JavaGenius Level 1 of the Dungeon (0, 0, D:1) a book of Cantrips (3, 6, D:1) a +0 whip (5, -7, D:1) a hobgoblin skeleton (7, 12, D:1) a jackal skeleton (8, 12, D:1) a jackal skeleton a jackal skeleton (11, 4, D:1) a +0 whip (16, -3, D:1) a +0 ring mail (16, -1, D:1) a ball python skeleton (30, -1, D:1) a +0 club a goblin skeleton (37, 27, D:1) 6 stones (39, 15, D:1) a quokka skeleton (43, -2, D:1) a +0 short sword (43, 23, D:1) a book of Cantrips (50, 20, D:1) 6 poisoned darts Level 2 of the Dungeon (0, 0, D:2) a jackal skeleton a jackal skeleton (4, 5, D:2) a frilled lizard skeleton (10, -18, D:2) a +0 short sword (10, -12, D:2) a +0 whip (19, -22, D:2) a +0 mace (22, -2, D:2) a +0 long sword (27, 3, D:2) a +0 dagger a goblin corpse (skeletalised by now) (29, 23, D:2) a rat skeleton (30, -1, D:2) a +0 dagger (36, 3, D:2) Maxwell's Memoranda (38, -2, D:2) a +0 club (39, -1, D:2) a +0 dagger a goblin corpse (skeletalised by now) (40, 1, D:2) a bat corpse (skeletalised by now) (41, -12, D:2) a quokka corpse (skeletalised by now) (42, -11, D:2) a bat corpse (skeletalised by now) (47, -20, D:2) 3 datura-tipped darts (52, 12, D:2) a flux talisman Level 3 of the Dungeon (0, 0, D:3) a book of Armaments (0, 1, D:3) a rat corpse (19, 1, D:3) 6 stones (26, 8, D:3) a +0 ring mail