Jannitor the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 1, D) a sack of spiders (49, 36, D) a +2 plate armour of cold resistance (49, 37, D) a cursed amulet of inaccuracy (50, 1, D) the ring "Guzuek Kixal" {rCorr rC+ rN+} [ring of resist corrosion] It protects you from cold. It protects you from negative energy. (50, 12, D) a +1 ring mail of cold resistance (50, 13, D) a +2 scimitar of protection (50, 25, D) an uncursed staff of poison (50, 37, D) the +5 morningstar of Somaicaada {flame, MR- Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It affects your resistance to hostile enchantments. (51, 1, D) a +0 long sword of holy wrath (51, 12, D) a +1 scythe of protection (51, 24, D) a +2 falchion of holy wrath (51, 25, D) a +4 scale mail of positive energy (51, 37, D) the +5 war axe "Vetamu" {chop, +Inv Int+3 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It lets you turn invisible. It makes you more stealthy. (52, 1, D) the cursed ring "Roemutso" {MP-9 EV-3 Dex+3} [ring of evasion] It affects your evasion (-3). It affects your dexterity (+3). It affects your magic capacity (-9). It has a curse placed upon it. (52, 12, D) a +2 scimitar of holy wrath (52, 13, D) a +3 short sword of freezing (52, 24, D) a phial of floods (52, 37, D) a manual of Unarmed Combat (53, 1, D) a +0 falchion of holy wrath (53, 12, D) a +3 ring of intelligence a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (53, 13, D) a +0 mace of venom (53, 36, D) the cursed +0 halberd of Integrity {flame, *Noise rElec rPois Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It insulates you from electricity. It protects you from poison. It may make noises in combat. It has a curse placed upon it. (53, 37, D) a +0 vampiric trident (54, 1, D) a +6 battleaxe of electrocution (54, 12, D) an uncursed staff of wizardry (54, 13, D) a fan of gales (54, 20, D) an ice dragon skeleton (54, 25, D) the +8 rapier of Valour {pierce, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. (55, 12, D) a +0 shield a +0 scale mail a manual of Unarmed Combat (55, 13, D) an uncursed staff of death (56, 18, D) +0 ice dragon scales an ice dragon skeleton (56, 20, D) a polar bear skeleton (59, 36, D) the +6 arbalest "Damnation" {damnation} (59, 37, D) the cursed +1 great sword "Junuakk" {freeze, +Blink +Fly rElec rC-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to cold. It insulates you from electricity. It lets you fly. It lets you blink. It has a curse placed upon it. (60, 36, D) a book of Flames (60, 37, D) a fan of gales (61, 8, D) a +4 dire flail of protection (61, 26, D) a +1 falchion of holy wrath (61, 36, D) the ring of Utexkan {*Corrode +Inv MR+ Int-4 Stlth+} [ring of protection from magic] It affects your intelligence (-4). It affects your resistance to hostile enchantments. It lets you turn invisible. It may corrode you when you take damage. It makes you more stealthy. (61, 37, D) the ring "Hexar" {EV+2 Int+3} [ring of evasion] It affects your evasion (+2). It affects your intelligence (+3). (62, 0, D) +0 fire dragon scales (62, 1, D) an uncursed staff of fire (62, 8, D) a +2 ring mail of poison resistance (62, 9, D) the +4 chain mail of Fallacy {*Corrode rN+ Str+5} It affects your strength (+5). It protects you from negative energy. It may corrode you when you take damage. (62, 17, D) the +7 great mace "Newtslayer" {crush, rN+ MR+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. (62, 22, D) a +3 hand axe of chopping (unseen) (62, 27, D) a +2 trident of venom (62, 36, D) a +1 hand axe of freezing (62, 37, D) a +1 spear of venom (63, 0, D) a +2 scale mail of fire resistance (63, 16, D) a +0 rapier (63, 21, D) a cursed -3 spear (63, 22, D) a +0 rapier a cursed +0 robe (63, 26, D) an uncursed staff of cold (63, 37, D) an uncursed staff of conjuration (64, 16, D) a +2 trident of piercing (65, 26, D) the +4 longbow "Rantier" {freeze, rC+ rN++ MP+9 Dex-4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (-4). It protects you from cold. It greatly protects you from negative energy. It affects your magic capacity (+9). (67, 0, D) a +3 ring mail of poison resistance (68, 0, D) a phial of floods (69, 0, D) a phial of floods (69, 3, D) a +0 trident (69, 4, D) a +0 club (69, 36, D) a fan of gales (70, 8, D) an uncursed ring of stealth a +3 longbow of flaming (70, 9, D) a +5 falchion of slicing (70, 37, D) a +2 hunting sling of velocity (71, 16, D) a cursed staff of power (71, 17, D) a +2 chain mail of cold resistance (71, 26, D) a +1 short sword of holy wrath (71, 27, D) an uncursed staff of energy (71, 36, D) an uncursed ring of poison resistance (71, 37, D) the +4 hand axe of Zaitor {freeze, rPois MR+ Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from poison. It affects your resistance to hostile enchantments. (72, 9, D) a +3 scale mail of magic resistance (72, 16, D) an uncursed ring of magical power (72, 17, D) a +0 halberd (72, 26, D) an uncursed staff of cold (72, 27, D) a book of Conjurations (72, 37, D) a +4 quarterstaff of speed (72, 43, D) a +4 spear of freezing (unseen) (73, 17, D) the +5 hand crossbow of the Snake Pit {freeze, Dex+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+6). (73, 27, D) a +0 hunting sling of flaming (73, 37, D) a phial of floods (74, 21, D) a +0 halberd (74, 43, D) a cursed +0 dagger (unseen) (75, 1, D) a book of Unlife (75, 22, D) a cursed -1 mace a +0 robe a +1 battleaxe of flaming (75, 42, D) a cursed +0 short sword a +0 robe