Jannitor Level 1 of the Dungeon (0, 0, D:1) a +0 whip of electrocution (2, -13, D:1) a +0 club (12, -26, D:1) 27 stones (13, -9, D:1) 13 gold pieces (16, -19, D:1) 16 stones (18, -27, D:1) a +0 club (21, -9, D:1) a +0 club Level 2 of the Dungeon (3, 0, D:2) a +0 dagger (4, 27, D:2) a +0 dagger (8, -2, D:2) a stone (8, -1, D:2) a stone (12, 0, D:2) a stone (15, 1, D:2) a +0 dagger a +0 hunting sling 14 stones (23, 8, D:2) a stone (26, 8, D:2) a +0 club a +0 dagger (28, 12, D:2) a +0 war axe (31, 8, D:2) 2 stones (34, 1, D:2) a +0 club (39, -3, D:2) 8 stones Level 3 of the Dungeon (0, 0, D:3) 19 stones (6, 8, D:3) a +0 dagger (8, 24, D:3) a +0 short sword (13, 37, D:3) a scroll of teleportation (14, 38, D:3) 9 gold pieces (15, 38, D:3) a scroll of fog (22, 7, D:3) 20 arrows (22, 10, D:3) a +0 leather armour (27, 7, D:3) a cursed -1 club (27, 8, D:3) a +0 dagger (32, 20, D:3) a +0 robe (48, 22, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 26 bolts (0, 8, D:4) a +0 mace (0, 9, D:4) a +0 mace (0, 10, D:4) a +0 mace (0, 13, D:4) a +0 mace (0, 14, D:4) a +0 mace (0, 15, D:4) a +0 mace (0, 16, D:4) a cursed -1 mace (0, 17, D:4) a +0 mace (0, 18, D:4) a +0 mace (0, 19, D:4) a +0 mace (1, 7, D:4) a +0 mace (1, 8, D:4) a +0 mace (1, 9, D:4) a +0 mace (1, 10, D:4) a +0 mace (1, 11, D:4) a +0 mace (1, 12, D:4) a +0 mace (1, 13, D:4) a cursed -3 mace (1, 14, D:4) a +0 mace (1, 15, D:4) a +0 mace (1, 16, D:4) a +0 mace (1, 17, D:4) a +0 mace (1, 18, D:4) a +0 mace (1, 19, D:4) a +0 mace (2, 7, D:4) a +0 mace (2, 13, D:4) a +1 mace of draining (2, 14, D:4) a +0 mace (2, 15, D:4) a +0 mace of protection (2, 17, D:4) a +0 mace (3, 7, D:4) a +0 mace (3, 13, D:4) a +0 mace (3, 16, D:4) a cursed -2 mace (3, 17, D:4) a +3 quarterstaff of chaos (4, 7, D:4) a +0 mace (4, 14, D:4) a +1 mace of holy wrath (4, 15, D:4) a +0 mace (4, 16, D:4) a cursed +0 mace (4, 17, D:4) a +0 mace (5, 7, D:4) a +0 mace (5, 9, D:4) a +0 mace of crushing (5, 13, D:4) a +0 mace (5, 14, D:4) a +0 mace (5, 15, D:4) a +0 mace (5, 16, D:4) a +0 mace (5, 17, D:4) a +0 mace (5, 18, D:4) a +0 mace (6, 7, D:4) a +0 mace (6, 13, D:4) a +0 mace (6, 14, D:4) a +0 mace (6, 15, D:4) a +0 mace (6, 16, D:4) a +0 mace (6, 17, D:4) a +0 mace of draining (6, 18, D:4) a +0 mace (6, 19, D:4) a +0 mace (7, 7, D:4) a +0 mace (7, 8, D:4) a +0 mace (7, 9, D:4) a +0 mace (7, 10, D:4) a +0 mace (7, 11, D:4) a cursed -3 mace (7, 12, D:4) a +0 mace of protection (7, 13, D:4) a +0 mace (7, 14, D:4) a +0 mace of protection (7, 15, D:4) a +0 mace (7, 16, D:4) a +0 mace (7, 17, D:4) a +0 mace (7, 18, D:4) a +0 mace (7, 19, D:4) a +0 mace (8, 9, D:4) a +0 mace (8, 10, D:4) a +0 mace (8, 11, D:4) a +0 mace (8, 12, D:4) a +0 mace (8, 13, D:4) a +0 mace (8, 14, D:4) a +0 mace (8, 15, D:4) a +0 mace (8, 16, D:4) a +0 mace (11, -9, D:4) a +0 robe (14, -1, D:4) 34 stones (22, 14, D:4) 10 stones (24, -7, D:4) the +1 leather armour of the Gardener {rN++ Str+4} It affects your strength (+4). It greatly protects you from negative energy. (31, 9, D:4) a +0 hand axe (37, -2, D:4) 28 stones (40, 6, D:4) a +0 giant club (44, -3, D:4) a +0 mace (45, 10, D:4) 18 arrows (52, -5, D:4) a +0 leather armour Level 5 of the Dungeon (4, -1, D:5) a +0 shortbow 21 arrows (14, 28, D:5) a +0 war axe (15, 17, D:5) a +0 pair of gloves (22, -4, D:5) 18 bolts (24, -1, D:5) the +1 leather armour of Ysouvis {*Corrode +Fly Dex+6 Slay-4} It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It lets you fly. It may corrode you when you take damage. (27, -15, D:5) 13 bolts (32, 9, D:5) a +0 ring mail (33, 16, D:5) a +0 club (34, -2, D:5) a +0 mace (35, 16, D:5) a +0 trident (35, 20, D:5) a +0 hand axe (37, 19, D:5) a +0 dagger (37, 22, D:5) a +0 giant club (37, 23, D:5) a +0 dagger a +0 robe (39, 29, D:5) a +0 shortbow (45, 19, D:5) an arrow (45, 20, D:5) an arrow (49, 19, D:5) a +0 shortbow 19 arrows (49, 40, D:5) a +0 flail a +1 spear of freezing 2 throwing nets (50, 40, D:5) a +0 whip (51, -12, D:5) 22 stones (58, -1, D:5) an uncursed ring of attention (59, -9, D:5) 8 stones Level 6 of the Dungeon [Shop] Debolomidu's Jewellery Shoppe an uncursed amulet of guardian spirit (420 gold) a +5 ring of strength (576 gold) an uncursed ring of poison resistance (280 gold) an uncursed ring of protection from cold (350 gold) an uncursed amulet of magic regeneration (420 gold) an uncursed ring of magical power (280 gold) a cursed ring of attention (63 gold) an uncursed amulet of faith (560 gold) an uncursed amulet of magic regeneration (420 gold) (0, 0, D:6) a +2 spear of freezing a +0 scale mail (1, 0, D:6) a +0 club (2, 0, D:6) a +0 spear (8, -2, D:6) a +0 plate armour (9, -9, D:6) a +0 halberd (20, 18, D:6) 25 arrows (33, 13, D:6) a +1 dagger of speed (36, 16, D:6) a +0 chain mail a +0 club (38, 24, D:6) a +0 scale mail (40, 2, D:6) a +4 flail of holy wrath a +1 ring mail of positive energy Level 7 of the Dungeon (0, 0, D:7) a +0 shortbow 14 arrows a centaur corpse (4, 13, D:7) a cursed +0 leather armour (4, 25, D:7) 10 gold pieces (5, 28, D:7) a +0 dagger (unseen) (11, 20, D:7) a scroll of enchant armour (11, 33, D:7) a +0 robe (16, 2, D:7) 8 stones (19, 15, D:7) a +0 dagger (24, 12, D:7) 21 arrows (27, 19, D:7) a +0 shortbow 16 arrows (31, 21, D:7) a +0 leather armour (31, 41, D:7) 23 arrows a +0 shortbow (43, 38, D:7) a +0 robe (45, 24, D:7) 15 bolts (48, 19, D:7) the +3 quarterstaff "Qoaby" {drain, Fragile +Blink rElec rPois} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from poison. It lets you blink. It will be destroyed if unequipped. (48, 20, D:7) a Necronomicon (48, 22, D:7) a +0 pair of boots (51, 19, D:7) 10 gold pieces (54, 54, D:7) a +0 spear (60, -1, D:7) a +0 mace a +0 leather armour a +0 dagger (62, -1, D:7) a +0 dagger a cursed +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +1 dire flail of draining a +0 plate armour (0, 29, D:8) a +0 rapier (1, 0, D:8) a +0 short sword (3, 47, D:8) a +0 long sword (5, -6, D:8) a +0 hand axe (12, 6, D:8) a +0 dagger a +0 robe (13, 6, D:8) a +3 trident (13, 12, D:8) a +0 robe a +0 dagger (13, 13, D:8) a +0 short sword (14, 12, D:8) a +0 trident (14, 27, D:8) 19 stones (14, 34, D:8) a +0 club (21, 36, D:8) 17 stones (25, 5, D:8) a +0 short sword a +0 plate armour (46, 33, D:8) a +0 short sword (47, 26, D:8) a +0 spear (unseen) (48, 28, D:8) a +0 spear (unseen) Level 9 of the Dungeon [Shop] Heuraomew's Antique Weapon Shop a +0 scimitar (92 gold) a cursed -2 war axe (2 gold) a +0 falchion (69 gold) a +0 hand crossbow (80 gold) a cursed -1 scimitar (2 gold) a +2 hunting sling of flaming (338 gold) a +0 hand axe (69 gold) a +0 spear (69 gold) the +7 rapier "Zekkeq" {pierce, rElec SInv} (1361 gold) It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you see invisible. a +0 flail (80 gold) a +2 falchion of holy wrath (400 gold) a +0 trident (80 gold) a +2 vampiric hand axe (483 gold) the cursed +1 hunting sling "Beim Suss" {flame, *Contam rF+ Str+2 Int+4} (591 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your intelligence (+4). It protects you from fire. It causes magical contamination when unequipped. It has a curse placed upon it. (0, 0, D:9) a +0 trident (3, -2, D:9) 24 gold pieces (6, 2, D:9) 25 arrows a +0 shortbow the Ecumenical Temple