Dungeon Crawl Stone Soup version 0.33-a0-1084-g778f541198 (webtiles) character file. Game seed: 17451833832819054953 486 JesperJ the Magician (level 7, 0/45 HPs) Began as a Djinni Conjurer on Mar 13, 2025. Slain by Pikel ... wielding a +2 whip of freezing (3 damage) ... on level 6 of the Dungeon. The game lasted 00:19:48 (4407 turns). JesperJ the Magician (Djinni Conjurer) Turns: 4407, Time: 00:19:49 Health: 0/45 AC: 5 Str: 6 XL: 7 Next: 35% Gold: 198 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + + + u - +1 rapier (holy) rCold + . . (no offhand) rNeg . . . a - +0 robe rPois ∞ i - +2 hat rElec + x - +0 cloak rCorr + (no gloves) SInv . (no amulet) Will ++... l - ring of willpower Stlth ++ z - ring of protection from cold HPRegen 0.27/turn %: infuse magic (-1 HP) @: resistant, enlightened, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 198 gold pieces. Inventory: Hand Weapons p - a +0 halberd u - a +1 rapier of holy wrath (weapon) Missiles k - 45 stones q - 11 poisoned darts r - 3 javelins A - a throwing net Armour a - a +0 robe (worn) i - a +2 hat (worn) v - the +7 scale mail "Guleeq" {rPois Int+3 SInv} (You found it on level 4 of the Dungeon) rPois: It protects you from poison. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. x - a +0 cloak (worn) B - a +0 leather armour Jewellery l - a ring of willpower (worn) z - a ring of protection from cold (worn) Scrolls c - 4 scrolls of enchant weapon {unknown} g - 3 scrolls of poison {unknown} j - 5 scrolls of identify {unknown} m - 2 scrolls of immolation {unknown} n - a scroll of enchant armour {unknown} o - a scroll of revelation {unknown} s - a scroll of noise {unknown} w - a scroll of vulnerability {unknown} y - a scroll of teleportation {unknown} C - a scroll of amnesia {unknown} Potions d - a potion of enlightenment e - a potion of curing {unknown} f - 2 potions of heal wounds {unknown} h - 2 potions of haste {unknown} t - a potion of magic {unknown} Skills: + Level 4.4 Dodging + Level 3.5 Stealth + Level 5.1 Spellcasting + Level 5.1 Conjurations - Level 5.1 Hexes - Level 5.1 Summonings - Level 5.1 Necromancy - Level 5.1 Translocations - Level 5.1 Forgecraft - Level 5.1 Fire Magic - Level 5.1 Ice Magic - Level 5.1 Air Magic - Level 5.1 Earth Magic - Level 5.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Fulminant Prism Conj/Alch 14% 3d8 12% 4 d - Iskenderun's Mystic Conj/Tloc 28% 2d7 (+2d3 12% 4 e - Kiss of Death Conj/Necr 100% 2d13 1% 1 f - Ensorcelled Hibernat Hex/Ice 56% N/A 1% 2 g - Mephitic Cloud Conj/Alch/Air 28% N/A 3% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Qazlal Trog Annotations: D:6 Pikel Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Pikel, wielding a +2 whip of freezing and wearing a +0 robe (moderately wounded, chance to affect: 59%) Pikel looks drowsy... Pikel wakes up again. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The searing ray hits Pikel. Pikel is moderately wounded. (Press . to maintain the ray.) The searing ray hits Pikel. Pikel is heavily wounded. The searing ray hits Pikel. Pikel is heavily wounded. Pikel hits you with a +2 whip of freezing. Pikel freezes you. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The searing ray hits Pikel. Pikel is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Pikel hits you with a +2 whip of freezing! * * * LOW HITPOINT WARNING * * * Pikel freezes you. * * * LOW HITPOINT WARNING * * * You don't have enough health to cast this spell. It was a potion of enlightenment. You feel more buoyant. You stop channelling your searing ray. Pikel barely misses you. It was a potion of resistance. You feel protected. Pikel barely misses you. You hit Pikel but do no damage. Pikel is heavily wounded. Pikel hits you with a +2 whip of freezing. You die... Pikel says, "See you in Hell!" ## ## #.##. #...# ... #.####### #<#...... #........ #K....... #@....... #.#...... ####..... #.... #... #.. .. You could see Pikel. Vanquished Creatures A scorpion (D:4) A bombardier beetle (D:3) 2 orc priests A gnoll bouda (D:4) Terence (D:3) 6 adders 12 gnolls 2 dart slugs 14 orcs 4 endoplasms 5 giant cockroaches 7 goblins 9 hobgoblins 5 jackals (D:3) 9 kobolds 3 quokkas 4 ball pythons 7 bats 4 frilled lizards 3 rats (D:1) 100 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JesperJ the Djinni Conjurer began the quest for the Orb. 0 | D:1 | JesperJ set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 83 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 153 | D:1 | You are sucked into a shaft and drop 1 floor! 414 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 414 | D:1 | Learned a level 1 spell: Kiss of Death 1383 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1788 | D:3 | Noticed Terence 1799 | D:3 | Killed Terence 1802 | D:3 | Reached XP level 5. HP: 14/35 MP: 0/0 1802 | D:3 | Learned a level 2 spell: Ensorcelled Hibernation 1897 | D:3 | Found a bloodstained altar of Trog. 2562 | D:3 | Reached XP level 6. HP: 36/40 MP: 0/0 2923 | D:4 | Identified the +7 scale mail "Guleeq" {rPois Int+3 SInv} 3439 | D:4 | Reached XP level 7. HP: 43/45 MP: 0/0 3439 | D:4 | Learned a level 3 spell: Mephitic Cloud 3551 | D:4 | Reached skill level 5 in Spellcasting 3551 | D:4 | Reached skill level 5 in Conjurations 3551 | D:4 | Reached skill level 5 in Hexes 3551 | D:4 | Reached skill level 5 in Summonings 3551 | D:4 | Reached skill level 5 in Necromancy 3551 | D:4 | Reached skill level 5 in Translocations 3551 | D:4 | Reached skill level 5 in Forgecraft 3551 | D:4 | Reached skill level 5 in Fire Magic 3551 | D:4 | Reached skill level 5 in Ice Magic 3551 | D:4 | Reached skill level 5 in Air Magic 3551 | D:4 | Reached skill level 5 in Earth Magic 3551 | D:4 | Reached skill level 5 in Alchemy 4217 | D:5 | Entered Level 5 of the Dungeon 4315 | D:5 | Found a stormy altar of Qazlal. 4374 | D:5 | Noticed Pikel 4404 | D:6 | HP: 2/45 [Pikel/+2 whip of freezing (4)] 4407 | D:6 | Slain by Pikel Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_basic, minmay_tetromino_s4 D:2: layout_basic D:3: cheibrodos_pilgrimage, layout_basic, bloody_trog, uniq_terence D:4: layout_basic D:5: layout_loops_ring, lemuel_tele_altar, serial_co_window_serial, co_window_corner_a, co_window_paths_a, co_window_paths_b, co_window_corner_a, co_window_paths_a, co_window_corner_a, co_window_of_opportunity_a, co_window_corner_ca, co_window_corner_ca, co_window_broadway_a, co_window_4corner_a, co_window_sun, minmay_misc_feat_alley, uniq_duvessa, uniq_pikel D:6: layout_layer_cave, evilmike_ruin_ashenzari, mainiacjoe_overflow_two_lobes, minmay_temple_entry_butterflies, hellmonk_ghost_happy_afterlife Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 2 3 | 3.5 Dodging | 3 4 | 4.4 Spellcasting | 4 5 | 5.1 Conjurations | 4 5 | 5.1 Hexes | 4 5 | 5.1 Summonings | 4 5 | 5.1 Necromancy | 4 5 | 5.1 Translocations | 4 5 | 5.1 Forgecraft | 4 5 | 5.1 Fire Magic | 4 5 | 5.1 Ice Magic | 4 5 | 5.1 Air Magic | 4 5 | 5.1 Earth Magic | 4 5 | 5.1 Alchemy | 4 5 | 5.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Rapier | | 1 | 1 || 2 Throw: Javelin | | | 1 || 1 Cast: Magic Dart | 73 | 62 | 31 || 166 Searing Ray | 1 | 27 | 12 || 40 Ensorcelled Hiber | | | 1 || 1 Use: Potion | | | 2 || 2 Armour: Robe | 13 | 4 | 7 || 24 Dodge: Dodged | 12 | 13 | 8 || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4403 | 3370 | 1033 | 624 | 2182 | 6 | 733.8 | Dungeon | 4403 | 3370 | 1033 | 624 | 2182 | 6 | 733.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1355 daAuts D:3: 1094 daAuts D:1: 960 daAuts D:2: 804 daAuts D:5: 178 daAuts D:6: 10 daAuts