Jano the Dungeon (0, 0, D) a condenser vane (0, 2, D) a +2 great mace of draining (1, -2, D) a +0 flail (1, 2, D) 4 large rocks (1, 18, D) the ring of Compulsion {+Inv rPois rC+ rN+} [ring of protection from cold] It protects you from cold. It protects you from poison. It protects you from negative energy. It lets you turn invisible. (1, 19, D) a +0 trident (1, 23, D) a +3 vampiric rapier (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (2, -2, D) a book of Party Tricks (still there?) a +4 ring of slaying (still there?) (2, 17, D) a +0 shortbow of flaming (2, 18, D) a book of Transfigurations (2, 21, D) a +2 flail of protection (3, -19, D) a staff of fire (3, 17, D) a +0 trident (3, 18, D) a staff of earth (3, 19, D) a +0 rapier (3, 22, D) the amulet "Kudiycia" {RegenMP Str+3} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+3). a +4 trident of venom (4, -31, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, -30, D) a +5 lajatang (4, -29, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, -19, D) a +3 vorpal longbow (4, -16, D) a +0 scale mail (still there?) a +2 flail of holy wrath (still there?) (4, -2, D) a manual of Fighting a +2 scimitar of holy wrath (4, -1, D) a tin of tremorstones (2/2) a staff of poison (4, 17, D) a +0 helmet of see invisible (4, 18, D) a phial of floods (4, 20, D) a +1 rapier of speed a +0 leather armour of poison resistance a merfolk corpse (skeletalised by now) (5, -31, D) a +5 quick blade a +5 rapier a +5 dagger (5, -30, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (5, -29, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (5, -28, D) a +5 broad axe (5, -26, D) a +3 tower shield a +3 kite shield a +3 buckler (5, -25, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -18, D) a staff of earth (5, -17, D) the +1 plate armour of Sorcery {+Fly rPois Dex+4} It affects your dexterity (+4). It protects you from poison. It lets you fly. (5, 3, D) a +0 mace (5, 17, D) a staff of fire (5, 18, D) a staff of air (5, 19, D) a +0 trident a +0 leather armour a +0 robe a +1 hand axe of electrocution a +0 rapier a merfolk corpse (skeletalised by now) (5, 21, D) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (5, 22, D) a +0 trident (still there?) a +0 robe (still there?) a scroll of brand weapon (still there?) a +1 great sword of holy wrath (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (5, 25, D) a +2 rapier of speed (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (6, -19, D) a +4 vampiric halberd (still there?) 6 javelins (still there?) a +0 scale mail (still there?) the ring "Ifycaif" {Ice +Blink Int-2 Dex+8 Stlth-} (still there?) [ring of ice] It enhances your ice magic. It affects your intelligence (-2). It affects your dexterity (+8). It makes you vulnerable to fire. It protects you from cold. It lets you blink. It makes you less stealthy. a book of the Tempests (still there?) (6, -18, D) a +1 dagger of holy wrath (6, -16, D) a +0 leather armour (still there?) a potion of heal wounds (still there?) a +3 rapier of electrocution (still there?) a potion of flight (still there?) a +1 chain mail of fire resistance (still there?) (6, -8, D) a +0 buckler of cold resistance (6, 17, D) a condenser vane (6, 18, D) a +5 dagger of holy wrath (6, 19, D) a +3 spear of venom 10 javelins a +0 leather armour (6, 20, D) a +0 spear (7, -18, D) the +4 Cigotuvi's embrace {rMiasma *Drain rN+} It protects you from negative energy. It causes draining when unequipped. a +0 scimitar a +2 pair of boots of stealth a book of Fire (7, -1, D) a +5 vorpal flail (still there?) a lightning rod (4/4) (still there?) a +3 ring mail of fire resistance (still there?) a staff of earth (still there?) (7, 1, D) quicksilver dragon scales (still there?) a staff of death (still there?) a scroll of brand weapon (still there?) the +3 Elemental Staff {rElec rF++ rC++ Will++ AC+5} (still there?) It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your willpower, your defense against some magical effects. (7, 3, D) 5 large rocks (7, 17, D) a staff of earth (7, 18, D) a staff of poison (7, 19, D) a box of beasts (7, 20, D) a wind drake corpse (skeletalised by now) (7, 22, D) 24 sling bullets (still there?) a +0 fustibalus (still there?) a snapping turtle corpse (skeletalised by now) (still there?) (7, 24, D) a manticore corpse (skeletalised by now) (8, -27, D) a scroll of holy word (8, -18, D) a +0 cloak a +2 vorpal mace a +0 trident (8, -16, D) a +1 demon trident of freezing a +2 hat of stealth a +0 broad axe of freezing a +0 robe a staff of conjuration (8, -4, D) a +0 short sword of freezing (8, 0, D) a lightning rod (4/4) a tin of tremorstones (2/2) a +3 morningstar of holy wrath (8, 1, D) a +0 mace (still there?) a scroll of brand weapon (still there?) (8, 3, D) 5 large rocks (8, 19, D) a +1 shortbow of flaming (still there?) the +3 dagger "Caowukh" {flame, rPois Str-3 Int+3 Stlth+} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It affects your intelligence (+3). It protects you from poison. It makes you more stealthy. 8 arrows (still there?) a box of beasts (still there?) (8, 20, D) a manticore corpse (skeletalised by now) (8, 21, D) a +1 vorpal trident (still there?) a +0 robe (still there?) an amulet of regeneration (still there?) a satyr corpse (skeletalised by now) (still there?) (8, 22, D) a snapping turtle corpse (skeletalised by now) (still there?) a manticore corpse (skeletalised by now) (still there?) (8, 24, D) a +0 rapier a +0 robe 4 scrolls of enchant armour a merfolk corpse (skeletalised by now) (8, 27, D) a throwing net (9, -19, D) a +1 flail of protection (9, -18, D) a +5 trident of protection (9, -15, D) a +1 robe (9, -12, D) a +0 pair of gloves a +0 robe (9, -11, D) a +2 demon whip of flaming (still there?) 12 large rocks (still there?) (9, -1, D) a +2 spear of flaming (9, 0, D) a +4 spectral giant spiked club (9, 1, D) the +0 ring mail of the Moon {rCorr} It provides partial protection from all sources of acid and corrosion. (9, 17, D) a staff of death (9, 18, D) the ring "Lotsidif" {rC+ rN+} [ring of positive energy] It protects you from cold. It protects you from negative energy. (9, 19, D) a +0 shortbow (still there?) 23 arrows (still there?) the ring "Dopt" {+Blink rF+ rC+ AC+4 Str-2} (still there?) [ring of protection] It affects your AC (+4). It affects your strength (-2). It protects you from fire. It protects you from cold. It lets you blink. (9, 22, D) a manticore corpse (skeletalised by now) (10, -19, D) a staff of cold (10, -18, D) a +1 trishula of holy wrath (10, -15, D) a +0 scale mail (still there?) a +0 tower shield (still there?) a +4 ring of evasion (still there?) a +0 robe (still there?) a +2 scimitar of flaming (still there?) a +1 dagger of distortion (still there?) (10, -9, D) the +1 faerie dragon scales {rElec rC+ rCorr} (still there?) It protects you from cold. It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. a throwing net (still there?) (10, -1, D) a staff of death (10, 0, D) a lightning rod (4/4) (10, 1, D) a +2 vampiric glaive 5 large rocks (10, 17, D) the +8 demon trident "Aluthaus" {venom, rF- rN++ Stlth+} It poisons the flesh of those it strikes. It makes you vulnerable to fire. It greatly protects you from negative energy. It makes you more stealthy. (10, 18, D) the +2 leather armour "Nusaut" {Str+3 Int+3} It affects your strength (+3). It affects your intelligence (+3). (10, 19, D) a +7 halberd of venom a +0 spear a merfolk corpse (skeletalised by now) (10, 22, D) a +2 short sword of speed (still there?) 18 javelins (still there?) a +0 leather armour (still there?) (11, -33, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (11, -29, D) a lightning rod (4/4) (11, -19, D) a +0 rapier of electrocution (11, -17, D) a +0 dagger (11, -16, D) a staff of fire (11, -9, D) a +2 ring mail of willpower (still there?) 5 curare-tipped darts (still there?) (11, -1, D) the +9 morningstar of the Saving Mosquito {freeze, *Slow rElec Dex-4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-4). It insulates you from electricity. It may slow you when you take damage. It makes you more stealthy. (11, 0, D) a staff of conjuration (11, 2, D) (unseen) (11, 17, D) the ring "Giq Ohue" {rC+ Str+3} [ring of protection from cold] It affects your strength (+3). It protects you from cold. (11, 18, D) a +0 trident (11, 19, D) a +0 spear (still there?) a +0 longbow (still there?) 10 arrows (still there?) a staff of death (still there?) a satyr corpse (skeletalised by now) (still there?) (11, 20, D) a +0 robe (still there?) a +5 rapier of draining (still there?) a +0 robe (still there?) (11, 21, D) a +1 trident of protection (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (11, 23, D) a +2 trident of venom (still there?) a +0 robe (still there?) (12, -33, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, *Drain} (still there?) A truly terrible weapon, it drains the life of those it strikes. It causes draining when unequipped. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (12, -19, D) a +0 helmet of intelligence (12, -18, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (12, -17, D) a +1 hand crossbow of freezing (12, -1, D) 6 large rocks a staff of poison (12, 0, D) 3 large rocks a +0 flail of holy wrath (12, 17, D) a +2 spectral giant spiked club (12, 19, D) a +3 rapier of flaming (still there?) a staff of earth (still there?) (13, -19, D) a book of Cantrips (13, -18, D) a +1 vampiric hand axe (13, -17, D) a +1 cloak of stealth a +0 dagger a +1 whip of flaming a +0 robe a +0 robe (13, 2, D) 5 large rocks (still there?) an amulet of regeneration (still there?) (13, 17, D) a +2 shortbow of freezing (13, 18, D) a condenser vane (13, 19, D) a +0 trident (still there?) a +0 robe (still there?) the amulet "Wuikkuf" {Reflect Will+ Int+4 SH+5} (still there?) [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (+4). It affects your willpower, your defense against some magical effects. It affects your SH (+5). a +0 rapier (still there?) (13, 21, D) a merfolk corpse (skeletalised by now) (13, 22, D) a +0 rapier of venom (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (14, -1, D) a +3 broad axe of venom (14, 1, D) a condenser vane (still there?) a book of Callings (still there?) a +0 dagger of venom (still there?) (14, 16, D) a +6 ring of dexterity a +4 ring of protection a ring of protection from cold a ring of protection from cold the amulet of Joitzena {Spirit Will++ Stlth+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your willpower, your defense against some magical effects. It makes you more stealthy. a +6 ring of intelligence a ring of willpower a +6 ring of dexterity a ring of see invisible an amulet of magic regeneration a ring of resist corrosion a ring of protection from cold (14, 19, D) a lightning rod (4/4) (14, 20, D) a +0 trident (still there?) 4 boomerangs (still there?) a merfolk corpse (skeletalised by now) (still there?) (15, 17, D) a box of beasts (15, 18, D) a book of Necromancy (15, 19, D) a +3 chain mail of fire resistance (19, 14, D) a +1 robe of the Archmagi (still there?) an orc corpse (skeletalised by now) (still there?) (19, 17, D) a condenser vane (20, -32, D) a +1 dagger of speed (20, -15, D) a +2 vorpal spear (20, 14, D) a Young Poisoner's Handbook (20, 16, D) a +5 vampiric dagger (still there?) a +0 dagger (still there?) (20, 17, D) a +1 falchion of holy wrath (21, -34, D) a +4 ring of protection a ring of protection from cold the amulet "Geappiad" {Acrobat rElec rN+ Will+} [amulet of the acrobat] It helps you evade while moving and waiting. It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the amulet "Optari" {Faith Dex+5} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+5). the ring "Bogh" {Will+ Slay+4} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+4). It affects your willpower, your defense against some magical effects. the ring of Baywazol {rPois rC+ MP-9 Str+3 Slay+3} [ring of poison resistance] It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. It protects you from poison. It affects your magic capacity (-9). a ring of protection from fire the +10 tower shield of Ignorance {rN+ Int-4} It affects your intelligence (-4). It protects you from negative energy. a +6 ring of intelligence a +6 ring of strength a ring of protection from cold the ring of Poumnalo {Fire Dex+5} [ring of fire] It enhances your fire magic. It affects your dexterity (+5). It protects you from fire. It makes you vulnerable to cold. a ring of flight a +5 battleaxe a +5 executioner's axe a +0 leather armour a +0 war axe (21, -32, D) a staff of conjuration (21, -18, D) a +1 buckler of poison resistance (21, -15, D) a +0 demon whip of freezing (21, 0, D) a staff of earth a +0 long sword a +2 vampiric scimitar a +0 long sword a +2 short sword of venom (21, 4, D) a +0 scimitar of holy wrath (21, 15, D) a +0 chain mail (21, 16, D) a +0 mace (still there?) an orc corpse (skeletalised by now) (still there?) (21, 19, D) a +4 long sword of holy wrath (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (22, -17, D) a ring of magical power a condenser vane a staff of death (22, -16, D) the +5 hand axe "Atorph" {venom, *Slow rC++ Will- MP+9} It poisons the flesh of those it strikes. It greatly protects you from cold. It affects your willpower, your defense against some magical effects. It affects your magic capacity (+9). It may slow you when you take damage. (22, -2, D) a +1 vampiric war axe (22, -1, D) a +4 broad axe of flaming (22, 0, D) a +1 trident of freezing a +2 vorpal hunting sling a book of the Earth a +0 longbow 34 arrows a +0 rapier a +3 ring mail of fire resistance (22, 6, D) a +0 short sword (22, 15, D) a +0 chain mail (still there?) a book of Unlife (still there?) (22, 17, D) a +5 hand axe of freezing (still there?) a +0 giant club (still there?) (22, 20, D) 5 large rocks (still there?) a +0 plate armour (still there?) (23, -33, D) the +0 leather armour "Xecax" {rC+ Str-3 SInv} It affects your strength (-3). It protects you from cold. It lets you see invisible. (23, -32, D) a staff of fire (23, -14, D) a +0 whip of venom (23, -2, D) a +0 rapier (still there?) a +0 leather armour (still there?) (23, 4, D) (unseen) (23, 15, D) a +3 leather armour of positive energy (still there?) a +0 kite shield (still there?) a +0 war axe (still there?) a +0 plate armour (still there?) a +0 war axe (still there?) an orc corpse (skeletalised by now) (still there?) (23, 16, D) a +0 war axe (23, 17, D) a +0 chain mail (still there?) a condenser vane (still there?) 4 large rocks (still there?) a +3 chain mail of cold resistance (still there?) an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (23, 19, D) a +0 plate armour of willpower (still there?) a +0 scimitar (still there?) a +0 chain mail (still there?) a scroll of brand weapon (still there?) (24, 14, D) the +1 plate armour of the Several Gods {rF+ Int+5} It affects your intelligence (+5). It protects you from fire. (24, 15, D) a +0 halberd (still there?) a +0 chain mail (still there?) a staff of conjuration (still there?) a +0 robe (still there?) a box of beasts (still there?) a +0 dagger (still there?) an orc corpse (skeletalised by now) (still there?) (24, 18, D) a +0 dire flail (24, 19, D) a +0 great mace (24, 20, D) a +0 dagger (still there?) a +0 robe (still there?) (24, 22, D) a +0 great sword a +0 plate armour a ring of fire (25, -33, D) a +4 scale mail of positive energy (25, -31, D) a staff of conjuration (25, -17, D) a +3 mace of venom (25, -16, D) a staff of fire (25, -13, D) a +2 vampiric scythe (25, -2, D) the +0 shortbow of Defence {vorpal, *Contam rElec rF++ SInv} Any arrow fired from it inflicts extra damage. It greatly protects you from fire. It insulates you from electricity. It lets you see invisible. It causes magical contamination when unequipped. a +1 leather armour of fire resistance a box of beasts (25, 2, D) a +0 leather armour (still there?) a +0 leather armour (still there?) a +0 rapier (still there?) a +0 rapier (still there?) the +4 war axe "Wokymoh" {flame, Stlth+} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you more stealthy. (25, 15, D) a +3 halberd of venom (still there?) the +5 bardiche of the Hidden Coins {vorpal, Int+3 SInv} (still there?) It inflicts extra damage upon your enemies. It affects your intelligence (+3). It lets you see invisible. a +0 great sword (still there?) a +2 chain mail of poison resistance (still there?) an orc corpse (skeletalised by now) (still there?) (25, 16, D) a +0 plate armour (still there?) a +0 trident (still there?) (25, 20, D) a +0 plate armour a +0 dire flail a +0 plate armour an orc corpse (skeletalised by now) (25, 21, D) a +0 dire flail (26, -33, D) a staff of earth (26, -32, D) a box of beasts (26, -17, D) a lightning rod (4/4) (26, -15, D) a +2 falchion of pain (26, -1, D) a +0 rapier a +0 rapier a lightning rod (4/4) (26, 5, D) a +0 dagger a +0 leather armour a +0 rapier a +0 shortbow a +0 leather armour a +0 leather armour a +0 rapier (26, 19, D) a +0 chain mail a +6 quarterstaff (26, 21, D) an orc corpse (skeletalised by now) (26, 22, D) a +0 battleaxe a +3 chain mail of poison resistance a ring of willpower an orc corpse (skeletalised by now) (27, -32, D) a +3 leather armour of cold resistance (27, -18, D) a +3 vorpal glaive (27, -17, D) a ring of poison resistance (27, -16, D) a +0 robe of fire resistance (27, 0, D) a +0 short sword a +3 antimagic lajatang a +2 rapier of speed a +0 longbow 56 arrows a +0 leather armour a +0 scale mail a staff of death (27, 1, D) a +0 short sword a +0 leather armour (27, 14, D) the +1 robe of Okawaru's Respect {Will+} It affects your willpower, your defense against some magical effects. (27, 16, D) a +0 chain mail a +0 chain mail a +0 dagger a staff of poison a +2 robe of willpower a +0 hand axe a condenser vane the +10 scimitar of Fundamental Breach {vamp, rElec Will+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It affects your willpower, your defense against some magical effects. an orc corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (27, 17, D) 4 large rocks (still there?) an orc corpse (skeletalised by now) (still there?) a stone giant corpse (skeletalised by now) (still there?) (27, 18, D) a +0 glaive a +0 scale mail (27, 20, D) a +0 great sword (still there?) 3 large rocks (still there?) (28, -32, D) a book of the Dragon (28, 0, D) a +0 leather armour (still there?) a +0 buckler (still there?) a +0 short sword (still there?) Sif Muna's Volume of the Creative Arsonist (still there?) Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Summon Small Mammal Summoning 1 yes c - Inner Flame Hexes/Fire 3 yes d - Summon Forest Summoning/Translocation 5 yes e - Dragon's Call Summoning 9 yes (28, 1, D) 22 arrows (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a ring of wizardry (still there?) the +1 fire dragon scales "Leir" {rF++ rC- Int+6 Dex+2 SInv} (still there?) It affects your intelligence (+6). It affects your dexterity (+2). It greatly protects you from fire. It makes you vulnerable to cold. It lets you see invisible. a +0 leather armour (still there?) a +0 short sword (still there?) the Guide on Unstable Hexes (still there?) Spells Type Level Known a - Corona Hexes 1 yes b - Lesser Beckoning Translocation 3 yes c - Iskenderun's Mystic Blast Conjuration/Translocation 4 yes d - Leda's Liquefaction Hexes/Earth 4 yes e - Disjunction Translocation 8 no (28, 15, D) a +0 falchion (still there?) a +0 ring mail (still there?) a scroll of brand weapon (still there?) a phantom mirror (still there?) a phial of floods (still there?) (28, 20, D) a +4 vorpal war axe a +4 chain mail of fire resistance a +0 tower shield an orc corpse (skeletalised by now) (28, 21, D) a +0 giant club (29, -33, D) a phial of floods (29, -17, D) a phantom mirror (29, -16, D) the Compendium of Heat Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Conjure Flame Conjuration/Fire 3 yes c - Bolt of Magma Conjuration/Fire/Earth 5 yes d - Fireball Conjuration/Fire 5 yes (29, 2, D) +0 gold dragon scales (29, 15, D) a +0 arbalest (still there?) a +2 vorpal great mace (still there?) 19 bolts (still there?) a +0 chain mail (still there?) a +0 giant club (still there?) a +0 glaive (still there?) a +0 plate armour (still there?) a +1 mace of protection (still there?) an ogre corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (29, 17, D) a +0 chain mail (still there?) the +6 morningstar of the Devouring Boar {vorpal, Int+5} (still there?) It inflicts extra damage upon your enemies. It affects your intelligence (+5). a +0 mace (still there?) a +4 scimitar of flaming (still there?) a +0 war axe (still there?) +1 fire dragon scales (still there?) a book of the Tempests (still there?) an orc corpse (skeletalised by now) (still there?) an ogre corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (30, -33, D) a +3 scale mail of poison resistance (30, -17, D) a +3 great mace of protection (30, -1, D) the +7 flail of Duty {venom, Int+8 Dex+2} (still there?) It poisons the flesh of those it strikes. It affects your intelligence (+8). It affects your dexterity (+2). a +0 scimitar (still there?) (30, 5, D) a +0 chain mail (30, 15, D) a lightning rod (4/4) (30, 16, D) a staff of conjuration (still there?) an ogre corpse (skeletalised by now) (still there?) (30, 20, D) a +0 chain mail (still there?) a +0 battleaxe (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (30, 21, D) a +0 chain mail (31, 7, D) a +0 dagger (still there?) a +0 rapier (still there?) (31, 15, D) a condenser vane (31, 16, D) a +0 club (still there?) a +0 plate armour (still there?) a +0 long sword (still there?) a lightning rod (4/4) (still there?) (31, 17, D) a +6 rapier of venom (still there?) a +0 broad axe (still there?) a +0 giant club (still there?) a book of Cantrips (still there?) (31, 18, D) a warg corpse (skeletalised by now) (32, 15, D) a +0 scale mail (still there?) a +0 spear (still there?) a +3 plate armour of poison resistance (still there?) (32, 20, D) a +0 battleaxe (32, 21, D) a +0 giant spiked club (33, 15, D) a book of Fire (33, 16, D) a +0 arbalest (still there?) the +8 spear "Jaciupli" {flame, *Noise +Blink Will+} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your willpower, your defense against some magical effects. It lets you blink. It may make noises in combat. 27 bolts (still there?) a +0 plate armour (still there?) a ring of protection from cold (still there?) a +0 dagger (still there?) an orc corpse (skeletalised by now) (still there?) a stone giant corpse (skeletalised by now) (still there?) (33, 18, D) a book of Geomancy (34, 15, D) a +4 falchion of draining (34, 16, D) a +0 war axe (34, 17, D) a +0 great sword of holy wrath (still there?) a +0 robe (still there?) the +7 mace "Vugrome" {elec, rC+} (still there?) Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It protects you from cold. (34, 18, D) 4 large rocks (35, 15, D) a book of Cantrips (35, 16, D) a +0 dagger (still there?) a +0 robe (still there?) a +2 halberd (still there?) an orc corpse (skeletalised by now) (still there?) (35, 17, D) a phial of floods (35, 18, D) a +0 battleaxe (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) (36, -33, D) a staff of conjuration (36, -19, D) the ring "Ynoqa" {Will+ Str+6} [ring of willpower] It affects your strength (+6). It affects your willpower, your defense against some magical effects. (36, -18, D) a +2 pair of boots of flying (36, -6, D) a +4 mace of venom (36, -5, D) a phial of floods (36, -3, D) the +2 plate armour of Heresy {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). (37, -33, D) a +2 vorpal great mace a lightning rod (4/4) (37, -28, D) a +0 animal skin (still there?) a +2 antimagic broad axe (still there?) (37, -18, D) a condenser vane a +0 dagger (37, -17, D) a +2 rapier of flaming (37, -5, D) a +0 plate armour of fire resistance (37, -4, D) a +2 morningstar of freezing (38, -18, D) a +2 scale mail of positive energy (38, -5, D) a +7 giant spiked club (38, -4, D) a tin of tremorstones (2/2) (38, 16, D) a +2 robe of fire resistance (39, -31, D) (unseen) (39, -16, D) a +0 robe (39, 16, D) a +2 hand crossbow of flaming (still there?) a +1 trident of venom (still there?) (40, -33, D) an amulet of magic regeneration (40, -32, D) a box of beasts (40, -18, D) a +4 hunting sling the ring "Kupsum" {*Corrode rF+ Int+6} [ring of protection from fire] It affects your intelligence (+6). It protects you from fire. It may corrode you when you take damage. the +4 quarterstaff of Inquiry {vorpal, rC++ Will+} It inflicts extra damage upon your enemies. It greatly protects you from cold. It affects your willpower, your defense against some magical effects. a +2 leather armour of cold resistance (40, -5, D) a +3 spear of freezing the ring "Bach" {Fire rN+ Int+4 Dex-4} [ring of fire] It enhances your fire magic. It affects your intelligence (+4). It affects your dexterity (-4). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. (40, -4, D) a phantom mirror (40, 15, D) a +2 great sword of electrocution (40, 16, D) a staff of earth (41, -32, D) a +3 hand axe of venom (still there?) a +0 robe (still there?) a +1 short sword of venom (still there?) (41, -31, D) a +1 antimagic quarterstaff (still there?) a +0 animal skin (still there?) an amulet of magic regeneration (still there?) (41, -3, D) a +2 chain mail of cold resistance (41, 16, D) a lightning rod (4/4) (still there?) a book of Frost (still there?) (41, 17, D) the +1 hunting sling of the Forgotten Teeth {speed, Dex+4} (still there?) Attacks with this weapon are significantly faster. It affects your dexterity (+4). a staff of death (still there?) a glowing shapeshifter corpse (still there?) (42, -33, D) a +1 hunting sling of freezing (42, -30, D) a +0 broad axe (42, -19, D) a +0 halberd of venom (42, -18, D) a +5 vorpal quarterstaff the ring "Gojel" {Int+2 Slay+4} [ring of slaying] It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+4). (42, -5, D) a staff of air (still there?) +1 fire dragon scales (still there?) (42, -4, D) a +2 vorpal hand crossbow (42, 15, D) a shapeshifter corpse (42, 16, D) a +0 vorpal mace (42, 17, D) Sioshrem's Incunabulum of the Cankerous Entourage (still there?) Spells Type Level Known a - Sting Transmutation/Poison 1 yes b - Ignite Poison Fire/Transmutation/Poison 3 yes c - Spider Form Transmutation/Poison 3 yes d - Animate Armour Summoning/Earth 4 yes e - Dragon's Call Summoning 9 yes a glowing shapeshifter corpse (still there?) (42, 18, D) a glowing shapeshifter corpse (43, -33, D) a +0 animal skin a book of Dreams (43, -19, D) the +10 hand crossbow of Sesisium {freeze, Will++} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your willpower, your defense against some magical effects. (43, -18, D) a +3 ring mail of cold resistance (43, -17, D) a +0 dagger (still there?) a +0 robe (still there?) (43, -4, D) a +3 mace of holy wrath the +5 kite shield of Pathos {Rampage rElec} It insulates you from electricity. It bestows one free step when moving towards enemies. (43, 17, D) the +8 war axe "Faokaex" {flame, Str+5 Int+2} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+5). It affects your intelligence (+2). a staff of earth (still there?) (43, 19, D) a glowing shapeshifter corpse (44, -32, D) the +4 giant spiked club of the Common Good {flame, *Noise +Blink rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It lets you blink. It may make noises in combat. (44, -18, D) a phantom mirror (44, -6, D) a +2 whip of flaming (44, -5, D) the amulet of the Voivode {RegenMP +Inv rPois rC+ Dex-2} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (-2). It protects you from cold. It protects you from poison. It lets you turn invisible. (44, 16, D) a +1 arbalest of flaming the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (44, 17, D) a +2 long sword of distortion (44, 19, D) a glowing shapeshifter corpse (45, 17, D) the +9 great mace "Uteuwk" {freeze, *Noise Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+6). It may make noises in combat. (45, 18, D) a staff of conjuration (45, 19, D) a staff of cold (45, 21, D) a glowing shapeshifter corpse (46, 15, D) a phial of floods (46, 16, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. the +4 hand crossbow of Valour {venom, rElec Str+2 Int-3 Dex+2} It poisons the ammo it fires. It affects your strength (+2). It affects your intelligence (-3). It affects your dexterity (+2). It insulates you from electricity. a book of Power (47, 15, D) a condenser vane a box of beasts (47, 20, D) a +1 trident of protection a +3 leather armour of poison resistance a glowing shapeshifter corpse a glowing shapeshifter corpse a glowing shapeshifter corpse (47, 22, D) a glowing shapeshifter corpse (47, 23, D) a glowing shapeshifter corpse (49, 15, D) an amulet of guardian spirit a +2 morningstar of protection (49, 17, D) a book of Geomancy (still there?) a phantom mirror (still there?) a staff of poison (still there?) a glowing shapeshifter corpse (still there?) (50, -33, D) a +2 plate armour of poison resistance (50, -32, D) a +2 hand crossbow of flaming (50, -9, D) a staff of poison (50, 3, D) a +0 vorpal shortbow (50, 4, D) a +0 rapier of draining (50, 15, D) a tin of tremorstones (2/2) a shapeshifter corpse (50, 16, D) a shapeshifter corpse a glowing shapeshifter corpse a glowing shapeshifter corpse (50, 22, D) a glowing shapeshifter corpse (51, -33, D) a +4 morningstar of flaming (51, -22, D) a +2 robe of fire resistance (still there?) a +5 great sword of holy wrath (still there?) (51, -20, D) a staff of air (51, -9, D) a +1 falchion of holy wrath (still there?) a staff of cold (still there?) (51, 3, D) a staff of earth (51, 4, D) a book of Transfigurations (51, 20, D) a glowing shapeshifter corpse (52, -33, D) a phial of floods (52, -32, D) a staff of fire (52, -9, D) a +0 dire flail (still there?) a +0 short sword (still there?) a +0 war axe (still there?) the +0 pair of boots of the Old World {+Inv rN+++ Str+2 Int-4} (still there?) It affects your strength (+2). It affects your intelligence (-4). It renders you almost immune to negative energy. It lets you turn invisible. (52, -7, D) a +0 short sword (still there?) a Young Poisoner's Handbook (still there?) a +4 dire flail of venom (still there?) (52, 4, D) a +4 scale mail of cold resistance (52, 16, D) a glowing shapeshifter corpse (52, 18, D) a glowing shapeshifter corpse (still there?) a shapeshifter corpse (still there?) (52, 21, D) a glowing shapeshifter corpse (53, -33, D) a staff of earth (53, -21, D) a +2 broad axe of venom (53, -19, D) a +1 helmet of intelligence (53, -9, D) a staff of death (53, 15, D) a phantom mirror (53, 16, D) a +1 hand axe of venom (53, 17, D) a +2 shortbow of flaming (still there?) a +6 giant spiked club (still there?) a +3 lajatang of electrocution (still there?) a condenser vane (still there?) (53, 18, D) a glowing shapeshifter corpse (54, -32, D) the +3 war axe of Winter {venom, *Corrode rC+++} It poisons the flesh of those it strikes. It renders you almost immune to cold. It may corrode you when you take damage. (54, -9, D) a staff of fire (54, -7, D) a +0 dire flail (still there?) +0 storm dragon scales (still there?) (54, -6, D) a +0 flail (54, 3, D) a box of beasts (54, 4, D) a phial of floods (54, 16, D) a staff of death (54, 17, D) a +1 vampiric short sword (55, -20, D) a +3 leather armour of poison resistance a ring of flight a phial of floods (55, -10, D) a condenser vane (55, 15, D) a box of beasts (55, 16, D) the +2 pair of boots of Baldness {Regen+} It increases your rate of regeneration. a +0 helmet (55, 17, D) a tin of tremorstones (2/2) (56, -33, D) a +2 mace of protection (56, -32, D) a +1 broad axe of draining (56, -10, D) the +0 chain mail "Jeihu" {Int+7 Slay-3} It affects your intelligence (+7). It affects your accuracy and damage with ranged weapons and melee attacks (-3). (56, -9, D) a +3 vorpal hand crossbow (56, -7, D) a +0 glaive (still there?) a +0 flail (still there?) a condenser vane (still there?) (57, -20, D) a staff of death (59, 15, D) a +3 short sword of holy wrath (59, 16, D) a +6 hunting sling (60, 4, D) a staff of fire (60, 14, D) the +8 shortbow "Hell-Harrower" {venom, rF++ rN+} It poisons the ammo it fires. It greatly protects you from fire. It protects you from negative energy. (60, 15, D) a +0 war axe (still there?) a +0 plate armour (still there?) a scroll of brand weapon (still there?) a +0 hand axe (still there?) an orc corpse (still there?) (60, 16, D) a +0 plate armour a book of Spatial Translocations (60, 17, D) a +1 short sword of venom (still there?) a +0 great sword (still there?) a +0 arbalest (still there?) 29 bolts (still there?) a +0 chain mail (still there?) (61, -14, D) a +2 dire flail of protection (61, -4, D) a +0 arbalest (still there?) 4 bolts (still there?) (61, 4, D) a +2 morningstar of protection a phial of floods (61, 15, D) a +0 long sword (still there?) a +0 chain mail (still there?) an amulet of magic regeneration (still there?) (62, -25, D) a +3 falchion of flaming (62, -15, D) a +0 dagger (still there?) a +3 short sword of speed (still there?) (62, -7, D) a +0 war axe (62, -4, D) a +4 long sword of holy wrath a +0 chain mail a +0 arbalest 22 bolts (62, 2, D) a phial of floods (62, 14, D) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (still there?) (62, 15, D) a +0 short sword (still there?) a +0 chain mail (still there?) a ring of fire (still there?) a box of beasts (still there?) (62, 18, D) a +0 long sword (still there?) a +0 plate armour (still there?) the amulet of Vitality {Regen+ HP+15} (still there?) [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. (62, 19, D) a +0 great sword (still there?) a +0 chain mail (still there?) a scroll of brand weapon (still there?) an orc corpse (still there?) (63, -32, D) the +5 plate armour "Opist" {Will- rCorr MP+9} It affects your willpower, your defense against some magical effects. It affects your magic capacity (+9). It provides partial protection from all sources of acid and corrosion. (63, -25, D) a +2 arbalest of freezing (63, -24, D) a +3 hand crossbow of freezing (63, -6, D) a +0 robe of willpower (63, 3, D) a staff of conjuration a +3 lajatang of pain (63, 13, D) a +2 vorpal hand axe (63, 15, D) a Necronomicon (still there?) the Disquisition on Poisonous Clay (still there?) Spells Type Level Known a - Sting Transmutation/Poison 1 yes b - Poisonous Vapours Poison/Air 2 yes c - Passwall Transmutation/Earth 2 yes d - Petrify Transmutation/Earth 4 yes e - Bolt of Magma Conjuration/Fire/Earth 5 yes f - Statue Form Transmutation/Earth 6 yes a +1 glaive (still there?) a +0 giant club (still there?) a condenser vane (still there?) (64, -33, D) a +2 robe of fire resistance (64, -25, D) a +5 great sword of protection (64, -17, D) a +1 short sword of draining (64, -16, D) a +6 ring of dexterity a +6 ring of strength a ring of ice a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 scimitar a +0 buckler (64, -14, D) a +2 long sword of distortion (64, -13, D) a +0 trident of holy wrath (64, -7, D) a staff of earth (64, -6, D) a staff of earth (64, -5, D) a +0 glaive a +0 chain mail (64, -4, D) a +0 great sword (still there?) a +0 plate armour (still there?) (64, -3, D) a +0 short sword (still there?) a +0 leather armour (still there?) a +0 buckler (still there?) (64, 13, D) a +0 robe (64, 15, D) a box of beasts (still there?) 4 bolts (still there?) a +0 arbalest (still there?) a +6 long sword of electrocution (still there?) a +0 plate armour (still there?) a potion of might (still there?) 5 large rocks (still there?) a condenser vane (still there?) a +0 short sword (still there?) (64, 19, D) 4 large rocks (still there?) a +2 great mace of protection (still there?) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (still there?) (64, 20, D) the +0 robe of Vlad {Harm +Blink Stlth+} It lets you blink. It increases damage dealt and taken. It makes you more stealthy. (65, -17, D) a +1 scale mail of fire resistance (65, -16, D) a +0 long sword (still there?) a +0 scale mail (still there?) a +3 spectral quarterstaff (still there?) (65, -7, D) a +1 short sword of protection (65, -6, D) a box of beasts (65, 2, D) the +8 hunting sling of Calculation {freeze, rF- rC+ Int-2 Dex+7} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-2). It affects your dexterity (+7). It makes you vulnerable to fire. It protects you from cold. (65, 14, D) a +0 flail (still there?) a +0 chain mail (still there?) a +0 dagger of protection (still there?) (65, 20, D) a +0 trident (still there?) a +2 shortbow of flaming (still there?) a +0 plate armour (still there?) a moth of wrath corpse (still there?) (65, 21, D) a +0 giant club (66, -7, D) an amulet of magic regeneration (66, 14, D) a +0 troll leather armour (still there?) the +2 leather armour "Exkie" {rCorr MP+9} (still there?) It affects your magic capacity (+9). It provides partial protection from all sources of acid and corrosion. a troll corpse (still there?) (66, 15, D) a +0 war axe (still there?) a +0 chain mail (still there?) a +2 hand crossbow of freezing (still there?) a +1 antimagic halberd (still there?) an orc corpse (still there?) (66, 17, D) a +3 dagger of holy wrath (still there?) a +3 plate armour of positive energy (still there?) the +4 robe "Higuz" {Str+4} (still there?) It affects your strength (+4). (66, 18, D) 6 boomerangs (still there?) an orc corpse (still there?) (66, 20, D) a +1 dire flail of holy wrath (still there?) the +4 long sword "Nulifil" {speed, +Rage} (still there?) Attacks with this weapon are significantly faster. It lets you go berserk. a +0 chain mail (still there?) (66, 21, D) a +0 battleaxe (still there?) a +0 plate armour (still there?) an orc corpse (still there?) (67, 14, D) 3 large rocks (67, 15, D) a staff of earth a +0 robe a +0 plate armour a +1 rapier of protection a +0 mace a +0 scimitar a condenser vane (67, 18, D) a +0 plate armour (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +2 plate armour of fire resistance (still there?) an orc corpse (still there?) (67, 21, D) a +0 dire flail (67, 22, D) a +0 broad axe (still there?) a +0 plate armour (still there?) a ring of resist corrosion (still there?) 2 large rocks (still there?) a stone giant corpse (still there?) (68, 14, D) a tin of tremorstones (2/2) (68, 15, D) a +0 giant club (68, 16, D) a +0 plate armour of fire resistance (still there?) a +0 battleaxe (still there?) a +0 chain mail (still there?) the ring of Xom's Generosity {Wiz rPois Dex+4} (still there?) [ring of wizardry] It improves your spell success rate. It affects your dexterity (+4). It protects you from poison. a +0 battleaxe (still there?) a +0 chain mail (still there?) a scroll of brand weapon (still there?) the +1 chain mail of Trial and Error {Will+} (still there?) It affects your willpower, your defense against some magical effects. (68, 17, D) a +0 dagger (still there?) a +0 short sword (still there?) an orc corpse (still there?) an orc corpse (still there?) (68, 18, D) a +0 glaive (still there?) a +3 dagger of venom (still there?) a +0 plate armour (still there?) (68, 19, D) a +4 war axe of electrocution (still there?) the +4 hand crossbow of the Mind {venom, Will+ Int+5} (still there?) It poisons the ammo it fires. It affects your intelligence (+5). It affects your willpower, your defense against some magical effects. a +3 plate armour of cold resistance (still there?) a moth of wrath corpse (still there?) (68, 20, D) a +0 long sword (still there?) a +0 plate armour (still there?) an orc corpse (still there?) (68, 21, D) a +0 hand axe (still there?) a +0 plate armour (still there?) an ettin corpse (still there?) an orc corpse (still there?) (68, 22, D) a +0 battleaxe (still there?) a +0 plate armour (still there?) an orc corpse (still there?) (69, 15, D) a +2 robe of willpower (69, 16, D) a +0 giant spiked club a +0 giant club a +3 hand crossbow of freezing a two-headed ogre corpse (69, 17, D) a +0 war axe (still there?) a +0 chain mail (still there?) the ring "Ruapt" {rN+ EV+4} (still there?) [ring of evasion] It affects your evasion (+4). It protects you from negative energy. a staff of poison (still there?) (69, 19, D) a +0 giant club an ogre corpse (69, 20, D) a +0 glaive a +0 plate armour (70, -33, D) a staff of death (70, 3, D) a +3 flail of protection (70, 14, D) a +0 chain mail (70, 16, D) a +0 long sword (still there?) a +3 scale mail of poison resistance (still there?) (70, 17, D) a staff of earth (70, 18, D) a +1 mace of holy wrath (still there?) a troll corpse (still there?) (71, -25, D) a +2 plate armour of fire resistance (71, -24, D) a +1 war axe of freezing (71, -17, D) the +6 plate armour "Pisom" {Dex+4} It affects your dexterity (+4). (71, -4, D) a +0 scythe a +0 robe (71, 3, D) a +3 leather armour of cold resistance (71, 8, D) (unseen) (71, 15, D) a staff of earth (71, 16, D) 4 large rocks (still there?) a phial of floods (still there?) a stone giant corpse (still there?) (71, 18, D) 3 large rocks (still there?) a stone giant corpse (still there?) (71, 19, D) 5 large rocks (71, 21, D) a +0 plate armour (72, -25, D) a +1 plate armour of cold resistance (72, -22, D) a +0 rapier a +0 robe (72, -13, D) a +0 short sword (72, -7, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. (72, -6, D) a +2 spectral giant spiked club (72, -3, D) a +3 quarterstaff of chaos a +2 cloak (72, -2, D) a +0 rapier (still there?) a +0 leather armour (still there?) (72, 3, D) a +1 scale mail of poison resistance (72, 14, D) a +3 scale mail of fire resistance (72, 16, D) a +0 chain mail (still there?) a phial of floods (still there?) a stone giant corpse (still there?) (72, 17, D) a +0 war axe (still there?) a +3 battleaxe (still there?) (73, -14, D) a +0 mace (73, -13, D) a +0 mace (73, -6, D) a box of beasts (73, -3, D) a +0 robe (unseen) (73, 4, D) a staff of cold (73, 14, D) a staff of poison (73, 16, D) a +0 robe (still there?) 15 bolts (still there?) a +0 dagger (still there?) a +1 robe of positive energy (still there?) a ring of protection from cold (still there?) a +0 trident (still there?) (73, 18, D) a +0 vampiric dagger (still there?) an orc corpse (still there?) (73, 19, D) a +0 flail (still there?) a +3 plate armour of cold resistance (still there?) an orc corpse (still there?) (74, -16, D) quicksilver dragon scales a +0 hand axe (74, -14, D) a +1 trident of freezing (unseen) (74, -13, D) a +0 scimitar (unseen) (74, -7, D) a staff of fire (74, -6, D) a staff of death (74, -3, D) a +0 giant club (still there?) a +0 robe (still there?) (74, -2, D) a +0 dagger of draining (still there?) a +0 robe (still there?) (74, 3, D) the +10 whip of Sudden Death {flame, rN+ Str+3 Int+5 Dex-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your intelligence (+5). It affects your dexterity (-2). It protects you from negative energy. (74, 4, D) a +2 shortbow of flaming (74, 14, D) a book of Flames (74, 16, D) a staff of death (74, 17, D) a +0 plate armour (still there?) a +0 battleaxe (still there?) a +3 chain mail of cold resistance (still there?) a ring of magical power (still there?) (75, -30, D) a +2 antimagic hand axe (75, 14, D) a +0 dagger (still there?) a +0 robe (still there?) a ring of ice (still there?) a +6 giant club (still there?) an orc corpse (still there?) (75, 15, D) a staff of poison (75, 16, D) Gacsaferch's Tome of Transmigration and Unholy Arts Spells Type Level Known a - Pain Necromancy 1 yes b - Sting Transmutation/Poison 1 yes (75, 17, D) a +0 plate armour (75, 22, D) the +3 dagger "Yvaeseom" {elec, rC+ Str+2} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your strength (+2). It protects you from cold. (76, -32, D) a +0 short sword (76, -30, D) a +4 short sword of venom (unseen) (76, 14, D) the Grimoire of Noxious Slavery Spells Type Level Known a - Sting Transmutation/Poison 1 yes b - Call Imp Summoning 2 yes c - Ignite Poison Fire/Transmutation/Poison 3 yes d - Summon Guardian Golem Hexes/Summoning 3 yes e - Animate Armour Summoning/Earth 4 yes f - Shadow Creatures Summoning 6 yes (76, 16, D) a +0 plate armour (76, 17, D) a +0 arbalest (76, 18, D) an orc corpse