Jergosh Level 1 of the Dungeon (0, 0, D:1) 19 bolts (8, 2, D:1) 19 stones (20, 2, D:1) a +0 club (13, 5, D:1) a +0 spear (-2, 7, D:1) a +0 spear (32, 16, D:1) a +0 club (24, 18, D:1) 20 arrows (46, 18, D:1) a +0 club (41, 21, D:1) 17 sling bullets (29, 22, D:1) a cursed +0 robe (26, 32, D:1) 18 arrows Level 2 of the Dungeon (2, 1, D:2) a +0 short sword (31, 9, D:2) a +0 hunting sling (6, 12, D:2) a +0 ring mail (7, 12, D:2) a +0 club (8, 13, D:2) 22 stones a +0 club a +0 leather armour a +0 club a cursed -3 hunting sling (9, 13, D:2) 2 stones (16, 13, D:2) a +0 hunting sling (46, 13, D:2) a +0 dagger (17, 14, D:2) a +0 club (20, 16, D:2) a +1 helmet a +1 animal skin a +0 spear (19, 17, D:2) a +0 club a +0 club a +0 club a +0 club a +0 club (16, 19, D:2) a +0 dagger (20, 19, D:2) a +0 club (16, 20, D:2) a +0 club (17, 20, D:2) a +0 club (18, 20, D:2) a +0 short sword (15, 23, D:2) a +0 dagger (9, 27, D:2) a +0 short sword (10, 32, D:2) a +0 helmet (25, 41, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (36, 4, D:3) 6 large rocks (48, 7, D:3) a stone (48, 8, D:3) 2 stones (18, 9, D:3) a +0 club a hobgoblin corpse (43, 9, D:3) a cursed -3 dagger (45, 9, D:3) a stone (17, 11, D:3) a bat skeleton (14, 13, D:3) a +0 dagger (unseen) (-7, 17, D:3) a +0 leather armour (1, 25, D:3) a +0 short sword (36, 27, D:3) 16 bolts (3, 29, D:3) a stone (4, 30, D:3) a stone (5, 31, D:3) a stone (-9, 41, D:3) a +0 short sword (-9, 43, D:3) a +0 club (-1, 49, D:3) a +0 hunting sling Level 4 of the Dungeon [Shop] Jeexzian's Antique Weapon Boutique a +0 dagger (48 gold) a +0 hunting sling (36 gold) a +6 trident of venom (84 gold) a cursed -3 trident (84 gold) the +10 dagger of Dismemberment {elec, rElec Int+2 Dex+6 Stlth-} (168 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It affects your dexterity (+6). It insulates you from electricity. It makes you less stealthy. a +0 rapier (96 gold) a +0 battleaxe (156 gold) a cursed -1 whip (60 gold) a +5 morningstar of protection (96 gold) a +0 trident (84 gold) a +0 short sword (72 gold) a +0 hunting sling (36 gold) a +0 whip (60 gold) a +0 mace (72 gold)