Jannitor Level 1 of the Dungeon (0, 0, D:1) 15 poisoned darts (9, -12, D:1) a +0 short sword 5 stones (9, 5, D:1) 13 stones (20, 22, D:1) 5 stones (27, 32, D:1) 10 stones (31, 12, D:1) a +0 dagger (39, 35, D:1) a +0 dagger (40, 33, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (4, -32, D:2) a +0 hand axe (8, -37, D:2) a +0 flail (9, -11, D:2) a +0 dagger (10, -38, D:2) a +0 robe (12, 2, D:2) 19 arrows (18, -7, D:2) a +0 spear of freezing (19, -32, D:2) a +0 whip (22, -12, D:2) a +0 club (27, -30, D:2) 13 poisoned darts Level 3 of the Dungeon (0, 0, D:3) 5 bolts (6, -34, D:3) 20 stones (13, -29, D:3) a +0 quarterstaff (13, 1, D:3) 20 stones (18, -31, D:3) a +1 mace of protection (22, -3, D:3) a +0 club (26, -3, D:3) a +0 short sword a +0 animal skin (27, -2, D:3) a +0 club (28, -1, D:3) a +0 dagger a +0 club (42, -18, D:3) a +0 dagger 5 stones (42, -16, D:3) a +0 dagger (44, 1, D:3) a +0 dagger 3 poisoned darts (46, -17, D:3) a +0 whip 5 stones Level 4 of the Dungeon (0, 0, D:4) 18 arrows (9, 6, D:4) 20 bolts (11, 24, D:4) the +6 hand axe of Midsummer {vorpal, rF+ Str-3 Dex+5 SInv} It inflicts extra damage upon your enemies. Str: It affects your strength (-3). Dex: It affects your dexterity (+5). rF: It protects you from fire. SInv: It lets you see invisible. (16, 26, D:4) a +0 mace (19, -15, D:4) a +0 short sword 3 stones (20, 24, D:4) a +0 whip (23, 20, D:4) a +0 war axe (24, 22, D:4) a +0 club 4 stones (25, -30, D:4) 22 stones (28, -31, D:4) a +0 club a +0 leather armour (28, -14, D:4) a +0 long sword (29, -22, D:4) a +0 club (31, 22, D:4) a +0 dagger (32, -25, D:4) a +0 dagger a +0 leather armour (35, -25, D:4) a +0 robe (41, 12, D:4) a +0 morningstar a +0 chain mail (42, -14, D:4) a +0 giant spiked club Level 5 of the Dungeon (8, -42, D:5) 9 gold pieces (9, 11, D:5) a +0 whip (25, -38, D:5) a +0 mace (26, -40, D:5) a +0 club a +0 ring mail (26, -39, D:5) a +0 hand axe (31, 2, D:5) a +0 giant club (52, -37, D:5) a +0 falchion (54, -44, D:5) a +0 leather armour Level 6 of the Dungeon [Shop] Omamm's Assorted Antiques a +1 long sword of distortion (486 gold) a potion of lignification (93 gold) a +0 ring mail (124 gold) a +0 leather armour (62 gold) a scroll of identify (62 gold) a +0 robe (21 gold) a +0 mace (93 gold) a +0 pair of gloves (139 gold) a +0 leather armour (62 gold) (3, 9, D:6) a +1 dagger of chaos (7, -24, D:6) a +0 dagger (7, -23, D:6) a +0 dagger a +0 robe a +0 dagger a +0 flail 18 stones (7, -22, D:6) a +0 flail (7, -21, D:6) a +0 whip (8, -23, D:6) a +0 mace (9, 8, D:6) 21 bolts (11, -14, D:6) a scroll of noise (11, -3, D:6) 26 stones (13, -47, D:6) 6 arrows (13, -4, D:6) a +0 whip (still there?) a +0 halberd (still there?) (15, -15, D:6) a +0 falchion (18, -22, D:6) the +8 spear of Conscience {chaos, Str+4 SInv} Each time it hits an enemy it has a different, random effect. Str: It affects your strength (+4). SInv: It lets you see invisible. a +0 ring mail (18, -21, D:6) a +0 hand axe (19, -23, D:6) a +0 short sword a +0 dagger a +0 robe (21, -25, D:6) a +0 morningstar (23, -26, D:6) a +0 hand axe (24, -4, D:6) a +0 hand axe (25, -26, D:6) a +0 short sword a +0 ring mail (28, -26, D:6) a +0 battleaxe a +0 chain mail (32, -27, D:6) a +0 hand axe a +0 scale mail Level 7 of the Dungeon (0, 0, D:7) a +2 whip of pain a +0 spear (0, 1, D:7) a +0 whip a +0 spear (0, 2, D:7) a +0 club a +0 robe (0, 6, D:7) a +3 spear (0, 10, D:7) a scroll of noise (5, -3, D:7) a +0 dagger (6, -4, D:7) a +0 short sword a +0 leather armour (21, 29, D:7) a +0 club (22, 17, D:7) 15 arrows a +0 shortbow (23, 28, D:7) a +0 dagger (26, 1, D:7) 26 bolts (27, 17, D:7) a +0 dagger (27, 18, D:7) a +0 plate armour a +0 long sword (28, 18, D:7) a +0 scale mail a +0 trident a +0 whip (28, 19, D:7) a +0 ring mail a +0 short sword a +0 leather armour a +0 short sword (29, 17, D:7) a +0 mace (31, -4, D:7) a +0 spear (31, -3, D:7) a +0 spear (31, 16, D:7) a +0 club a +0 robe (32, -2, D:7) a +0 leather armour a +0 whip (33, 15, D:7) a +0 long sword (39, 21, D:7) a +0 club (40, 21, D:7) a +0 club a +0 ring mail (41, 21, D:7) a +0 dagger a +0 robe a +0 trident a +0 chain mail (43, 21, D:7) a +0 club a +0 scale mail (44, 5, D:7) a +0 mace a +0 scale mail Level 8 of the Dungeon (16, -4, D:8) 5 datura-tipped darts (17, -11, D:8) a +0 falchion (18, -12, D:8) a +0 whip 8 poisoned darts a +0 mace a +0 short sword (19, -15, D:8) a +0 short sword (19, -13, D:8) a +0 mace a +0 dagger (19, -12, D:8) a +0 dagger a +0 club 33 stones (22, -13, D:8) the +4 triple sword of the Desert {vamp, rElec rC+ Str+2} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+2). rC: It protects you from cold. rElec: It insulates you from electricity. (42, 3, D:8) a +0 hunting sling (43, -6, D:8) a +0 dagger (43, 1, D:8) a +0 long sword (44, -9, D:8) a +0 dagger (44, -8, D:8) a +0 hand axe a +0 club (44, -7, D:8) a +0 falchion a +0 ring mail a +0 whip (49, -3, D:8) a +0 helmet Level 9 of the Dungeon (0, 0, D:9) 20 sling bullets (4, 0, D:9) a +0 robe a +3 great sword (5, -4, D:9) a +0 whip (6, 5, D:9) a +0 spear (12, 0, D:9) a +0 robe a +0 halberd (14, -1, D:9) a +0 whip (15, 0, D:9) a +0 robe a +0 scimitar a +1 dagger of venom a +0 hand axe (16, 0, D:9) a +0 robe a +3 long sword a +0 flail a +0 plate armour a +0 scimitar (25, 36, D:9) 2 boomerangs (26, 32, D:9) a +0 robe (28, 19, D:9) a +4 mace (28, 27, D:9) a +0 leather armour (34, -1, D:9) a +0 rapier (35, 14, D:9) a +0 robe (39, 4, D:9) a +2 whip of flaming a +0 robe (39, 40, D:9) a +0 leather armour (45, 36, D:9) 14 arrows (47, 28, D:9) 23 stones Level 10 of the Dungeon (0, 0, D:10) a +0 long sword (8, -12, D:10) a staff of air (9, -13, D:10) a +0 flail (9, 12, D:10) a +0 ring mail (10, -14, D:10) a +0 shortbow 22 arrows a +0 whip a +0 robe a +0 club (10, -13, D:10) a +0 whip (10, -12, D:10) a +0 spear (22, -10, D:10) a scroll of noise (28, -14, D:10) 17 stones (34, -11, D:10) 18 sling bullets (35, 5, D:10) a +0 troll leather armour (40, -20, D:10) a +0 short sword 3 stones a +0 dagger (40, -19, D:10) 2 poisoned darts a +0 short sword 5 stones a +0 club a +0 short sword (46, 3, D:10) 8 poisoned darts (50, 5, D:10) a +0 leather armour Level 11 of the Dungeon (0, 0, D:11) 16 gold pieces (3, -3, D:11) 11 gold pieces (4, 3, D:11) a +0 flail of draining 3 boomerangs a +1 vorpal war axe a +0 leather armour a +0 hand axe a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (7, 1, D:11) a +0 club (8, 1, D:11) a +0 hand axe (still there?) a +0 chain mail (still there?) (8, 2, D:11) a +0 short sword a +0 leather armour a +0 dagger a +0 robe (9, 2, D:11) a +0 short sword an orc corpse (skeletalised by now) (9, 5, D:11) a +0 falchion (10, 2, D:11) a +0 long sword a +0 plate armour (15, 0, D:11) 14 gold pieces (20, -1, D:11) a +0 cloak (23, -2, D:11) a +0 chain mail (33, -8, D:11) 9 arrows (33, -1, D:11) a +0 hand axe (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) (33, 1, D:11) a +0 short sword (still there?) a +0 leather armour (still there?) (34, 1, D:11) a +0 giant spiked club (still there?) a +0 giant club (still there?) (35, 1, D:11) a +0 club (still there?) a +0 ring mail (still there?) an orc corpse (skeletalised by now) (still there?) (35, 6, D:11) a gold piece (36, 5, D:11) a gold piece (36, 7, D:11) a gold piece a Gauntlet (9, 12, Gauntlet) a +0 hunting sling (still there?) a death scarab corpse (still there?) (9, 14, Gauntlet) a scroll of fear (9, 15, Gauntlet) the amulet of Spontaneous Combustion {Acrobat Str+3 Int+7} [amulet of the acrobat] It increases your evasion while moving and waiting. Str: It affects your strength (+3). Int: It affects your intelligence (+7). (10, -1, Gauntlet) 27 gold pieces (10, 1, Gauntlet) a ring of see invisible (10, 2, Gauntlet) 47 gold pieces (22, -2, Gauntlet) a scroll of fog (22, -1, Gauntlet) a +0 chain mail of positive energy (22, 2, Gauntlet) a +6 ring of dexterity (23, -14, Gauntlet) a potion of mutation (23, -12, Gauntlet) a scarf of resistance (23, -11, Gauntlet) a book of Armaments (23, 11, Gauntlet) the amulet "Homnator" {Acrobat +Inv Will- rCorr} [amulet of the acrobat] It increases your evasion while moving and waiting. +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. (23, 12, Gauntlet) 19 gold pieces (23, 14, Gauntlet) the +0 helmet of Qugan {rF+ Will+} rF: It protects you from fire. Will: It increases your willpower.