Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 14319923027265415133 19 JesusHolyJuice the Magician (level 2, 0/17 HPs) Began as an Octopode Hedge Wizard on July 19, 2025. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:00 (617 turns). JesusHolyJuice the Magician (Octopode Hedge Wizard) Turns: 617, Time: 00:01:01 Health: 0/17 AC: 1 Str: 9 XL: 2 Next: 75% Magic: 3/6 EV: 12 Int: 16 God: Gold: 36 SH: 0 Dex: 11 Spells: 0/7 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Scrolls d - a scroll of identify {unknown} e - a scroll of brand weapon {unknown} f - a scroll of fog {unknown} Potions c - a potion of magic Skills: + Level 2.2 Dodging + Level 3.1 Stealth + Level 3.1 Spellcasting + Level 2.1 Conjurations + Level 1.3 Summonings + Level 1.2 Necromancy + Level 1.2 Translocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 b - Blink Tloc 12% N/A 17% 2 c - Grave Claw Necr 12% 2d7 17% 2 d - Call Imp Summ 12% N/A 17% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 4% N/A 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Your cerulean imp completely misses the bat. The jackal bites your cerulean imp but does no damage. The jackal closely misses you. The bat barely misses you. The rat completely misses your cerulean imp. The bat barely misses you. Your cerulean imp completely misses the jackal. You closely miss the jackal. You grab the jackal. You squeeze the jackal. You kill the jackal! You have harvested enough death to cast Grave Claw an additional time. You feel ready to blink again. The bat barely misses you. The bat hits you but does no damage. Your cerulean imp hits the jackal with a -4 spear. You barely miss the bat. You grab the bat. You constrict the bat. You kill the bat! The bat closely misses you. Your cerulean imp barely misses the jackal. You hit the jackal but do no damage. Your grab misses the jackal. Your squeeze misses the jackal. The bat completely misses you. The jackal bites you. The bat hits you. Your cerulean imp hits the jackal with a -4 spear. The jackal dies! The jackal bites you but does no damage. Something misses your cerulean imp. The bat misses you. You closely miss the jackal. You grab the jackal. You constrict the jackal. The bat barely misses you. Your cerulean imp hits the jackal from afar with a -4 spear. The jackal dies! You closely miss the rat. Your grab misses the rat. The bat misses you. Your cerulean imp barely misses the rat. The rat barely misses you. The bat barely misses you. You barely miss the rat. You grab the rat. You squeeze the rat. You kill the rat! The bat hits you. Your cerulean imp hits the endoplasm with a -4 spear. You hit the endoplasm but do no damage. The bat hits you. * * * LOW HITPOINT WARNING * * * Your cerulean imp hits the endoplasm but does no damage. The endoplasm freezes you. You are frozen. You die... ... #. ..# ... ..# ... ..# ... #.# #########.# #.......#.# #.......#.# #......JJ@# #.....5.#b# #.......### #.......# ###.....J.## #........... #.........## #.........# #........... You could see 2 endoplasms, a bat (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A hobgoblin (D:1) 2 jackals (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 3 bats (D:1) A goblin (D:1) 3 rats (D:1) 16 creatures vanquished. Vanquished Creatures (collateral kills) 2 jackals (D:1) 2 creatures vanquished. Grand Total: 18 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JesusHolyJuice the Octopode Hedge Wizard began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 413 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/6 416 | D:1 | Learned a level 2 spell: Blink 419 | D:1 | Learned a level 2 spell: Grave Claw 422 | D:1 | Learned a level 2 spell: Call Imp 617 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_chambers_temple_mockup, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Dodging | | 2.2 Spellcasting | | 3.1 Conjurations | | 2.1 Summonings | | 1.3 Necromancy | | 1.2 Translocations | | 1.2 Action || total ---------------------------++------- Melee: Dagger || 15 Tentacles || 6 Constrict || 7 Cast: Magic Dart || 30 Blink || 1 Call Imp || 1 Armour: Skin || 17 Dodge: Dodged || 27