+3 Stlth+} (462 gold) [ring of stealth] It affects your intelligence (+3). It makes you more stealthy. an uncursed amulet of guardian spirit (450 gold) (0, 0, D:6) a +0 pair of boots (6, -16, D:6) 19 bolts (6, -14, D:6) a +0 robe a +0 dagger (7, -13, D:6) a +0 club (9, 6, D:6) a +0 leather armour (13, -11, D:6) 23 arrows (16, -2, D:6) a +0 giant spiked club (16, 28, D:6) a +0 leather armour (18, 8, D:6) a cursed -1 dagger (unseen) (20, -2, D:6) a +0 plate armour a +0 hand axe (21, -2, D:6) a +0 chain mail 2 tomahawks a +0 morningstar a +0 dagger (22, 15, D:6) 17 arrows (23, 1, D:6) a +0 leather armour a +0 dagger a cursed +0 robe a +0 dagger (29, 4, D:6) 16 arrows (29, 7, D:6) a tomahawk (31, 1, D:6) a +0 flail (31, 7, D:6) a tomahawk (40, -6, D:6) a +0 chain mail (41, -6, D:6) a +0 blowgun (41, 8, D:6) a +0 robe a +0 dagger (46, 20, D:6) a +0 mace (47, 20, D:6) a +0 whip a +0 club a +0 dagger a +0 robe (54, -14, D:6) 5 needles of frenzy (55, -3, D:6) a +0 mace 2 tomahawks a +0 plate armour (56, -6, D:6) 2 tomahawks Level 7 of the Dungeon [Shop] Mefun's General Store a +0 mace of protection (78 gold) a +0 morningstar (56 gold) a +0 spear (42 gold) a scroll of torment (105 gold) a scroll of random uselessness (14 gold) a wand of random effects (13) (105 gold) an uncursed staff of power (350 gold) (0, 0, D:7) a +0 leather armour (3, -1, D:7) a +1 shortbow of freezing 17 arrows (7, -3, D:7) an arrow (10, -4, D:7) 14 arrows a +0 shortbow (14, 5, D:7) a +0 ring mail (15, -15, D:7) a +1 hand axe of flaming (21, 0, D:7) a +0 ring mail (25, -24, D:7) a tomahawk (26, -24, D:7) a +0 short sword a +0 club (28, -23, D:7) a tomahawk (29, -22, D:7) a +0 dagger a +0 robe (29, -14, D:7) an arrow (29, -9, D:7) a +0 short sword a +0 shortbow 34 arrows (30, -22, D:7) a tomahawk (35, -3, D:7) a +0 mace (41, -9, D:7) 17 bolts (41, -7, D:7) a potion of degeneration (43, -6, D:7) 20 stones (44, -28, D:7) an arrow (44, -27, D:7) an arrow (45, -32, D:7) 11 poisoned needles (45, -26, D:7) 2 arrows Level 8 of the Dungeon [Shop] Eckanotz's Jewellery Shop an uncursed ring of wizardry (390 gold) an uncursed ring of poison resistance (260 gold) an uncursed ring of see invisible (195 gold) an uncursed amulet of the gourmand (390 gold) an uncursed ring of poison resistance (260 gold) a +3 ring of protection (273 gold) a +3 ring of dexterity (204 gold) an uncursed ring of protection from cold (325 gold) an uncursed amulet of faith (520 gold) an uncursed ring of protection from fire (325 gold) the ring "Symn" {*Tele rElec rF+ Slay+2} (479 gold) [ring of teleportation] It may teleport you next to monsters. It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It insulates you from electricity. (0, 0, D:8) 6 curare-tipped needles (10, -2, D:8) a +0 trident (11, 39, D:8) 14 stones (27, 6, D:8) 13 stones (33, 50, D:8) a potion of degeneration (35, 42, D:8) a +0 short sword (35, 44, D:8) a +0 spear (37, 18, D:8) a scroll of immolation (37, 42, D:8) 16 stones (41, 12, D:8) a +0 leather armour (43, 4, D:8) a +0 halberd (43, 5, D:8) a +0 giant club a +0 whip (43, 6, D:8) a +0 ring mail (44, 6, D:8) a +0 club (45, 39, D:8) a +0 flail (49, 22, D:8) 26 arrows Level 9 of the Dungeon (0, 0, D:9) a throwing net (0, 5, D:9) a +2 short sword of venom (12, -28, D:9) a +0 broad axe (14, -21, D:9) a +0 flail (21, 20, D:9) a +0 dagger (26, -24, D:9) a +0 cloak (26, -10, D:9) a +1 scimitar of flaming (30, 6, D:9) 18 sling bullets (30, 7, D:9) a +0 leather armour (37, -27, D:9) the +1 robe of Impatience {+Inv rF- Slay+5 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It makes you vulnerable to fire. It lets you see invisible. It lets you turn invisible. (38, 11, D:9) 21 stones (43, -5, D:9) an uncursed staff of earth (44, 8, D:9) a +1 scale mail of cold resistance Level 10 of the Dungeon (0, 0, D:10) 23 stones (3, -4, D:10) a +0 giant spiked club a +0 giant spiked club (3, -2, D:10) a +0 chain mail (5, -29, D:10) a +0 short sword a +0 robe (5, 1, D:10) a +0 robe (6, -30, D:10) a +4 short sword a +0 robe (6, -29, D:10) a cursed +0 short sword a +0 robe (6, -6, D:10) a +0 shortbow 18 arrows (7, -29, D:10) a cursed +5 mace of freezing a +0 robe (8, -3, D:10) 17 stones (14, 9, D:10) a +1 scimitar of flaming a +0 robe (15, 9, D:10) a +0 giant spiked club a +0 giant spiked club (15, 10, D:10) a +0 mace a +0 leather armour (18, -17, D:10) a +0 robe (19, -6, D:10) a +3 mace a +0 robe (20, -6, D:10) a -2 robe a +0 dagger (20, -5, D:10) a +8 morningstar a +0 robe (21, -5, D:10) a cursed +2 hand axe a +0 robe (22, 14, D:10) 17 arrows (24, -24, D:10) a +0 trident (30, 10, D:10) 3 stones (32, 0, D:10) a +0 glaive a +0 plate armour a +1 short sword of holy wrath a +0 chain mail (33, 12, D:10) a +0 short sword (34, -15, D:10) a +0 scale mail (34, 13, D:10) 5 stones (35, -13, D:10) a +0 dagger (35, 14, D:10) a +0 dagger (42, 4, D:10) a +0 quarterstaff (45, -2, D:10) a +0 falchion (45, 10, D:10) a +0 giant club (47, -19, D:10) 5 needles of confusion (47, -3, D:10) a cursed +0 robe (53, -26, D:10) a +0 whip Level 11 of the Dungeon (0, 0, D:11) a +0 leather armour (1, 12, D:11) a cursed +0 giant spiked club (1, 13, D:11) a +0 scale mail (5, 15, D:11) a cursed +0 dagger a +0 robe (6, 1, D:11) a +0 great sword a +0 robe (9, 3, D:11) a cursed +1 dire flail a +0 robe a cursed +0 scimitar a +0 robe (27, 38, D:11) an arrow (27, 39, D:11) an arrow (27, 40, D:11) an arrow (28, 40, D:11) 2 arrows (28, 43, D:11) an arrow (28, 44, D:11) a +0 shortbow (33, 30, D:11) 2 large rocks (36, 18, D:11) 20 bolts (38, 29, D:11) a +0 morningstar (38, 44, D:11) a +2 short sword of venom (39, 44, D:11) a large rock (40, 43, D:11) a large rock (43, 28, D:11) 25 arrows (53, 18, D:11) a +0 dagger 2 stones (54, 18, D:11) a +0 dagger (55, 18, D:11) a stone (58, 17, D:11) a stone the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 28 stones (3, 2, Lair:1) a +0 long sword a +0 robe (12, 5, Lair:1) a +0 shortbow (18, 6, Lair:1) a +0 ring mail (19, 16, Lair:1) a crystal ball of energy (23, -34, Lair:1) a +0 leather armour (27, -7, Lair:1) a +0 falchion (29, -3, Lair:1) a +0 robe (30, -2, Lair:1) a book of Air (42, -26, Lair:1) 15 stones (54, -5, Lair:1) 8 stones (61, 3, Lair:1) a +0 scale mail (62, -32, Lair:1) a +0 ring mail