Jannitor the Dungeon (0, 50, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (0, 51, D) a +1 rapier of speed (0, 52, D) a phial of floods (1, 32, D) a +0 robe (1, 33, D) an uncursed staff of cold (1, 34, D) a +2 dagger of venom (1, 51, D) an uncursed staff of conjuration (1, 52, D) a +1 chain mail of magic resistance (2, 14, D) the amulet "Qogrok Inier" {rF+ Regen+ Int+7} [amulet of regeneration] It affects your intelligence (+7). It protects you from fire. It increases your rate of regeneration. (2, 15, D) +0 gold dragon scales (2, 16, D) an uncursed staff of air (2, 50, D) a +2 short sword of flaming (2, 51, D) an uncursed staff of summoning (2, 52, D) a +4 scale mail of fire resistance (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +1 scimitar of freezing (3, 16, D) a +0 shortbow of flaming (3, 32, D) Sif Muna's Grimoire of the Sinister Birds Spells Type Level a - Pain Necromancy 1 b - Poisonous Vapours Poison/Air 2 c - Conjure Ball Lightning Conjuration/Air 6 (3, 34, D) a +0 long sword (3, 42, D) a cursed +2 battleaxe of freezing (unseen) (3, 50, D) a +2 shortbow of freezing (3, 51, D) a Fen Folio (3, 52, D) a +1 leather armour of fire resistance (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +4 blowgun (4, 16, D) an uncursed staff of fire (4, 32, D) a +0 mace (4, 33, D) a +0 mace (4, 34, D) a +0 shortbow of freezing (4, 50, D) a lamp of fire (4, 51, D) a crystal ball of energy (4, 52, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (5, 14, D) a +2 flail of holy wrath (5, 15, D) a +1 scimitar of flaming (5, 16, D) the cursed +1 ring mail of Generosity {Dex+3} It affects your dexterity (+3). It has a curse placed upon it. (5, 33, D) an uncursed staff of earth (5, 40, D) a +4 scythe of slicing (5, 41, D) a +0 war axe (still there?) the +5 dagger of Huahuack {pierce, Int+5} (still there?) It inflicts extra damage upon your enemies. It affects your intelligence (+5). (5, 43, D) a +2 war axe of chopping (unseen) (5, 50, D) a +2 trident of protection (5, 51, D) a +2 war axe of draining (5, 52, D) an uncursed staff of summoning (6, 14, D) the +5 hunting sling "Roqeak" {freeze, Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). (6, 15, D) an uncursed staff of conjuration (6, 16, D) a crystal ball of energy (6, 32, D) a +0 spear (6, 33, D) an uncursed staff of poison (6, 43, D) a +2 halberd of venom (still there?) a +0 war axe (still there?) (6, 51, D) a +3 chain mail of cold resistance (7, 13, D) the +8 broad axe "Kimiro" {freeze, Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). (7, 14, D) a +1 pair of boots of stealth (7, 15, D) a book of the Earth (7, 16, D) an uncursed amulet of harm (7, 31, D) a +6 ring of strength (7, 33, D) a +1 naga barding of cold resistance (7, 34, D) a +0 short sword (7, 41, D) a +1 antimagic dagger (unseen) (7, 42, D) a cursed +2 long sword (unseen) (7, 45, D) a +0 great mace a +0 robe (7, 50, D) a +3 hand crossbow of velocity (7, 51, D) a book of the Warp (8, 14, D) a +0 plate armour of poison resistance (8, 16, D) a Grand Grimoire (8, 32, D) a +4 shortbow of velocity (8, 34, D) a phial of floods (8, 45, D) a +0 great sword (unseen) (8, 50, D) Advanced Steps in Theurgy Spells Type Level a - Venom Bolt Conjuration/Poison 5 b - Irradiate Conjuration/Transmutation 5 c - Lee's Rapid Deconstruction Earth 5 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Borgnjor's Vile Clutch Necromancy/Earth 5 f - Alistair's Intoxication Transmutation/Poison 5 (8, 51, D) the Incunabulum of Boosting Orientation Spells Type Level a - Infusion Charms 1 b - Apportation Translocation 1 c - Blink Translocation 2 d - Summon Forest Summoning/Translocation 5 e - Malign Gateway Summoning/Translocation 7 (8, 52, D) a cursed staff of death (9, 14, D) the +3 leather armour "Xeick" {Str-5 Int+5} It affects your strength (-5). It affects your intelligence (+5). (9, 15, D) a +4 spear of piercing (9, 16, D) a cursed staff of energy (9, 32, D) a crystal ball of energy (9, 33, D) a book of Transfigurations (9, 34, D) a phial of floods (9, 45, D) a +4 mace (unseen) (9, 50, D) a book of Frost (9, 51, D) an uncursed staff of death (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) an uncursed staff of energy (10, 15, D) an uncursed staff of wizardry (10, 16, D) the +4 rapier "Xeilulle" {holy, rElec} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. (10, 32, D) a +0 robe (10, 33, D) a book of Battle (10, 34, D) a book of Callings (10, 51, D) a +1 hunting sling of flaming (10, 52, D) the cursed +1 shortbow of the Shallot {flame, rElec MR+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) the +5 falchion of Wu Jian's Whim {freeze, Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). (11, 16, D) an uncursed staff of wizardry (11, 19, D) a javelin (11, 32, D) an uncursed staff of cold (11, 33, D) a +2 morningstar of holy wrath (11, 34, D) a book of Unlife (11, 50, D) the +5 plate armour "Packuapn" {-Cast rC+ MR+} It protects you from cold. It affects your resistance to hostile enchantments. It prevents spellcasting. (11, 52, D) a cursed amulet of inaccuracy (12, 14, D) a crystal ball of energy (12, 15, D) an uncursed ring of wizardry (12, 16, D) a +2 chain mail of cold resistance (12, 20, D) a javelin (12, 32, D) a +2 trident of protection (12, 33, D) the cursed +1 longbow of the Trees {flame, rElec rC+ Str+2 Int-2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your intelligence (-2). It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (12, 50, D) a +2 antimagic scythe (12, 51, D) an uncursed ring of fire an uncursed ring of fire an uncursed ring of protection from fire an uncursed ring of stealth a book of Maledictions (12, 52, D) a fan of gales (13, 23, D) +0 ice dragon scales (13, 24, D) +0 shadow dragon scales (unseen) (13, 32, D) a +3 long sword of holy wrath (13, 33, D) a +3 war axe of chopping (13, 51, D) a +4 great sword of holy wrath (14, 22, D) +0 swamp dragon scales (still there?) +0 swamp dragon scales (still there?) (14, 50, D) an uncursed staff of summoning (14, 51, D) a lamp of fire (14, 52, D) a +2 leather armour of cold resistance (15, 22, D) (unseen) (18, 48, D) a +2 short sword of speed (18, 49, D) an uncursed ring of stealth (18, 50, D) the amulet of Zialyitsali {Inacc rPois Int-3 Dex+8 Stlth-} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (-3). It affects your dexterity (+8). It protects you from poison. It makes you less stealthy. (19, 0, D) the +5 shortbow "Jelly's Funeral" {flame, *Contam rF+ rC+ Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It protects you from fire. It protects you from cold. It causes magical contamination when unequipped. (19, 1, D) a +2 ring mail of fire resistance (19, 7, D) a +0 demon whip of electrocution (19, 16, D) a -2 dagger (19, 17, D) an uncursed staff of death (19, 32, D) a +3 great sword of holy wrath (19, 48, D) an uncursed staff of air (19, 49, D) a +3 plate armour of poison resistance (19, 50, D) a +1 halberd of venom (20, 0, D) a crystal ball of energy (20, 1, D) a +0 war axe of flaming (20, 5, D) a +0 trident (20, 7, D) a cursed +0 hand axe a +0 robe (20, 16, D) an uncursed staff of earth (20, 17, D) Vehumet's Disquisition on Attacks Spells Type Level a - Magic Dart Conjuration 1 b - Stone Arrow Conjuration/Earth 3 c - Sticky Flame Conjuration/Fire 4 d - Iron Shot Conjuration/Earth 6 e - Bolt of Cold Conjuration/Ice 6 (20, 32, D) the ring "Fyoruur" {Wiz rF- rN++ Int+4 Slay+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. It greatly protects you from negative energy. (20, 33, D) an uncursed staff of power (20, 57, D) the cursed +0 scale mail of the Salmon {rC++ MP+9 Str+2 Dex+3} It affects your strength (+2). It affects your dexterity (+3). It greatly protects you from cold. It affects your magic capacity (+9). It has a curse placed upon it. (20, 60, D) a +2 eveningstar of protection (21, 0, D) a book of the Earth (21, 1, D) an uncursed ring of protection from fire (21, 16, D) a +3 hunting sling of flaming (21, 17, D) a +2 dagger of protection (unseen) (21, 32, D) an uncursed staff of conjuration (21, 33, D) the Collected Works on Entrancing Lightness Spells Type Level a - Slow Hexes 2 b - Lightning Bolt Conjuration/Air 5 c - Conjure Ball Lightning Conjuration/Air 6 d - Darkness Hexes 6 (21, 34, D) a +4 morningstar of holy wrath (21, 48, D) a lightning rod (4/4) (21, 49, D) a book of Clouds (21, 50, D) a book of Changes (21, 58, D) a +3 whip a +0 robe the amulet of Cuhaw {Reflect *Corrode +Inv rPois Dex+6 SH+2} [amulet of reflection] It shields you and reflects attacks. It affects your dexterity (+6). It protects you from poison. It lets you turn invisible. It may corrode you when you take damage. It affects your SH (+2). (22, 0, D) a +1 robe of resistance (22, 1, D) the +2 double sword of Pestilence {venom, +Inv rF+ Str+2 Int+2} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your intelligence (+2). It protects you from fire. It lets you turn invisible. (22, 16, D) an uncursed staff of cold (22, 17, D) a Young Poisoner's Handbook (22, 32, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (22, 33, D) a +3 scale mail of cold resistance (22, 34, D) an uncursed amulet of regeneration (22, 48, D) a +1 scimitar of flaming (22, 49, D) an uncursed staff of fire (22, 59, D) a +3 lajatang of speed a scroll of brand weapon (23, 0, D) a +2 hand axe of electrocution (23, 1, D) an uncursed ring of ice (23, 17, D) a crystal ball of energy (23, 18, D) a +0 dagger (23, 32, D) a +4 blowgun (23, 33, D) a +3 ring of dexterity (23, 34, D) a +2 scythe of protection (23, 36, D) a large rock (23, 38, D) a large rock (23, 48, D) a +2 rapier of venom (23, 49, D) a phial of floods (24, 0, D) an uncursed ring of flight (24, 1, D) an uncursed staff of air (24, 16, D) a +0 long sword (24, 17, D) a +0 dagger (24, 18, D) an uncursed staff of earth (24, 32, D) a +1 longbow of velocity (24, 33, D) an uncursed staff of cold (24, 34, D) an uncursed staff of wizardry (24, 35, D) 2 large rocks (24, 37, D) a large rock (24, 41, D) a large rock (24, 48, D) a +6 ring of strength (24, 49, D) a cursed ring of attention (24, 50, D) the +1 leather armour "Oqonyk Pedd" {rElec} It insulates you from electricity. (25, 1, D) a +2 glaive of flaming (25, 16, D) a lamp of fire (25, 17, D) an uncursed ring of protection from fire (25, 18, D) an uncursed staff of air (25, 33, D) a crystal ball of energy (25, 38, D) a +0 great mace (unseen) (25, 39, D) a +1 dire flail of protection (unseen) (25, 40, D) 2 large rocks (still there?) a +1 great sword of flaming (still there?) (25, 48, D) a +2 robe of magic resistance (26, 1, D) a +2 longbow of velocity (26, 17, D) a +2 hand axe of chopping (26, 32, D) a book of Transfigurations (26, 33, D) the +4 short sword of Dyutzaf {flame, *Drain +Inv rElec Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It insulates you from electricity. It lets you turn invisible. It causes draining when unequipped. (26, 34, D) an uncursed staff of wizardry (26, 38, D) 6 large rocks a +0 dire flail a +3 dire flail a +1 battleaxe of freezing (26, 39, D) 6 large rocks (26, 40, D) a +0 great sword of flaming (unseen) (26, 48, D) the +3 robe of the Ditch-Digger {rPois Int-5 Dex-2 Stlth+} It affects your intelligence (-5). It affects your dexterity (-2). It protects you from poison. It makes you more stealthy. (26, 49, D) the +10 great mace of Hacking and Slashing {freeze, +Inv rC++ Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It greatly protects you from cold. It lets you turn invisible. (26, 50, D) the Compendium of Enthralling Clay Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Passwall Transmutation/Earth 2 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Invisibility Hexes 6 (27, 0, D) a +3 war axe of freezing (27, 1, D) the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (27, 16, D) a +0 leather armour (27, 17, D) an uncursed amulet of faith (27, 22, D) a +4 scimitar of slicing (unseen) (27, 23, D) a +0 scythe of distortion (unseen) (27, 32, D) a +1 ring of protection (27, 33, D) a book of Misfortune (27, 34, D) a phial of floods (27, 38, D) 4 large rocks (unseen) (27, 39, D) a +0 dire flail (still there?) a +1 great sword of flaming (still there?) (27, 40, D) 4 large rocks (27, 50, D) a +1 helmet of see invisible (28, 0, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (28, 1, D) a +3 leather armour of magic resistance (28, 16, D) a phial of floods (28, 17, D) a +0 scale mail of cold resistance (28, 22, D) a +0 dagger (unseen) (28, 23, D) a +3 scimitar a +0 scimitar a +0 scale mail a +0 short sword the +11 short sword "Kiona" {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (28, 24, D) a +0 rapier (still there?) a +3 war axe of chopping (still there?) (28, 32, D) an uncursed staff of energy (28, 33, D) a +5 bardiche of flaming (28, 48, D) an uncursed amulet of the acrobat (28, 49, D) a +2 leather armour of magic resistance (28, 50, D) a book of Annihilations (29, 0, D) the amulet of Lugonu's Regard {Acrobat Int-5 Slay+3 Stlth+} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your intelligence (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you more stealthy. an uncursed ring of protection from magic the ring of Reimbursement {rPois SInv} [ring of see invisible] It protects you from poison. It lets you see invisible. an uncursed ring of protection from cold the ring "Piaps" {+Inv rPois Str+3} [ring of poison resistance] It affects your strength (+3). It protects you from poison. It lets you turn invisible. (29, 1, D) a fan of gales (29, 17, D) the Collected Works on Icy Summoning Spells Type Level a - Freeze Ice 1 b - Call Imp Summoning 2 c - Call Canine Familiar Summoning 3 d - Freezing Cloud Conjuration/Ice/Air 6 e - Malign Gateway Summoning/Translocation 7 (29, 22, D) a +0 long sword of draining a cursed -3 rapier a cursed -3 rapier a +0 leather armour a +0 longbow 30 arrows a +0 leather armour (29, 23, D) 13 arrows a +2 trident of flaming (29, 48, D) the +6 falchion "Miziotsu" {elec, Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). (29, 49, D) a phial of floods (30, 22, D) a +0 longbow (unseen) (30, 23, D) a +0 battleaxe (unseen) (30, 24, D) 3 arrows (30, 48, D) a +2 halberd of protection (30, 50, D) a +4 mace of holy wrath (31, 18, D) a +0 shortbow (unseen) (31, 20, D) a +0 shortbow (unseen) (31, 21, D) an arrow (31, 24, D) 2 arrows (31, 26, D) a +0 longbow (unseen) (31, 48, D) a phial of floods (31, 49, D) an uncursed amulet of guardian spirit (31, 50, D) a +3 ring of intelligence (32, 48, D) the Incunabulum of the Bewitching Voyage Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Portal Projectile Hexes/Translocation 3 e - Summon Forest Summoning/Translocation 5 f - Malign Gateway Summoning/Translocation 7 (32, 49, D) a +3 war axe of flaming (32, 50, D) the Volume of Transmutation and the Compass Spells Type Level a - Recall Summoning/Translocation 3 b - Lesser Beckoning Translocation 3 c - Teleport Other Translocation 3 d - Petrify Transmutation/Earth 4 e - Malign Gateway Summoning/Translocation 7 (33, 48, D) Naicyih's Advanced Guide to Spellweaving Spells Type Level a - Deflect Missiles Charms/Air 6 b - Bolt of Fire Conjuration/Fire 6 c - Conjure Ball Lightning Conjuration/Air 6 d - Darkness Hexes 6 e - Invisibility Hexes 6 f - Simulacrum Ice/Necromancy 6 (33, 49, D) the amulet of Deruc {+Rage +Fly MR+ Str+2} [amulet of rage] It affects your strength (+2). It affects your resistance to hostile enchantments. It lets you fly. It lets you go berserk. (33, 50, D) a +0 naga barding of flying (34, 28, D) a +3 scale mail of fire resistance (34, 50, D) a +0 battleaxe of chopping (35, 0, D) a book of Death (35, 6, D) a bolt (36, 0, D) a +0 spear (36, 1, D) a +2 quarterstaff of draining (36, 14, D) the +6 mace "Exiplyq" {freeze, SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you see invisible. (36, 15, D) an uncursed staff of summoning (36, 22, D) a +2 war axe (36, 29, D) a +0 crystal plate armour (37, 1, D) a +2 robe of the Archmagi (37, 4, D) a +3 trident of protection a +0 leather armour (37, 9, D) a bolt (37, 14, D) a +0 dagger (37, 22, D) a +0 robe (unseen) (37, 23, D) a +3 long sword of slicing the +6 arbalest of Massacring {elec, *Corrode rPois MR+++ Int-4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (-4). It protects you from poison. It affects your resistance to hostile enchantments. It may corrode you when you take damage. a +0 plate armour a potion of blood (37, 25, D) a +0 chain mail (unseen) (37, 28, D) a +6 rapier of venom (38, 1, D) a +2 trident of piercing a +0 arbalest 18 bolts (38, 2, D) 3 large rocks (38, 3, D) a +0 arbalest 22 bolts 2 large rocks (38, 4, D) a +0 shortbow 20 arrows (38, 14, D) an uncursed staff of wizardry (38, 15, D) a +0 scimitar (38, 22, D) a +0 robe a +1 morningstar a +0 robe a +0 dagger a +0 robe a +0 robe a +2 war axe of electrocution the +3 short sword of the Dragonfly {venom, Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). (38, 23, D) a +0 robe a cursed +4 long sword an uncursed ring of protection from cold (38, 28, D) a fan of gales (38, 29, D) a book of Power (38, 48, D) the +10 halberd "Reuroscha" {venom, -Tele Str+8 Int-2 SInv} It poisons the flesh of those it strikes. It affects your strength (+8). It affects your intelligence (-2). It lets you see invisible. It prevents most forms of teleportation. (38, 49, D) a book of Fire (38, 50, D) an uncursed staff of power (39, 1, D) a +0 spear of distortion a +0 leather armour an uncursed ring of poison resistance (39, 2, D) a +0 shortbow 6 arrows (39, 3, D) a large rock 9 arrows (39, 4, D) a +0 shortbow 2 large rocks 15 arrows (39, 5, D) 2 large rocks 3 arrows (39, 6, D) 2 large rocks 5 arrows (39, 29, D) a +0 mace (39, 48, D) a book of the Earth (39, 49, D) an uncursed staff of power (40, 0, D) an uncursed staff of death (40, 1, D) a +1 spear of freezing a +0 leather armour (40, 2, D) a +0 longbow 14 arrows (40, 3, D) 6 arrows (40, 7, D) 2 arrows (40, 8, D) a large rock 2 arrows (40, 15, D) a phial of floods (40, 28, D) a +0 robe (40, 29, D) a +1 glaive of freezing (40, 48, D) a +2 trident of protection (40, 49, D) a cursed staff of summoning (41, 2, D) a +0 longbow 18 arrows a +0 leather armour (41, 3, D) a +3 scythe of flaming a +0 arbalest 13 bolts (41, 4, D) a +0 shortbow 7 arrows (41, 14, D) an uncursed staff of cold (41, 29, D) an uncursed ring of resist corrosion (41, 37, D) a cursed +0 broad axe (unseen) (41, 39, D) the +7 lajatang of Disembowelment {freeze, +Blink rElec MR- Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. It makes you more stealthy. a +0 chain mail (41, 48, D) a phial of floods (41, 49, D) the +10 lajatang "Sotem" {slice, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (41, 50, D) an uncursed ring of protection from cold (42, 1, D) a +2 dire flail of protection (42, 28, D) the cursed +0 pair of gloves of Pathos {+Inv Str+7 Dex-2 Stlth+} It affects your strength (+7). It affects your dexterity (-2). It lets you turn invisible. It makes you more stealthy. It has a curse placed upon it. (42, 35, D) a +0 long sword of freezing a cursed -1 dagger a +0 robe (42, 37, D) a cursed -1 great sword (unseen) (42, 48, D) a +2 leather armour of cold resistance (42, 49, D) an uncursed staff of death (42, 50, D) a lightning rod (4/4) (43, 14, D) a lamp of fire (43, 29, D) a +3 scale mail of fire resistance (44, 34, D) a cursed +4 trident (unseen) (44, 35, D) a +0 dagger a +0 robe the ring of Phasing {EV+8} [ring of evasion] It affects your evasion (+8). a +0 dagger a +0 robe the +11 halberd "Lifebane" {chop, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). a +0 robe (44, 48, D) a +2 war axe of venom (44, 49, D) a +2 shortbow of freezing (44, 50, D) a +3 longbow of freezing (45, 48, D) the +7 scale mail of Evolution {rN+ Regen+ Str+2} It affects your strength (+2). It protects you from negative energy. It increases your rate of regeneration. (45, 49, D) a cursed amulet of inaccuracy (45, 51, D) a +2 falchion of freezing (46, 48, D) quicksilver dragon scales (46, 49, D) a +1 short sword of protection (46, 50, D) a +2 dire flail of protection (46, 51, D) an uncursed staff of energy (47, 48, D) a +1 war axe of freezing (47, 49, D) an uncursed staff of death (47, 50, D) the Disquisition on Venomous Changing Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Spider Form Transmutation/Poison 3 d - Petrify Transmutation/Earth 4 e - Venom Bolt Conjuration/Poison 5 f - Blade Hands Transmutation 5 (47, 51, D) the +10 hunting sling of Qazlal's Favour {venom, MP-9 Str+4 Int+2 Dex+2} It poisons the ammo it fires. It affects your strength (+4). It affects your intelligence (+2). It affects your dexterity (+2). It affects your magic capacity (-9). (48, 48, D) a phial of floods (48, 50, D) a +1 quarterstaff of crushing (48, 51, D) a book of Unlife (49, 1, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (49, 12, D) a +1 great mace of draining (49, 36, D) a book of Geomancy (49, 37, D) an uncursed ring of flight (49, 48, D) the +8 dagger of Fear {drain, +Rage} A truly terrible weapon, it drains the life of those it strikes. It lets you go berserk. (49, 49, D) a book of the Earth (49, 50, D) a book of Beasts (50, 0, D) a +0 robe of fire resistance (50, 1, D) a +4 battleaxe of chopping (50, 5, D) (unseen) (50, 6, D) (unseen) (50, 12, D) a lightning rod (4/4) (50, 13, D) a book of Frost (50, 36, D) the Reference Book on Ashen Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Yara's Violent Unravelling Hexes/Transmutation 5 c - Alistair's Intoxication Transmutation/Poison 5 d - Shatter Earth 9 (50, 37, D) a Fen Folio (50, 48, D) a fan of gales (50, 49, D) a phial of floods (50, 50, D) the +4 ring mail of Pantheism {rPois rN+ Dex+3} It affects your dexterity (+3). It protects you from poison. It protects you from negative energy. (51, 0, D) a +4 scale mail of poison resistance (51, 1, D) a +4 hand axe of flaming (51, 12, D) a book of Changes (51, 24, D) a +0 shield a +0 robe (51, 27, D) a +2 scythe of slicing (51, 36, D) a lamp of fire (51, 37, D) the +6 rapier of Ambiguity {pain, rElec} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. (51, 48, D) a +0 ring mail of magic resistance (51, 49, D) a book of Flames (51, 50, D) a cursed ring of attention (52, 0, D) a +1 pair of gloves of dexterity (52, 1, D) a cursed staff of death (52, 12, D) an uncursed staff of poison (52, 13, D) a +2 scale mail of cold resistance (52, 17, D) a +2 demon trident of freezing a +2 plate armour of magic resistance a +0 shield of reflection (52, 25, D) an uncursed amulet of the gourmand (52, 48, D) the ring "Inaududd" {rF+ SInv} [ring of see invisible] It protects you from fire. It lets you see invisible. an uncursed ring of protection from fire a +6 ring of strength (52, 50, D) a +2 antimagic rapier (53, 0, D) the +4 morningstar of the Lurker {crush, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (53, 1, D) the cursed -3 pair of boots "Bafunt" {Str+5} It affects your strength (+5). It has a curse placed upon it. (53, 12, D) a +2 broad axe of pain (53, 13, D) a +3 scale mail of poison resistance (53, 16, D) a +0 ring mail (53, 17, D) a +0 dagger of electrocution a +0 robe of positive energy a +4 lajatang of electrocution a +0 robe (53, 18, D) a +4 dagger of distortion a +0 robe (53, 19, D) a cursed -3 club (unseen) (53, 25, D) a cursed -2 ring of slaying (53, 36, D) an uncursed staff of summoning (53, 48, D) Sif Muna's Catalogue of Transmutation and Bewitchment Spells Type Level a - Tukima's Dance Hexes 3 b - Fulminant Prism Conjuration/Hexes 4 c - Irradiate Conjuration/Transmutation 5 d - Discord Hexes 8 (53, 49, D) the ring "Muna" {rN+ Str+5} [ring of strength] It affects your strength (+5). It protects you from negative energy. (53, 50, D) a lamp of fire (54, 1, D) an uncursed staff of air (54, 12, D) a book of the Tempests (54, 13, D) a +2 leather armour of positive energy (54, 17, D) a +4 vampiric rapier (unseen) (54, 18, D) a +2 scimitar of flaming a +0 robe (54, 48, D) a +2 rapier of draining (54, 49, D) the +2 morningstar "Biuxibb" {holy, MP+9 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your magic capacity (+9). It makes you more stealthy. (54, 55, D) a +1 battleaxe of freezing an uncursed ring of resist corrosion +0 ice dragon scales (54, 56, D) a +0 battleaxe of freezing (unseen) (55, 12, D) an uncursed ring of poison resistance (55, 13, D) a lightning rod (4/4) (55, 17, D) a +0 great sword (unseen) (55, 24, D) a +3 glaive of venom (55, 54, D) (unseen) (55, 56, D) a +0 battleaxe of freezing (unseen) (58, 48, D) the +2 quarterstaff of Hell's Wrath {protect, +Rage rPois} It protects the one who uses it against injury (+AC on strike). It protects you from poison. It lets you go berserk. (59, 36, D) a crystal ball of energy (59, 37, D) a +3 falchion of holy wrath (59, 47, D) a +4 mace of draining (59, 48, D) the +5 dagger of the Stork {pierce, +Fly} It inflicts extra damage upon your enemies. It lets you fly. (60, 10, D) a +0 long sword (unseen) (60, 37, D) a book of Maledictions (60, 47, D) a +0 helmet of intelligence (60, 48, D) a cursed staff of air (60, 49, D) a +1 scale mail of poison resistance (61, 0, D) an uncursed staff of air (61, 8, D) an uncursed staff of energy (61, 10, D) a +0 glaive of flaming (61, 16, D) a Grand Grimoire (61, 26, D) a +2 ring mail of cold resistance (61, 32, D) a +0 dagger (unseen) (62, 1, D) a crystal ball of energy (62, 3, D) a +0 chain mail a +0 battleaxe a +0 shield a +0 chain mail a +2 broad axe of distortion (62, 4, D) a +0 plate armour (unseen) (62, 9, D) a +0 short sword (62, 16, D) a +0 hunting sling of velocity (62, 17, D) the +7 hand crossbow "Epe Erakk" {freeze, *Contam Str+4 Int+4 Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+3). It causes magical contamination when unequipped. (62, 27, D) the ring of Metusm {rC- Int+6 Dex+6} [ring of dexterity] It affects your intelligence (+6). It affects your dexterity (+6). It makes you vulnerable to cold. (62, 31, D) a +0 short sword a +0 robe (62, 36, D) a +1 demon blade of draining (62, 37, D) the +3 falchion of Yliva {slice, +Blink Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It lets you blink. (62, 47, D) a +2 chain mail of fire resistance (62, 49, D) a +0 scimitar (63, 0, D) the cursed +0 leather armour of the Pleiades {*Corrode rElec rPois rF+++} It renders you almost immune to fire. It insulates you from electricity. It protects you from poison. It may corrode you when you take damage. It has a curse placed upon it. (63, 8, D) a +0 quarterstaff of protection (63, 16, D) the Volume of Companions Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Malign Gateway Summoning/Translocation 7 c - Dragon's Call Summoning 9 (63, 17, D) a +2 robe of fire resistance (63, 26, D) a +2 battleaxe of chopping (63, 36, D) an uncursed amulet of the acrobat (63, 47, D) a +3 leather armour of cold resistance (63, 48, D) a +1 falchion of draining (64, 3, D) a +0 robe (unseen) (64, 16, D) the ring "Geepish Imih" {Ice -Tele +Fly rN+ Int+5} [ring of ice] It enhances your ice magic. It affects your intelligence (+5). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It lets you fly. It prevents most forms of teleportation. (64, 17, D) a +2 arbalest of velocity (64, 26, D) an uncursed staff of summoning (64, 27, D) a phial of floods (64, 47, D) an uncursed ring of wizardry (64, 48, D) a +2 robe of positive energy (64, 49, D) a +3 ring mail of poison resistance (64, 50, D) an uncursed staff of death (65, 26, D) a +2 shortbow of flaming (65, 47, D) a +1 trident of piercing (65, 48, D) an uncursed staff of cold (65, 49, D) an uncursed staff of fire (65, 50, D) a +2 ring of slaying (66, 48, D) an uncursed staff of wizardry (66, 49, D) a crystal ball of energy (67, 47, D) a fan of gales (67, 48, D) the cursed -2 cloak of Nucw {Regen+ Str+4 Dex-5 Stlth+} It affects your strength (+4). It affects your dexterity (-5). It increases your rate of regeneration. It makes you more stealthy. It has a curse placed upon it. (67, 49, D) a +1 scimitar of holy wrath (67, 50, D) the +10 glaive of Strategic Superiority {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. (68, 47, D) a +2 trident of freezing (68, 49, D) a lightning rod (4/4) (68, 60, D) a scroll of enchant armour (69, 0, D) a book of Air (69, 3, D) a +0 short sword the +7 arbalest "Beetle's Undoing" {flame, rF+ Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from fire. (69, 4, D) a cursed -1 dagger (69, 36, D) an uncursed amulet of regeneration (69, 39, D) a +0 halberd (unseen) (69, 47, D) the ring of Peobeh {rN+ MR+ SInv} [ring of protection from magic] It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. (69, 49, D) an uncursed amulet of faith (69, 50, D) the +5 short sword of Attainder {flame, rC++ Str-5 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-5). It greatly protects you from cold. It makes you more stealthy. (70, 3, D) a +0 club (70, 8, D) a +2 leather armour of cold resistance (70, 9, D) a +0 war axe the +2 helmet of the Leaf {*Drain rC+++ Regen+ rCorr} It renders you almost immune to cold. It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. It causes draining when unequipped. (70, 37, D) a +0 dire flail (70, 40, D) a +2 short sword of protection (unseen) (70, 41, D) a +0 dagger (unseen) (70, 47, D) a +0 scimitar (70, 48, D) an uncursed staff of air (71, 8, D) an uncursed staff of cold (71, 16, D) a +0 long sword of slicing (71, 17, D) the amulet of Moetecso {Inacc rC+ MP+9 SInv} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from cold. It affects your magic capacity (+9). It lets you see invisible. (71, 19, D) a +0 scythe a +0 robe (71, 20, D) a +0 dagger (unseen) (71, 26, D) a +1 mace of protection (71, 29, D) a +0 mace (unseen) (71, 37, D) a +2 ring mail of poison resistance (71, 40, D) the +8 mace "Grim" {holy, *Slow rPois Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+4). It protects you from poison. It may slow you when you take damage. a +0 chain mail the +8 flail "Hej Jur" {elec, *Contam +Fly Str+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+6). It lets you fly. It causes magical contamination when unequipped. a +0 plate armour (71, 47, D) the +5 great sword of Linearity {protect, rPois Int+8} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+8). It protects you from poison. (71, 48, D) an uncursed staff of power (71, 49, D) a +3 quarterstaff (72, 8, D) a +4 scale mail of magic resistance (72, 9, D) a +3 glaive of flaming (72, 16, D) the +5 arbalest of the Endless March {freeze, MR- Int+2 Dex+6 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (+6). It affects your resistance to hostile enchantments. It lets you see invisible. (72, 20, D) a +0 mace of protection a +0 robe a +3 quarterstaff of chaos a +0 cloak (72, 26, D) a +0 dagger (72, 29, D) a +0 halberd a +0 chain mail (72, 30, D) a +0 dagger a +0 robe a +0 long sword a +0 plate armour (72, 32, D) a tomahawk (72, 37, D) a +0 hand axe (72, 39, D) a +0 trident a +0 ring mail (72, 40, D) a +0 dagger (unseen) (72, 41, D) a +0 dagger (unseen) (72, 47, D) the +8 hand crossbow "Oqiuclia" {freeze, MR- Str+3 Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (+3). It affects your resistance to hostile enchantments. (72, 48, D) a +0 mace (73, 1, D) a +1 spear of pain (73, 16, D) a +0 mace (73, 17, D) a +0 trident of venom (73, 20, D) a +0 short sword (unseen) (73, 26, D) a book of the Warp (73, 29, D) a +4 demon trident of pain a +0 robe (73, 30, D) a +0 hand axe (unseen) (73, 37, D) an uncursed ring of positive energy a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (73, 48, D) a +0 short sword (73, 55, D) a +0 halberd (74, 48, D) the +4 halberd of Luxury {elec, rF+ Str+4 Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It affects your dexterity (+4). It protects you from fire. (74, 54, D) a +4 scythe of pain (74, 55, D) a +0 scythe of venom a +0 broad axe of flaming the ring of the First Mice {rN+ Int+8 Dex-3} [ring of positive energy] It affects your intelligence (+8). It affects your dexterity (-3). It protects you from negative energy. +0 ice dragon scales an ice dragon skeleton (74, 56, D) a +0 broad axe a +3 scale mail of cold resistance (74, 57, D) the +11 battleaxe "Beastbane" {flame, Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+5). the cursed +0 scale mail "Ykhin" {rF++ MR+ Int-3 Stlth+} It affects your intelligence (-3). It greatly protects you from fire. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. a +2 quarterstaff of distortion (75, 1, D) the cursed +0 short sword of the Ghost {freeze, Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. It has a curse placed upon it. (75, 48, D) the +7 dagger "Dragonslayer" {pain, +Fly rF+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It lets you fly. (75, 55, D) a +4 scythe (75, 58, D) +0 ice dragon scales (unseen) (76, 55, D) a +2 demon trident of draining