Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 16489347893596449438 87 Jenx the Magician (level 4, -9/33 HPs) Began as a Djinni Fire Elementalist on Oct 19, 2024. Mangled by an ogre ... wielding a +0 giant club (36 damage) ... on level 3 of the Dungeon on Oct 20, 2024. The game lasted 00:09:25 (1692 turns). Jenx the Magician (Djinni Fire Elementalist) Turns: 1692, Time: 00:09:26 Health: -9/33 AC: 3 Str: 7 XL: 4 Next: 80% Gold: 97 EV: 11 Int: 18 God: SH: 0 Dex: 14 rFire + + . d - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ p - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-10 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) m - a +2 heavy spear Armour a - a +0 robe (worn) b - a +2 ring mail of poison resistance o - the +1 plate armour "Sykaux" {Stlth+} (You took it off a gnoll on level 2 of the Dungeon) Stlth+: It makes you more stealthy. p - a +0 helmet (worn) Talismans r - a flux talisman u - a talisman of death Scrolls g - a scroll of brand weapon {unknown} h - a scroll of revelation {unknown} i - 2 scrolls of enchant armour {unknown} j - a scroll of fog {unknown} k - a scroll of torment {unknown} l - 2 scrolls of teleportation {unknown} n - a scroll of enchant weapon {unknown} q - a scroll of vulnerability {unknown} s - 2 scrolls of identify {unknown} Potions c - 2 potions of heal wounds {unknown} e - 3 potions of might {unknown} f - 2 potions of attraction {unknown} t - a potion of curing {unknown} Skills: * Level 2.1 Fighting - Level 1.3 Armour - Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 64% 2x1d7 3% 1 b - Scorch Fire 32% 2d6 5% 2 c - Volatile Blastmotes Fire/Tloc 32% 2d12 11% 3 d - Inner Flame Hex/Fire 16% N/A 11% 3 e - Flame Wave Conj/Fire 16% 2d7 34% 4 f - Shock Conj/Air 64% 1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (86% to hit) The zap hits the ogre. The ogre is lightly wounded. Unknown command. The ogre attacks as it pursues you! The ogre misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ogre. The ogre is moderately wounded. The ogre's fire resistance burns away. The ogre attacks as it pursues you! The ogre closely misses you. The ogre is no longer more vulnerable to fire. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ogre. The ogre is heavily wounded. The ogre's fire resistance burns away. The ogre attacks as it pursues you! The ogre closely misses you. Found 14 gold pieces. The ogre is no longer more vulnerable to fire. The ogre attacks as it pursues you! The ogre closely misses you. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ogre. The ogre is severely wounded. The ogre's fire resistance burns away. You see here 14 gold pieces. The ogre is no longer more vulnerable to fire. The ogre barely misses you. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ogre. The ogre is almost dead. The ogre's fire resistance burns away. The ogre attacks as it pursues you! The ogre hits you with a +0 giant club!!! Ouch! That really hurt! You die... #.. ... ...# #.. #.## ...# #.. ...#..... #.######..#..... #.....$......... #..#####..#.#.. #..# #..#.... #######..#####..#.... #........@O......†.... #..................... #..................... #..................... #...........<......... #..................... #..................... #.................... ..####.......†............. You could see an ogre (combustible). Vanquished Creatures 3 gnolls An adder (D:2) A dart slug (D:1) An orc (D:3) 5 bats 3 endoplasms (D:1) 4 giant cockroaches 3 goblins 5 hobgoblins 3 jackals (D:2) 4 kobolds A quokka (D:1) 3 ball pythons (D:1) A frilled lizard (D:1) 3 rats 41 creatures vanquished. Vanquished Creatures (others) 26 foxfires (D:1) 26 creatures vanquished. Grand Total: 67 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jenx the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Jenx set off with the following spells memorised: Foxfire, | Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 101 | D:1 | Reached XP level 2. HP: 11/21 MP: 0/0 276 | D:1 | Found a faded altar of an unknown god. 355 | D:1 | Reached skill level 1 in Armour 404 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 404 | D:1 | Learned a level 1 spell: Shock 1090 | D:2 | Reached skill level 1 in Fighting 1113 | D:2 | Reached XP level 4. HP: 12/32 MP: 0/0 1315 | D:2 | Identified the +1 plate armour "Sykaux" {Stlth+} 1652 | D:3 | Noticed an ogre 1692 | D:3 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_basic, ebering_ecumenical_altar_mist D:2: serial_bayou_shore_a, layout_loops_ring D:3: layout_basic, mainiacjoe_overflow_divided_tiny, hangedman_feature_mirror Skill XL: | 1 2 3 4 | ---------------+-------------+----- Armour | 1 | 1.3 Fighting | 1 2 | 2.1 Dodging | | 2.5 Stealth | | 1.5 Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 26 | || 26 Unarmed | 2 | || 2 Cast: Foxfire | 15 | || 15 Scorch | 19 | 11 || 30 Shock | | 18 || 18 Armour: Ring mail | 34 | || 34 Robe | 15 | 2 || 17 Dodge: Dodged | 29 | 11 || 40