Dungeon Crawl Stone Soup version 0.33-a0-1084-g778f541198 (webtiles) character file. Game seed: 15788712651941330461 184 JesperJ the Magician (level 5, -5/35 HPs) Began as a Djinni Conjurer on Mar 13, 2025. Slain by a wight ... wielding a +0 flail (12 damage) ... on level 3 of the Dungeon. The game lasted 00:10:41 (2566 turns). JesperJ the Magician (Djinni Conjurer) Turns: 2566, Time: 00:10:42 Health: -5/35 AC: 2 Str: 21 XL: 5 Next: 96% Gold: 142 EV: 12 Int: 21 God: SH: 0 Dex: 18 rFire + + . b - +0 short sword rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... c - +6 ring of strength Stlth ++ o - ring "Zemiloc" {^Drain rElec Str+9 Dex+6} HPRegen 0.25/turn %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 142 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Missiles g - 6 poisoned darts l - 3 atropa-tipped darts u - 9 stones Armour a - a +0 robe (worn) f - a +0 leather armour h - a +0 scale mail s - a +0 leather armour x - a +0 ring mail Jewellery c - a +6 ring of strength (worn) o - the ring "Zemiloc" (worn) {^Drain rElec Str+9 Dex+6} (You found it on level 2 of the Dungeon) [ring of strength] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Str+9: It affects your strength (+9). Dex+6: It affects your dexterity (+6). Scrolls d - 2 scrolls of amnesia {unknown} e - a scroll of identify {unknown} i - 4 scrolls of enchant weapon {unknown} m - a scroll of noise {unknown} n - a scroll of fear {unknown} p - a scroll of fog {unknown} q - a scroll of immolation {unknown} r - a scroll of blinking {unknown} w - 2 scrolls of summoning {unknown} Potions j - a potion of mutation {unknown} k - a potion of haste {unknown} t - 2 potions of brilliance {unknown} v - a potion of curing {unknown} Skills: + Level 3.6 Dodging + Level 2.7 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations - Level 4.4 Hexes - Level 4.4 Summonings - Level 4.4 Necromancy - Level 4.4 Translocations - Level 4.4 Forgecraft - Level 4.4 Fire Magic - Level 4.4 Ice Magic - Level 4.4 Air Magic - Level 4.4 Earth Magic - Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d8 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Kinetic Grapnel Frge 92% 1d7 1% 1 f - Grave Claw Necr 46% 2d10 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Qazlal Trog Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The scorpion is severely wounded. The scorpion misses you. The scorpion stings you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (severely wounded, 100% to hit) The magic dart hits the scorpion. You kill the scorpion! An orc and a wight come into view. Found a bloodstained altar of Trog. You start resting. HP restored. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wight, wielding a +0 flail and wearing a +0 robe (100% to hit) The magic dart hits the wight. The wight is lightly damaged. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wight, wielding a +0 flail and wearing a +0 robe (lightly damaged, 100% to hit) The magic dart hits the wight but does no damage. The wight is lightly damaged. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line (Press . to maintain the ray.) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wight, wielding a +0 flail and wearing a +0 robe (lightly damaged, 100% to hit) The magic dart hits the wight but does no damage. The wight is lightly damaged. You stop channelling your searing ray. The wight hits you with a +0 flail! The wight hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The wight closely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The magic dart hits the wight but does no damage. The wight is lightly damaged. * * * LOW HITPOINT WARNING * * * The wight hits you with a +0 flail! You die... #### ..... ..##########... ...# #.# #... ...# ####. #.## ...# #... #.## ...# ##.####### #.# ...############........# #.# .......................#### #.## ...############...........# #.## ...# ###.@......##.# #.## ...# #.#z.......##.# .... #### #..........##.# . #.#........##.# . #.###########.# # #.# #.# # #### #.# #.# # #..# #.# #.# # #..# ##...........z. #.# You could see a wight. Vanquished Creatures A scorpion (D:3) 4 adders 3 dart slugs 5 orcs (D:3) 4 ball pythons (D:1) 5 endoplasms 14 giant cockroaches 10 goblins A hobgoblin (D:2) 9 kobolds 3 quokkas 6 bats 5 frilled lizards 3 rats 73 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JesperJ the Djinni Conjurer began the quest for the Orb. 0 | D:1 | JesperJ set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 177 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 677 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 677 | D:1 | Learned a level 1 spell: Kinetic Grapnel 718 | D:1 | Found a faded altar of an unknown god. 1311 | D:2 | Identified the ring "Zemiloc" {^Drain rElec Str+9 Dex+6} 1553 | D:2 | Reached XP level 4. HP: 22/31 MP: 0/0 2147 | D:3 | Found a stormy altar of Qazlal. 2301 | D:3 | Reached XP level 5. HP: 30/35 MP: 0/0 2301 | D:3 | Learned a level 2 spell: Grave Claw 2495 | D:3 | Found a bloodstained altar of Trog. 2566 | D:3 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_basic, shapermc_ecumenical_altar_acropolis D:2: minmay_roachtagon, layout_basic D:3: layout_basic, trog_butcher_becter, lemuel_coloured_pillars_altar, serial_shops, nicolae_shop_cornered_store Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.7 Dodging | 3 | 3.6 Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Forgecraft | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 3 | || 3 Cast: Magic Dart | 71 | 70 || 141 Searing Ray | | 5 || 5 Armour: Robe | 6 | 11 || 17 Dodge: Dodged | 12 | 12 || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2563 | 1882 | 681 | 188 | 1367 | 3 | 854.3 | Dungeon | 2563 | 1882 | 681 | 188 | 1367 | 3 | 854.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1113 daAuts D:2: 840 daAuts D:3: 610 daAuts