Dungeon Sprint DCSS version 0.23-a0-447-g7b583b2f2c (webtiles) character file. 28 Jannitor the Skirmisher (level 3, -2/30 HPs) Began as a Demonspawn Monk on Nov 19, 2018. Slain by a water elemental (17 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:59 (308 turns). Jannitor the Skirmisher (Demonspawn Monk) Turns: 308, Time: 00:01:00 Health: -2/30 AC: 4 Str: 12 XL: 3 Next: 0% Magic: 3/3 EV: 14 Int: 11 God: Gold: 37 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 mace rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois + Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.08/turn (no ring) @: hasted, very quick A: slimy green scales 1, poison resistance, powered by pain 1, wild magic 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch You collected 37 gold pieces. Inventory: Hand Weapons a - a +0 mace (weapon) Armour b - a +0 robe (worn) Scrolls i - 2 scrolls of blinking j - a scroll of immolation {unknown} k - 2 scrolls of remove curse {unknown} m - a scroll of torment {unknown} n - a scroll of identify {unknown} Potions e - 2 potions of mutation g - 2 potions of magic l - 4 potions of flight Comestibles c - 3 rations Skills: + Level 4.2 Fighting + Level 3.8 Maces & Flails + Level 3.8 Dodging + Level 3.3 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in slimy green scales. (AC +2) You sometimes gain a little power by taking damage. Your system is resistant to poisons. (rPois) Your spells are a little harder to cast, but a little more powerful. Message History * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! You slip free of the water engulfing you. You gasp with relief as air once again reaches your lungs. All of the chunks of flesh in your inventory have rotted away. You feel yourself speed up. The water elemental closely misses you. You feel better. You hit the water elemental. The water elemental is heavily damaged. The water elemental barely misses you. You barely miss the water elemental. The water elemental is heavily damaged. You hit the water elemental. The water elemental is severely damaged. The water elemental hits you. You thump the water elemental! The water elemental is almost destroyed. The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<..#...#### ##.# * ▓...#......#####..# ▓..##.......#..#..#,, _ ▓##.##.##...#..#..# #+#+# * ##.##.###..##'#..#...... ▓#.####.##@.###...'.⌠...., ▓.###..##.E####...#...### ▓#.....##..###....# ⌠.# ###..##...##.....# .# * ##..##....#......# * # #..###..##.#.....# , #..# #.. ####....# + ▓▓▓▓ ▓▓▓ ▓▓▓▓▓▓ * * ≈ ,, , * You could see a water elemental. Vanquished Creatures A human (D) An ooze (D) A phantom (D) 3 rats (D) 6 creatures vanquished. Vanquished Creatures (others) 2 draconian scorchers (D) A yaktaur (D) 6 hellions (D) A plant (D) 10 creatures vanquished. Grand Total: 16 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Jannitor the Demonspawn Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 62 | D | Killed a yaktaur 71 | D | Reached skill level 4 in Fighting 71 | D | Gained mutation: You are partially covered in slimy green | scales. (AC +2) [demonic ancestry] 71 | D | Reached XP level 2. HP: 12/25 MP: 2/2 75 | D | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 75 | D | Reached XP level 3. HP: 15/30 MP: 3/3 102 | D | Killed a hellion 103 | D | Killed a hellion 107 | D | Killed a hellion 107 | D | Killed a hellion 108 | D | Killed a hellion 110 | D | Killed a hellion 148 | D | Killed a white draconian scorcher 210 | D | Killed a white draconian scorcher 277 | D | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 277 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 278 | D | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 278 | D | Lost mutation: Your body sometimes deteriorates upon taking | damage. [potion of mutation] 278 | D | Gained mutation: Scrolls take you a little longer to read. | [potion of mutation] 278 | D | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 278 | D | Gained mutation: You passively map a small area around you. | [potion of mutation] 279 | D | Lost mutation: Scrolls take you a little longer to read. | [potion of mutation] 279 | D | Lost mutation: You passively map a small area around you. | [potion of mutation] 279 | D | Lost mutation: You possess an exceptional clarity of mind. | [potion of mutation] 279 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 279 | D | Gained mutation: Your system is resistant to poisons. | (rPois) [potion of mutation] 284 | D | Noticed a water elemental 308 | D | Slain by a water elemental Vault maps used: D: dungeon_sprint_mu Skill XL: | 1 | ---------------+----+----- Maces & Flails | 3 | 3.8 Dodging | 3 | 3.8 Stealth | 3 | 3.3 Fighting | 4 | 4.2 Action || total -------------------------++------- Melee: Mace || 29 Use: Potion || 7 Stab: Sleeping || 2 Dodge: Dodged || 19 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 41 | 100.0 | 0 | 6 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 41 | 100.0 | 0 | 6 | 100.0 +---------+---------+-------+---------+---------+-------