Jannitor the Dungeon (0, 50, D) the cursed +0 dire flail "Goblinbane" {venom, +Rage rC++} It poisons the flesh of those it strikes. It greatly protects you from cold. It lets you go berserk. It has a curse placed upon it. (0, 51, D) a +3 war axe of freezing (0, 52, D) an uncursed staff of air (1, 32, D) a +0 ring mail of poison resistance (1, 50, D) an uncursed ring of stealth (1, 51, D) a +4 scale mail of magic resistance (1, 52, D) a +2 robe of cold resistance (2, 14, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} It affects your intelligence (+3). It protects you against confusion. (2, 15, D) a +6 falchion of protection (2, 16, D) an uncursed staff of energy (2, 32, D) a book of Maledictions (2, 33, D) a book of Misfortune (2, 34, D) a book of Necromancy (2, 50, D) a book of the Earth (2, 51, D) a +6 blowgun (2, 52, D) the cursed +1 leather armour "Giynoj" {+Blink rElec rF+ MR+ Regen+} It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. It increases your rate of regeneration. It has a curse placed upon it. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a lamp of fire (3, 15, D) the +8 mace of Currency {freeze, *Noise +Fly rF+ rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from negative energy. It lets you fly. It may make noises in combat. (3, 16, D) an uncursed ring of protection from fire (3, 32, D) a crystal ball of energy (3, 33, D) a book of Changes (3, 34, D) a +0 chain mail (3, 50, D) a +1 plate armour of poison resistance (3, 51, D) a +2 scythe of flaming (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) the Guide on Shifting Sinister Secrets Spells Type Level a - Sublimation of Blood Necromancy 2 b - Passwall Transmutation/Earth 2 c - Irradiate Conjuration/Transmutation 5 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Statue Form Transmutation/Earth 6 (4, 15, D) the +8 great sword of Woragiuh {drain, Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). (4, 16, D) a +2 great mace of protection (4, 33, D) a box of beasts (4, 34, D) a +4 falchion of holy wrath (4, 50, D) the +4 executioner's axe "Wolocret" {freeze, +Fly rN++ Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It greatly protects you from negative energy. It lets you fly. (4, 51, D) an uncursed staff of earth (4, 52, D) a +2 halberd of freezing (5, 15, D) a +0 great sword of holy wrath (5, 16, D) a lightning rod (4/4) (5, 22, D) a +3 scythe of slicing (5, 32, D) a +0 chain mail (5, 33, D) a +0 cloak of magic resistance (5, 50, D) a lamp of fire (5, 51, D) a +2 robe of fire resistance (5, 52, D) a +0 pair of boots of running (6, 14, D) a +1 scimitar of venom (6, 15, D) a lightning rod (4/4) (6, 16, D) the Tome of Feathers and the Snowflakes Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Ice Form Ice/Transmutation 4 c - Lightning Bolt Conjuration/Air 5 d - Freezing Cloud Conjuration/Ice/Air 6 (6, 21, D) a +2 hand axe of flaming (unseen) (6, 22, D) a +2 scythe of slicing (6, 23, D) a +0 dire flail an uncursed staff of earth a +0 scimitar of flaming an iron giant corpse (skeletalised by now) (6, 33, D) Sif Muna's Tome of Hurtful Execration Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Leda's Liquefaction Hexes/Earth 4 d - Venom Bolt Conjuration/Poison 5 e - Iskenderun's Battlesphere Conjuration/Charms 5 (6, 50, D) a +2 dagger of speed (6, 51, D) an uncursed amulet of guardian spirit (6, 52, D) a +6 giant club (7, 16, D) an uncursed ring of protection from cold (7, 20, D) a +2 scythe of venom (7, 33, D) an uncursed staff of conjuration (7, 34, D) a fan of gales (7, 50, D) the Papyrus of Mutagenic Confrontation Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Force Lance Conjuration/Translocation 4 c - Lightning Bolt Conjuration/Air 5 d - Irradiate Conjuration/Transmutation 5 (7, 52, D) an uncursed staff of summoning (8, 14, D) a +2 dagger of speed (8, 16, D) a sack of spiders (8, 21, D) a +2 scythe of protection (8, 22, D) a +1 hunting sling of flaming (8, 33, D) a +1 helmet of intelligence (8, 34, D) a sack of spiders (8, 51, D) a manual of Hexes (8, 52, D) an uncursed ring of see invisible (9, 14, D) a box of beasts (9, 15, D) an uncursed staff of poison (9, 16, D) a book of Clouds (9, 21, D) a +3 scythe of protection (9, 34, D) a +1 long sword of holy wrath (9, 50, D) a box of beasts (9, 52, D) a +0 flail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a lightning rod (4/4) (10, 15, D) a phial of floods (10, 16, D) a +0 falchion of electrocution (10, 32, D) a lightning rod (4/4) (10, 33, D) a lamp of fire (10, 34, D) a phial of floods (10, 50, D) a +2 dagger of venom (10, 52, D) the +10 rapier of Gedgh {pierce, +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) an uncursed ring of resist corrosion (11, 15, D) a +0 halberd of venom (11, 32, D) a box of beasts (11, 33, D) the +4 halberd of Bodily Humours {antimagic, *Noise rPois rF+++ Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+2). It renders you almost immune to fire. It protects you from poison. It may make noises in combat. (11, 34, D) the +8 mace "Zucw" {flame, rN++ Str+5 Dex-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It affects your dexterity (-5). It greatly protects you from negative energy. (11, 50, D) a lamp of fire (11, 51, D) the +3 broad axe "Tuoducke" {freeze, Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). (11, 52, D) a +5 ring of dexterity (12, 15, D) a scarf of cloud immunity (12, 16, D) a book of the Warp (12, 32, D) a +2 dire flail (12, 33, D) a book of Death (12, 34, D) a +3 great sword of holy wrath (12, 39, D) a +2 glaive (unseen) (12, 40, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (12, 41, D) a cursed -3 bardiche (unseen) (12, 42, D) a +1 antimagic bardiche (unseen) (12, 50, D) the ring of the Okapi {+Inv rC+ rN++ EV+1 Int-4} [ring of evasion] It affects your evasion (+1). It affects your intelligence (-4). It protects you from cold. It greatly protects you from negative energy. It lets you turn invisible. (12, 51, D) a book of Annihilations (12, 52, D) a +3 hunting sling (13, 33, D) a lightning rod (4/4) (13, 34, D) an uncursed amulet of rage (13, 39, D) a +1 quarterstaff of draining (unseen) (13, 40, D) +0 shadow dragon scales a shadow dragon corpse (13, 41, D) a +0 halberd a +0 plate armour a +0 long sword a +0 chain mail a +0 war axe a +0 plate armour a +0 dire flail a +0 plate armour a +2 broad axe a cursed -2 chain mail a +0 shield a +0 battleaxe a +0 plate armour 2 large rocks a +2 battleaxe a +0 chain mail a human corpse a human corpse a human corpse a human corpse a stone giant corpse a human corpse (skeletalised by now) (13, 42, D) +0 shadow dragon scales (unseen) (13, 50, D) a book of Beasts (13, 51, D) an uncursed staff of conjuration (13, 52, D) an uncursed staff of conjuration (13, 57, D) a +1 whip (still there?) a +0 dagger of speed (still there?) (13, 58, D) the +7 falchion "Wefoikid" {slice, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (unseen) (14, 39, D) a +0 battleaxe (unseen) (14, 40, D) a +0 battleaxe of chopping a +0 plate armour an uncursed amulet of magic regeneration a +0 broad axe a +0 plate armour a +2 dire flail a +0 chain mail a large rock a human corpse (14, 41, D) 4 large rocks (14, 42, D) a cursed -2 dire flail (unseen) (14, 51, D) an uncursed staff of conjuration (14, 52, D) a +0 pair of gloves of archery (14, 57, D) a +1 war axe of venom 4 scrolls of enchant weapon (14, 59, D) a +0 dagger an uncursed ring of poison resistance an elf corpse (15, 39, D) a +2 hand axe of freezing (unseen) (15, 40, D) a +0 halberd (unseen) (15, 41, D) a +2 war axe (still there?) a large rock (still there?) (15, 62, D) a raiju corpse (18, 50, D) a +2 robe of the Archmagi (18, 57, D) a demonic crawler corpse (19, 1, D) a +2 whip of draining (19, 16, D) the +3 morningstar of Zaafy {venom, rF+ Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It protects you from fire. (19, 17, D) a +0 chain mail of positive energy (19, 32, D) the +3 scimitar "Uhodd" {holy, Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). (19, 33, D) a book of Death (19, 50, D) an uncursed staff of death (20, 0, D) a lamp of fire (20, 1, D) an uncursed amulet of the gourmand (20, 16, D) an uncursed ring of protection from fire (20, 17, D) the +2 pair of gloves of Forking Paths {rC- rN+ Int+3 Stlth+} It affects your intelligence (+3). It makes you vulnerable to cold. It protects you from negative energy. It makes you more stealthy. (20, 32, D) a +2 spear of flaming (20, 33, D) a +2 robe of positive energy (20, 50, D) a book of Ice (21, 0, D) an uncursed ring of magical power (21, 1, D) a +2 plate armour of poison resistance (21, 16, D) an uncursed staff of fire (21, 17, D) an uncursed staff of cold (21, 33, D) a +4 scimitar of holy wrath (21, 34, D) a fan of gales (21, 50, D) a +1 fustibalus of velocity (22, 0, D) the +5 trident of Exquisite Torment {venom, rPois rN++ Str-3 Int+8} It poisons the flesh of those it strikes. It affects your strength (-3). It affects your intelligence (+8). It protects you from poison. It greatly protects you from negative energy. (22, 1, D) an uncursed staff of poison (22, 16, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (22, 17, D) a +0 executioner's axe of flaming (22, 32, D) the cursed ring of the Crown {+Blink AC-3} [ring of protection] It affects your AC (-3). It lets you blink. It has a curse placed upon it. (22, 33, D) a +0 cloak of poison resistance (22, 34, D) the +6 plate armour of Feasting {rCorr} It provides partial protection from all sources of acid and corrosion. (22, 50, D) an uncursed staff of death (23, 0, D) a +3 plate armour of fire resistance (23, 1, D) a +3 scale mail of magic resistance (23, 16, D) an uncursed staff of summoning (23, 17, D) a +0 naga barding of fire resistance (23, 18, D) a +2 spear of venom (23, 32, D) a +0 hat of magic resistance (23, 33, D) the +7 short sword of Micrure {elec, +Rage rC+ Int+7} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+7). It protects you from cold. It lets you go berserk. (23, 34, D) an uncursed staff of fire (23, 50, D) a +1 falchion of freezing (24, 0, D) a +1 scimitar of draining (24, 1, D) a +5 flail of holy wrath (24, 3, D) a +0 glaive (24, 16, D) an uncursed staff of wizardry (24, 17, D) a +2 long sword of slicing (24, 32, D) a Young Poisoner's Handbook (24, 33, D) a +4 blowgun (24, 34, D) a +1 giant club (24, 50, D) a +5 war axe of chopping (25, 0, D) an uncursed ring of wizardry (25, 1, D) an uncursed staff of conjuration (25, 16, D) a lightning rod (4/4) (25, 17, D) a crystal ball of energy (25, 18, D) a box of beasts (25, 32, D) a +1 rapier of venom (25, 33, D) the amulet "Ytuqak" {Spirit Str+2 Int+2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+2). It affects your intelligence (+2). (25, 34, D) an uncursed staff of earth (26, 1, D) an uncursed staff of cold (26, 17, D) an uncursed staff of death (26, 22, D) +0 shadow dragon scales (unseen) (26, 32, D) a +2 chain mail of poison resistance (26, 33, D) an uncursed ring of poison resistance (26, 34, D) a +5 amulet of reflection (27, 1, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (27, 16, D) a +2 short sword of speed (27, 17, D) a +4 hand axe of flaming (27, 32, D) the +4 scale mail of Xeopaefa {*Drain rF++ rN+ Regen+ Int-3} It affects your intelligence (-3). It greatly protects you from fire. It protects you from negative energy. It increases your rate of regeneration. It causes draining when unequipped. (27, 33, D) an uncursed staff of conjuration (27, 34, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (28, 0, D) a +2 robe of the Archmagi (28, 1, D) a cursed amulet of inaccuracy (28, 16, D) a +0 plate armour of fire resistance (28, 17, D) a +8 falchion of protection (28, 32, D) an uncursed staff of earth (28, 33, D) the cursed +0 dire flail "Moletsac" {crush, rElec Str+3 Int+2 Dex-2} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+2). It affects your dexterity (-2). It insulates you from electricity. It has a curse placed upon it. (29, 0, D) a manual of Necromancy (29, 1, D) a +0 flail of protection (29, 16, D) an uncursed staff of poison (29, 32, D) the cursed +3 great mace of Qocw {pain, rC++ MP+9 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It greatly protects you from cold. It affects your magic capacity (+9). It makes you more stealthy. It has a curse placed upon it. (29, 33, D) the cursed +0 pair of gloves of the Past {rPois rF+++ Regen+ Stlth-} It renders you almost immune to fire. It protects you from poison. It increases your rate of regeneration. It makes you less stealthy. It has a curse placed upon it. (35, 0, D) an uncursed amulet of the gourmand (35, 14, D) a crystal ball of energy (35, 15, D) a +0 ring mail of poison resistance (35, 28, D) a lamp of fire (36, 0, D) a +3 dagger of protection (36, 1, D) an uncursed amulet of magic regeneration (36, 14, D) a +2 centaur barding of fire resistance (36, 15, D) a +0 pair of boots of stealth (37, 0, D) a book of Misfortune (37, 1, D) a +1 dagger of flaming (37, 14, D) the +1 ring mail "Irhut" {rN++} It greatly protects you from negative energy. (37, 15, D) an uncursed staff of wizardry (37, 20, D) a +2 vampiric glaive (37, 21, D) +0 fire dragon scales a +1 scimitar of flaming (37, 22, D) a +4 scimitar of flaming (37, 29, D) a +0 trident (37, 36, D) the +9 staff of Wucad Mu {channel} (unseen) (37, 37, D) a +0 mace (unseen) (38, 0, D) a box of beasts (38, 15, D) a +2 great sword of flaming (38, 21, D) a +1 scimitar of flaming (38, 36, D) a +1 lajatang of speed a +0 robe a +0 dagger a +0 robe an uncursed staff of conjuration (38, 37, D) the +8 quarterstaff "Acsirchenne" {crush, Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). the +7 arbalest of Radicalism {speed, rElec SInv} Attacks with this weapon are significantly faster. It insulates you from electricity. It lets you see invisible. a +0 robe (39, 0, D) a +2 robe of cold resistance (39, 1, D) the amulet of Xoim {+Rage Dex+7} [amulet of rage] It affects your dexterity (+7). It lets you go berserk. a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity the amulet of the Blue Skies {Regen+ Int+4} [amulet of regeneration] It affects your intelligence (+4). It increases your rate of regeneration. the ring of Deathreeh {rCorr rElec Stlth+} [ring of resist corrosion] It insulates you from electricity. It makes you more stealthy. (39, 14, D) a +2 scimitar of slicing (39, 15, D) a +2 hunting sling of freezing (39, 20, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. (39, 21, D) a +2 great sword of flaming (unseen) (39, 22, D) a +2 great sword of flaming (unseen) (39, 28, D) a +1 trident of piercing (39, 29, D) a +2 great sword of holy wrath (39, 36, D) an uncursed staff of wizardry (unseen) (39, 37, D) a +1 battleaxe of freezing (unseen) (39, 38, D) a +0 dire flail (unseen) (40, 1, D) an uncursed staff of cold (40, 14, D) a +0 war axe of flaming (40, 15, D) a lightning rod (4/4) (40, 28, D) a +1 arbalest of flaming (40, 29, D) a book of Necromancy (41, 0, D) an uncursed staff of wizardry (41, 1, D) the Handbook of Mutagenic Conjuration Spells Type Level a - Magic Dart Conjuration 1 b - Throw Frost Conjuration/Ice 2 c - Iskenderun's Mystic Blast Conjuration 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Blade Hands Transmutation 5 (41, 14, D) an uncursed staff of fire (41, 15, D) a +2 ring mail of fire resistance (41, 28, D) a phial of floods (42, 0, D) a +2 mace of distortion (42, 1, D) a +5 mace of protection (42, 14, D) a +1 scimitar of flaming (42, 15, D) a Young Poisoner's Handbook (42, 28, D) an uncursed staff of fire (42, 29, D) a +0 hand crossbow of flaming (43, 15, D) a +3 chain mail of cold resistance (43, 28, D) a book of Flames (44, 28, D) a +0 dagger (49, 0, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (49, 1, D) a +2 spear of freezing (49, 24, D) a +1 hunting sling of freezing (49, 36, D) the ring "Xyned" {MP+9 Str+2} [ring of magical power] It affects your strength (+2). It affects your magic capacity (+9). (49, 37, D) a lightning rod (4/4) (50, 0, D) a lightning rod (4/4) (50, 1, D) a +3 fustibalus of freezing (50, 6, D) a +0 halberd (unseen) (50, 12, D) the Catalogue of the Sparrow Spells Type Level a - Song of Slaying Charms 2 b - Shroud of Golubria Charms/Translocation 2 c - Spectral Weapon Hexes/Charms 3 (50, 13, D) the +10 falchion of the Hawk {venom, +Fly rN++ Str-3 Dex+4} It poisons the flesh of those it strikes. It affects your strength (-3). It affects your dexterity (+4). It greatly protects you from negative energy. It lets you fly. (50, 16, D) a +1 scythe of venom (50, 36, D) a +1 spear of venom (50, 37, D) an uncursed amulet of rage (51, 0, D) a cursed -3 ring of evasion (51, 1, D) the ring "Casotof" {*Slow rPois rF+ Int+5} [ring of intelligence] It affects your intelligence (+5). It protects you from fire. It protects you from poison. It may slow you when you take damage. (51, 6, D) a +2 hat of intelligence a +0 dagger of speed a +0 robe a +0 long sword a +0 leather armour (51, 7, D) a +2 whip of freezing a cursed +0 robe a potion of curing a +0 dagger of venom a +1 robe of resistance (51, 12, D) the +8 shortbow of Becanih {venom, Stlth+} It poisons the ammo it fires. It makes you more stealthy. (51, 13, D) a +1 flail of crushing (51, 16, D) a +2 trident of distortion a scroll of brand weapon (51, 24, D) a lightning rod (4/4) (51, 25, D) a book of Callings (51, 28, D) an uncursed staff of power (51, 29, D) the amulet of Ephemeral Luck {Gourm *Slow +Inv Int+5} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+5). It lets you turn invisible. It may slow you when you take damage. (51, 36, D) an uncursed staff of conjuration (52, 0, D) the Incunabulum of Displacement Spells Type Level a - Blink Translocation 2 b - Portal Projectile Hexes/Translocation 3 c - Lesser Beckoning Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Controlled Blink Translocation 8 (52, 1, D) an uncursed staff of power (52, 7, D) a +3 troll leather armour {Snorg} (unseen) (52, 8, D) a cursed -3 dire flail (still there?) a +2 dagger of chaos (still there?) (52, 12, D) an uncursed ring of magical power (52, 13, D) an uncursed staff of cold (52, 15, D) a cursed -3 trident a cursed +0 robe (52, 16, D) a +2 scythe of pain (52, 25, D) a +3 vampiric battleaxe (52, 28, D) an uncursed staff of death (52, 36, D) a +2 ring of evasion (52, 37, D) a +5 shortbow of freezing (53, 0, D) an uncursed staff of air (53, 1, D) a +2 ring mail of poison resistance (53, 12, D) a crystal ball of energy (53, 13, D) a +1 short sword of protection (53, 24, D) a +1 quarterstaff of crushing (53, 25, D) an uncursed ring of protection from magic (53, 36, D) a +3 plate armour of fire resistance (54, 0, D) the Handbook of Evil Rites Spells Type Level a - Pain Necromancy 1 b - Corpse Rot Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Vampiric Draining Necromancy 3 e - Excruciating Wounds Charms/Necromancy 5 f - Agony Necromancy 5 (54, 1, D) a +1 cloak of poison resistance (54, 12, D) a +1 pair of gloves of dexterity (54, 13, D) an uncursed staff of power (54, 24, D) an uncursed staff of conjuration (54, 25, D) a Fen Folio (55, 0, D) a +0 dagger (55, 1, D) a phial of floods (55, 12, D) a sack of spiders (55, 13, D) a book of Power (55, 24, D) an uncursed amulet of guardian spirit (59, 36, D) a +3 rapier of freezing (59, 37, D) the +6 arbalest "Damnation" {damnation} (60, 36, D) an uncursed staff of power (60, 37, D) the Tome of Feathers and Battle Magic Spells Type Level a - Magic Dart Conjuration 1 b - Swiftness Charms/Air 2 c - Searing Ray Conjuration 2 d - Airstrike Air 4 e - Summon Lightning Spire Summoning/Air 4 f - Venom Bolt Conjuration/Poison 5 (61, 0, D) a book of Dreams (61, 8, D) a +0 robe of magic resistance (61, 16, D) +1 fire dragon scales (61, 26, D) a +1 bardiche of venom (61, 37, D) a book of Cantrips (62, 0, D) a manual of Polearms a +1 scimitar of slicing (62, 1, D) the +5 ring mail "Fifepapp" {*Slow rN+ Str+3} It affects your strength (+3). It protects you from negative energy. It may slow you when you take damage. (62, 9, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (62, 16, D) a lamp of fire (62, 17, D) a +2 shortbow of freezing (62, 26, D) a +1 war axe of flaming (62, 37, D) a +3 plate armour of positive energy (62, 41, D) an uncursed staff of summoning (63, 8, D) a book of Air (63, 16, D) a +0 battleaxe of freezing (63, 17, D) a +8 blowgun (63, 26, D) an uncursed staff of power (63, 27, D) an uncursed staff of cold (63, 36, D) the Almanac of Captivating Aid Spells Type Level a - Confusing Touch Hexes 1 b - Corona Hexes 1 c - Swiftness Charms/Air 2 d - Portal Projectile Hexes/Translocation 3 e - Excruciating Wounds Charms/Necromancy 5 f - Discord Hexes 8 (63, 37, D) an uncursed staff of poison (64, 16, D) +1 fire dragon scales (64, 17, D) a +0 shield a +0 robe an uncursed ring of stealth (64, 26, D) a crystal ball of energy (64, 27, D) a +1 battleaxe of electrocution (65, 26, D) an uncursed ring of positive energy (68, 0, D) a +2 dagger of draining (69, 36, D) a book of Fire (70, 8, D) an uncursed staff of death (70, 9, D) a +0 short sword of protection (70, 11, D) a +0 war axe of freezing (70, 36, D) an uncursed staff of conjuration (70, 37, D) the +6 dagger of Havoc {freeze, *Slow +Inv Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It lets you turn invisible. It may slow you when you take damage. (71, 8, D) a sack of spiders (71, 10, D) a +0 short sword (unseen) (71, 11, D) 2 arrows (71, 17, D) the +9 rapier "Turaf" {pierce, rElec rF++ rN++} It inflicts extra damage upon your enemies. It greatly protects you from fire. It insulates you from electricity. It greatly protects you from negative energy. (71, 20, D) a +0 arbalest (unseen) (71, 26, D) a +0 helmet of intelligence (71, 29, D) a +0 mace (unseen) (71, 30, D) a +0 club (unseen) (71, 37, D) a phial of floods (72, 8, D) a Young Poisoner's Handbook (72, 9, D) a +4 arbalest of flaming (72, 10, D) a +4 trident of venom (72, 16, D) the Volume of the Birds and Aid Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Lightning Bolt Conjuration/Air 5 d - Silence Hexes/Air 5 e - Ring of Flames Charms/Fire 7 (72, 17, D) a +1 war axe of electrocution (72, 20, D) a +0 falchion (unseen) (72, 21, D) 2 bolts (72, 22, D) 2 bolts (72, 26, D) a book of Changes (72, 28, D) a +0 trident a +3 blowgun a +0 plate armour (72, 29, D) a +0 falchion a +0 ring mail (72, 36, D) a +2 war axe of freezing (72, 37, D) an uncursed staff of death (73, 1, D) an uncursed staff of fire (73, 9, D) a +0 long sword (73, 16, D) a +3 giant club (73, 20, D) a +0 battleaxe a +0 chain mail (73, 21, D) a +3 long sword of slicing (unseen) (73, 27, D) an uncursed staff of cold (73, 29, D) a cursed +0 hand axe (unseen) (73, 30, D) 4 tomahawks (73, 36, D) a +1 vampiric hand axe (73, 37, D) a book of Flames