JesusHolyJuice Level 1 of the Dungeon (0, 0, D:1) a +0 whip a hobgoblin skeleton a kobold skeleton (2, 23, D:1) a +0 whip 2 stones a kobold corpse (skeletalised by now) (5, 13, D:1) a hobgoblin corpse (skeletalised by now) (7, -1, D:1) a bat skeleton (9, 24, D:1) a ball python corpse (skeletalised by now) (22, 7, D:1) 6 stones (25, -5, D:1) a +0 short sword (29, 39, D:1) a +0 dagger (30, 17, D:1) a +0 whip (30, 18, D:1) a rat skeleton (31, 15, D:1) 6 stones (40, -10, D:1) a +0 club (41, 13, D:1) a +0 whip (46, 23, D:1) a bat skeleton (47, 19, D:1) a bat skeleton (47, 23, D:1) a bat skeleton (49, 23, D:1) a +0 dagger a kobold skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (5, -1, D:2) a rat corpse (skeletalised by now) (12, 2, D:2) 5 stones (21, -18, D:2) a +0 dagger (22, -19, D:2) a +0 club (24, 9, D:2) an amulet of magic regeneration (25, -21, D:2) a rat corpse (skeletalised by now) (36, -25, D:2) 6 stones (44, 1, D:2) a frilled lizard corpse (skeletalised by now) (45, -22, D:2) 8 stones (49, -27, D:2) a +0 robe Level 3 of the Dungeon [Shop] Wiroint's Assorted Antiques a +0 pair of gloves (139 gold) a +0 dagger (62 gold) the +2 cloak of Daisies {Harm} (666 gold) Harm: It increases damage dealt and taken. a +0 ring mail (124 gold) (2, 0, D:3) a +0 whip (7, -31, D:3) a +0 dagger (11, -8, D:3) an adder corpse (skeletalised by now) (14, -33, D:3) a +0 whip (21, 2, D:3) a rat corpse (skeletalised by now) (23, -31, D:3) a ball python skeleton (37, -7, D:3) a +0 long sword a hobgoblin corpse (skeletalised by now) (38, -32, D:3) a +0 rapier (40, 15, D:3) 9 stones (43, -31, D:3) a +0 dagger a goblin skeleton (44, -30, D:3) a +2 dagger of draining a goblin skeleton (45, -28, D:3) 2 boomerangs a +0 dagger (47, -40, D:3) a scroll of fog (47, -38, D:3) a scroll of enchant armour (47, -29, D:3) an adder skeleton (49, -41, D:3) a potion of ambrosia (49, -39, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (49, -37, D:3) 2 potions of enlightenment (50, 14, D:3) an adder corpse (skeletalised by now) (64, 11, D:3) 7 stones Level 4 of the Dungeon (0, 0, D:4) 11 gold pieces (1, -2, D:4) a hobgoblin corpse (skeletalised by now) (1, 1, D:4) 9 gold pieces (3, 40, D:4) a ring of resist corrosion (5, 5, D:4) a +0 whip (8, 16, D:4) a +0 short sword a kobold skeleton (9, 44, D:4) a hobgoblin corpse (skeletalised by now) (13, 39, D:4) a +0 chain mail (17, -5, D:4) a +0 club a +0 flail (17, -4, D:4) a +0 whip a gnoll corpse (skeletalised by now) (18, 4, D:4) a hobgoblin skeleton (19, 39, D:4) an iguana corpse (skeletalised by now) (24, 43, D:4) a black bear corpse (skeletalised by now) (32, 34, D:4) a scarab talisman (33, 32, D:4) a black bear corpse (skeletalised by now) (41, 10, D:4) 4 stones a +0 club a kobold skeleton (41, 51, D:4) a +0 dagger (42, 9, D:4) a +0 dagger a goblin skeleton (42, 10, D:4) a jackal skeleton a jackal skeleton (44, 23, D:4) a +0 leather armour (46, -4, D:4) a +0 rapier (47, 6, D:4) a +0 club (48, 39, D:4) a jackal skeleton (48, 40, D:4) a jackal skeleton (48, 41, D:4) a jackal skeleton Level 5 of the Dungeon (0, 0, D:5) a +0 long sword (3, -3, D:5) 16 gold pieces (7, -5, D:5) a +0 flail a +0 leather armour a +0 giant club (9, -5, D:5) a potion of attraction (10, -5, D:5) a +0 whip