Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 11281587268691628747 28 Jenx the Magician (level 3, -4/28 HPs) Began as a Djinni Hedge Wizard on Oct 27, 2024. Frozen to death by an endoplasm (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:42 (1276 turns). Jenx the Magician (Djinni Hedge Wizard) Turns: 1276, Time: 00:02:43 Health: -4/28 AC: 2 Str: 9 XL: 3 Next: 27% Gold: 89 EV: 11 Int: 17 God: SH: 0 Dex: 12 rFire + + + d - staff of fire rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 89 gold pieces. Inventory: Hand Weapons a - a +0 dagger Armour b - a +0 robe (worn) c - a +0 hat (worn) Magical Staves d - a staff of fire (weapon) Scrolls e - 2 scrolls of amnesia {unknown} f - 3 scrolls of identify {unknown} g - a scroll of enchant armour {unknown} i - a scroll of poison {unknown} Skills: * Level 1.7 Fighting + Level 2.6 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations + Level 3.7 Hexes + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations + Level 3.7 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Blink Tloc 30% N/A 5% 2 c - Call Imp Summ 30% N/A 5% 2 d - Grave Claw Necr 30% 2d9 5% 2 e - Mephitic Cloud Conj/Alch/Air 15% N/A 11% 3 f - Shock Conj/Air 60% 1d6 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The frilled lizard closely misses you. The frilled lizard attacks as it pursues you! The frilled lizard barely misses you. The frilled lizard unfolds its giant frill. The frilled lizard attacks as it pursues you! The frilled lizard bites you. * * * LOW HITPOINT WARNING * * * You feel ready to blink again. It was a potion of cancellation. You feel magically purged. The frilled lizard bites you but does no damage. You miss the frilled lizard. The frilled lizard bites you. * * * LOW HITPOINT WARNING * * * You hit the frilled lizard. The frilled lizard is moderately wounded. The frilled lizard bites you but does no damage. You closely miss the frilled lizard. The frilled lizard is moderately wounded. The frilled lizard barely misses you. You hit the frilled lizard. You kill the frilled lizard! You completely miss the rat. The rat closely misses you. The rat barely misses you. You closely miss the rat. The rat barely misses you. You hit the rat. You kill the rat! The orc barely misses you. You hit the endoplasm but do no damage. The orc barely misses you. The endoplasm hits you but does no damage. You hit the endoplasm. You burn the endoplasm. The endoplasm is heavily wounded. The orc hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The orc closely misses you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... # #.............. ####.##..........#.[. .....##..........#... ......#...$......oo.. ......#...!......#.o. #....r........#... #.##.S..o.o....... #o#J..#.######.### #@#.##..# #.# # #J#.##.## #.# # #o..# . ..... #.### ## ..... ### ....# ....# ... # You could see 2 orcs and an endoplasm. Vanquished Creatures 2 endoplasms A hobgoblin (D:1) A quokka (D:1) A ball python (D:2) 7 bats 2 frilled lizards (D:2) A goblin (D:1) 2 kobolds (D:1) A rat (D:2) 18 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) A quokka (D:2) 2 creatures vanquished. Grand Total: 20 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jenx the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | Jenx set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 334 | D:1 | Reached XP level 2. HP: 8/22 MP: 0/0 455 | D:1 | Reached skill level 1 in Fighting 1183 | D:2 | Reached XP level 3. HP: 22/27 MP: 0/0 1183 | D:2 | Learned a level 1 spell: Shock 1276 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_abandoned_jail, layout_basic, minivault_23 D:2: layout_rooms, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.7 Dodging | | 2.6 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Melee: Staff || 25 Cast: Magic Dart || 40 Call Imp || 3 Blink || 2 Use: Potion || 1 Armour: Robe || 36 Dodge: Dodged || 58