Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 5654302932404332011 948 JesusHolyJuice the Sneak (level 8, -1/52 HPs) Began as an Octopode Hedge Wizard on July 27, 2025. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:10:56 (5283 turns). JesusHolyJuice the Sneak (Octopode Hedge Wizard) Turns: 5283, Time: 00:10:57 Health: -1/52 AC: 1 Str: 9 XL: 8 Next: 13% Magic: 8/14 EV: 8 Int: 19 God: Gold: 247 SH: 0 Dex: 11 Spells: 5/15 levels left rFire . . . j - +0 spear rCold . . . (no offhand) rNeg . . . b - +0 hat rPois . (no amulet) rElec . k - ring of flight rCorr . u - ring of wizardry SInv . y - ring of willpower Will ++... (no ring) Stlth ++++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) %: wizardry (x1) @: lethally poisoned (-1 -> -7), vertiginous, attractive, on blink cooldown, enlightened, flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 247 gold pieces. Inventory: Hand Weapons a - a +0 dagger j - a +0 spear (weapon) m - the +4 arbalest of Res Ipsa Loquitur {freeze, ^Contam rN++} (You found it on level 3 of the Dungeon) ^Contam: It causes magical contamination when unequipped. rN++: It greatly protects you from negative energy. Armour b - a +0 hat (worn) Jewellery k - a ring of flight (worn) u - a ring of wizardry (worn) y - a ring of willpower (worn) Wands t - a wand of flame (12) x - a wand of paralysis (2) z - a wand of warping (13) Scrolls e - a scroll of immolation f - 3 scrolls of identify {unknown} i - a scroll of teleportation {unknown} l - a scroll of amnesia {unknown} n - a scroll of summoning {unknown} o - 2 scrolls of vulnerability {unknown} q - 2 scrolls of revelation {unknown} r - a scroll of fear {unknown} v - 4 scrolls of poison {unknown} w - a scroll of silence {unknown} Potions c - a potion of magic d - 3 potions of enlightenment g - 2 potions of brilliance {unknown} h - 2 potions of moonshine p - 4 potions of attraction s - a potion of curing {unknown} Skills: + Level 3.4 Fighting * Level 4.1 Polearms + Level 4.1 Dodging - Level 5.0 Stealth + Level 4.3 Spellcasting - Level 2.0 Conjurations + Level 3.5 Summonings - Level 1.0 Necromancy - Level 1.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 5% 1 b - Blink Tloc 16% N/A 10% 2 c - Grave Claw Necr 16% 2d8 10% 2 d - Call Imp Summ 34% N/A 4% 2 e - Mephitic Cloud Conj/Alch/Air 6% N/A 21% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 16% 1d4 10% 1 Construct Spike Launche Frge 8% 2d3 14% 2 Hailstorm Conj/Ice 8% 3d5 17% 3 Frozen Ramparts Ice 8% 1d2 24% 3 Sigil of Binding Hex 4% N/A 24% 3 Diamond Sawblades Frge 2% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Gozag Shops: D:2 [ Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Reach: j) +0 spear Press: ? - help, Dir - move target Aim: a water moccasin (heavily wounded, ally target, 44% to hit and 32% to hit with your grab and squeeze) You could not reach far enough! The water moccasin bites your cerulean imp! Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! Reach: j) +0 spear Press: ? - help, Dir - move target Aim: a water moccasin (heavily wounded, 44% to hit and 32% to hit with your grab and squeeze) Okay, then. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Your cerulean imp says, "You called?" The water moccasin bites you! Your cerulean imp hits the water moccasin from afar with a -3 spear. The water moccasin attacks as it pursues you! The water moccasin bites you. You are poisoned. The water moccasin poisons you! Your cerulean imp misses the water moccasin. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. * * * LOW HITPOINT WARNING * * * You feel very sick. It was a potion of enlightenment. You feel more buoyant. * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of attraction. You feel attractive to monsters. * * * LOW HITPOINT WARNING * * * You feel sick. Something misses your cerulean imp. The water moccasin is attracted toward you. It was a potion of moonshine. You feel tipsy. You die... .......###.# ##.###.#.##....# ##.###.# #.###...##.#.##.#.## #.# #.# #.##.....#......#.# #.# #.# #.###...####.####.# ##.###.# #.# ##ยง## #.# #.# .......# #.####5#####.# #.# ##.##### #............# #.#### #.# ######S####### #....## #.# ##..@## ###...## #.#### ##.....## ###.....# #.##.## ##.......## ##.#.....# ##.....####.........####........# ..........'.........'..........## ####...####.........####....#### #..## ##.......## ##.#.# #.## ##.....## ###.# #.# ##...##########.# You could see a water moccasin (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures Grinder (D:4) 3 black bears A phantom (D:4) 2 scorpions 2 bombardier beetles A jelly (D:4) An orc wizard (D:4) 6 adders 2 ufetubi (D:5) 3 dart slugs 3 orcs 5 giant cockroaches 6 hobgoblins 6 jackals 2 quokkas (D:4) 3 ball pythons 5 bats (D:1) 9 endoplasms 5 frilled lizards 9 goblins 6 kobolds 3 rats 84 creatures vanquished. Vanquished Creatures (collateral kills) A hound (D:5) 4 orcs 5 creatures vanquished. Grand Total: 89 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JesusHolyJuice the Octopode Hedge Wizard began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 291 | D:1 | Found a faded altar of an unknown god. 301 | D:1 | Reached XP level 2. HP: 17/17 MP: 6/6 557 | D:1 | Reached skill level 3 in Stealth 1092 | D:2 | Reached XP level 3. HP: 22/22 MP: 7/7 1120 | D:2 | Reached skill level 1 in Fighting 1132 | D:2 | Found Gon Omod's Antique Armour Emporium. 1587 | D:2 | Reached XP level 4. HP: 25/28 MP: 3/8 2057 | D:3 | Identified the +4 arbalest of Res Ipsa Loquitur {freeze, | ^Contam rN++} 2467 | D:3 | Reached skill level 1 in Polearms 2543 | D:3 | Reached XP level 5. HP: 33/33 MP: 10/10 2769 | D:4 | Found an opulent altar of Gozag. 2859 | D:4 | Noticed a phantom 2872 | D:4 | Killed a phantom 2873 | D:4 | Reached skill level 4 in Stealth 2979 | D:4 | Noticed a black bear 2984 | D:4 | Killed a black bear 2985 | D:4 | Reached XP level 6. HP: 14/39 MP: 11/11 2988 | D:4 | Learned a level 2 spell: Blink 2991 | D:4 | Learned a level 2 spell: Call Imp 2994 | D:4 | Learned a level 2 spell: Grave Claw 2998 | D:4 | Learned a level 3 spell: Mephitic Cloud 3357 | D:4 | Noticed Grinder 3359 | D:4 | Reached XP level 7. HP: 37/45 MP: 12/12 3387 | D:4 | Killed Grinder 3388 | D:4 | Reached skill level 5 in Stealth 3944 | D:5 | Entered Level 5 of the Dungeon 4622 | D:5 | HP: 1/46 [black bear (2)] 4626 | D:5 | Reached XP level 8. HP: 2/52 MP: 0/14 5281 | D:5 | HP: 2/52 [poisoned by a water moccasin] 5283 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_basic, hellmonk_ecumenical_altar_blasted D:2: layout_basic, serial_shops, shop D:3: layout_loops_cross D:4: layout_loops_ring, grunt_gozag_statues, dreamdust_princess_corridor, uniq_grinder D:5: layout_loops_corners D:6: cheibrodos_fertilizer, layout_cave_pools, minmay_temple_entry_arrows, st_stairs_8 Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 3 4 5 | 5.0 Fighting | 1 2 3 | 3.4 Summonings | 2 3 | 3.5 Polearms | 1 2 3 4 | 4.1 Dodging | 3 4 | 4.1 Spellcasting | 4 | 4.3 Conjurations | | 2.0 Necromancy | | 1.0 Translocations | | 1.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 35 | 1 | || 36 Tentacles | 6 | | 7 || 13 Constrict | 10 | 1 | 10 || 21 Spear | | 3 | 105 || 108 Fire: Arbalest | | 61 | 2 || 63 Cast: Magic Dart | 51 | 8 | || 59 Call Imp | | | 27 || 27 Grave Claw | | | 5 || 5 Blink | | | 4 || 4 Use: Potion | | | 3 || 3 Stab: Sleeping | 3 | | 7 || 10 Distracted | | | 1 || 1 Armour: Skin | 18 | 18 | 41 || 77 Dodge: Dodged | 29 | 21 | 40 || 90