Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 16667138101474195977 5 JesusHolyJuice the Magician (level 1, -3/11 HPs) Began as an Octopode Hedge Wizard on July 19, 2025. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:28 (82 turns). JesusHolyJuice the Magician (Octopode Hedge Wizard) Turns: 82, Time: 00:00:29 Health: -3/11 AC: 1 Str: 9 XL: 1 Next: 80% Magic: 0/4 EV: 12 Int: 16 God: Gold: 11 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Potions c - a potion of magic Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 3.2 Spellcasting + Level 2.0 Conjurations + Level 1.0 Summonings + Level 1.0 Necromancy + Level 1.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 18% 2d5 12% 2 Blink Tloc 10% N/A 19% 2 Call Imp Summ 10% N/A 19% 2 Grave Claw Necr 10% 2d7 19% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 38% 3 Fulminant Prism Conj/Alch 2% 3d5 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The jackal bites you. The jackal closely misses you. You hit the jackal but do no damage. Your grab misses the jackal. Your squeeze misses the jackal. The jackal bites you. You barely miss the jackal. Your grab misses the jackal. The jackal misses you. The jackal closely misses you. The jackal barely misses you. You barely miss the jackal. You grab the jackal. You constrict the jackal. The jackal bites you. x2 An endoplasm comes into view. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The endoplasm quivers. You hit the jackal but do no damage. The jackal is heavily wounded. You constrict the jackal. The jackal closely misses you. The jackal bites you. You hit the jackal. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Okay, then. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. The jackal barely misses you. You have nothing you can fire or use right now. You closely miss the jackal. Your grab misses the jackal. You squeeze the jackal. You kill the jackal! You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm misses you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You die... ###### ..... #...# #...# #†..# #J.)# #@..# #######...##### ......#...#.... #######...##### #...# #...# #...# #...# #...# You could see an endoplasm. Vanquished Creatures A hobgoblin (D:1) 2 jackals (D:1) A goblin (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JesusHolyJuice the Octopode Hedge Wizard began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 82 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_river_ford, layout_loops_ring, serial_co_window_serial, co_window_paths_b, co_window_paths_a, co_window_paths_b, co_window_cross_1, co_window_corner_a, co_window_broadway_b, co_window_of_opportunity_c, co_window_2corner, co_window_paths_e, co_window_4corner_a, glass_columns_b, glass_columns_c, glass_columns_a, glass_columns_a, serial_shops, shop_fountains Action || total ---------------------------++------- Melee: Dagger || 10 Constrict || 2 Tentacles || 2 Cast: Magic Dart || 6 Armour: Skin || 7 Dodge: Dodged || 8