Dungeon Crawl Stone Soup version 0.34-a0-472-g80739182b4 (webtiles) character file. Game seed: 5724444640988226060 61194 JesusHolyJuice the Carver (level 15, -11/118 HPs) Began as a Coglin Chaos Knight on Aug 1, 2025. Was a Plaything of Xom. Mangled by a death yak (15 damage) ... on level 5 of the Lair of Beasts. The game lasted 00:48:12 (15264 turns). JesusHolyJuice the Carver (Coglin Chaos Knight) Turns: 15264, Time: 00:48:12 Health: -11/118 AC: 16 Str: 14 XL: 15 Next: 2% Magic: 13/13 EV: 16 Int: 15 God: Xom [...*..] Gold: 776 SH: 0 Dex: 18 Spells: 2/14 levels left rFire + + . (33%) o - +0 scimitar (freeze) {Ruka} rCold + . . (50%) b - +0 scimitar {Chujiro} rNeg . . . (100%) j - +2 acid dragon scales rPois . (100%) d - +1 helmet rElec + (33%) n - scarf {rC+ rF+} rCorr + (50%) k - +0 pair of gloves SInv . l - +0 pair of boots {rampage} Will +.... m - thermobarescent iterator {rElec rF+ Clar RMsl} Stlth + HPRegen 0.39/turn MPRegen 0.13/turn %: repel missiles, clarity, rampage @: weakened, animating dead, studying Ice Magic, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery, iridescent scales 2, clarity, clever 1, poor constitution 1, low MP 1, MP-powered wands a: Renounce Religion You were on level 5 of the Lair of Beasts. You worshipped Xom. You were a favourite toy of Xom. You visited 3 branches of the dungeon, and saw 17 of its levels. You also visited: Ossuary and Ice Cave. You collected 1698 gold pieces. You spent 922 gold pieces at shops. Inventory: Hand Weapons a - a +0 falchion of chaos {Niklaus} b - a +0 scimitar (offhand) {Chujiro} c - a +0 dagger {Sextus} e - a +0 short sword {Hajoon} f - a +1 long sword of electrocution {Ermengarde} o - a +0 scimitar of freezing (weapon) {Ruka} Missiles g - a throwing net Armour d - a +1 helmet (worn) h - a +1 cloak of willpower j - +2 acid dragon scales (worn) k - a +0 pair of gloves (worn) l - a +0 pair of boots of rampaging (worn) n - a scarf of resistance (worn) p - a +2 crystal plate armour of cold resistance Gizmo m - a thermobarescent iterator (installed) {rElec rF+ Clar RMsl} (You invented it yourself on level 1 of the Lair of Beasts) [thermobarescent iterator] rElec: It insulates you from electricity. rF+: It protects you from fire. Clar: It protects you from confusion, rage, mesmerisation and fear. RMsl: It protects you from missiles. Talismans i - a medusa talisman Wands a - a wand of flame (40) (quivered) c - a wand of iceblast (8) p - a wand of polymorph (2) Scrolls b - 2 scrolls of blinking f - 5 scrolls of fear V - 2 scrolls of vulnerability r - 2 scrolls of revelation g - 4 scrolls of fog p - 2 scrolls of poison t - 6 scrolls of teleportation I - 5 scrolls of immolation N - 5 scrolls of noise a - a scroll of enchant armour i - 4 scrolls of identify c - a scroll of brand weapon {unknown} w - a scroll of enchant weapon e - a scroll of torment {unknown} Potions f - a potion of cancellation {unknown} i - a potion of invisibility c - 2 potions of curing j - 4 potions of moonshine a - 2 potions of ambrosia B - a potion of berserk rage L - a potion of lignification e - 4 potions of enlightenment w - 3 potions of heal wounds m - a potion of might M - 2 potions of mutation h - a potion of haste Miscellaneous g - a +0 phantom mirror h - a +0 condenser vane Skills: + Level 11.0 Fighting * Level 14.8 Long Blades - Level 2.3 Armour + Level 9.7 Dodging - Level 7.9 Hexes - Level 7.1 Summonings + Level 3.7 Fire Magic - Level 11.1 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Tukima's Dance Hex 23% N/A 4% 3 b - Blink Tloc 0% N/A 50% 2 c - Inner Flame Hex/Fire 17% N/A 11% 3 d - Eringya's Surprising Summ 21% N/A 21% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 84% N/A 1% 1 Jinxbite Hex 46% 2d2 2% 2 Call Imp Summ 42% N/A 3% 2 Ensorcelled Hibernation Hex/Ice 22% N/A 12% 2 Scorch Fire 22% 2d5 13% 2 Apportation Tloc 0% N/A 36% 1 Kinetic Grapnel Frge 0% 1d4 36% 1 Poisonous Vapours Alch/Air 0% 1d1 36% 1 Lesser Beckoning Tloc 0% N/A 50% 2 Mercury Arrow Conj/Alch 0% 2d5 50% 2 Momentum Strike Conj/Tloc 0% 3d8 50% 2 Searing Ray Conj 0% 2d4 50% 2 Static Discharge Conj/Air 0% 3-3/arc 50% 2 Call Canine Familiar Summ 21% N/A 6% 3 Cause Fear Hex 11% N/A 14% 4 Gloom Hex/Necr 22% N/A 22% 3 Anguish Hex/Necr 5% N/A 58% 4 Martyr's Knell Necr/Summ 10% N/A 65% 4 Hailstorm Conj/Ice 0% 3d5 75% 3 Vampiric Draining Necr 0% 2d6 75% 3 Forge Blazeheart Golem Fire/Frge 5% N/A 87% 4 Awaken Armour Erth/Frge 0% N/A 98% 4 Cigotuvi's Putrefaction Necr/Air 0% N/A 98% 4 Dispel Undead Necr 0% 3d6 98% 4 Fulminant Prism Conj/Alch 0% 3d5 98% 4 Rending Blade Conj/Frge 0% 2d6 98% 4 Vhi's Electric Charge Tloc/Air 0% N/A 98% 4 Detonation Catalyst Fire/Alch 5% 2d6 99% 5 Fireball Conj/Fire 2% 3d4 99% 5 Irradiate Conj/Alch 0% 3d11 100% 5 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Haunt Necr/Summ 5% N/A 100% 7 Dragon's Call Summ 10% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (0/1) D:4 Lair (5/5) D:9 Shoals (0/4) Lair:2 Spider (0/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:10 Elf (0/3) Orc:2 Ossuary (visited) IceCv (visited) The Realm of Zot is guarded by orbs of fire. Altars: Dithmenos Elyvilon Fedhas Hepliaklqana Sif Muna Uskayaw Vehumet Wu Jian Xom Beogh Jiyva Shops: D:4 : D:5 : D:6 * Orc:1 [: Orc:2 (:*[ Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. You are mostly covered in iridescent scales. (AC +4) You possess an exceptional clarity of mind. Your mind is acute. (Int +4, Str/Dex -1) Your body sometimes grows weak upon taking damage. Your magical capacity is low. (-10% MP) You expend magic power (3 MP) to strengthen your wands. Message History You hit the death yak but do no damage. Hit: o) +0 scimitar (freeze) {Ruka} Press: ? - help, Dir - move target Aim: a death yak (heavily wounded, 85% to hit) You hit the death yak but do no damage. The death yak is heavily wounded. You hit the death yak but do no damage. The death yak gores you. x2 Hit: o) +0 scimitar (freeze) {Ruka} Press: ? - help, Dir - move target Aim: a death yak (heavily wounded, 85% to hit) You hit the death yak but do no damage. The death yak is heavily wounded. You hit the death yak but do no damage. The death yak barely misses you. The death yak gores you. Hit: o) +0 scimitar (freeze) {Ruka} Press: ? - help, Dir - move target Aim: a death yak (heavily wounded, 85% to hit) You slash the death yak with your +0 scimitar! The death yak is heavily wounded. You barely miss the death yak with your +0 scimitar of freezing. The death yak gores you. The death yak gores you!! * * * LOW HITPOINT WARNING * * * Hit: o) +0 scimitar (freeze) {Ruka} Press: ? - help, Dir - move target Aim: a death yak (heavily wounded, 85% to hit) You hit the death yak with your +0 scimitar. The death yak is heavily wounded. You hit the death yak with your +0 scimitar of freezing. You freeze the death yak. Hit: o) +0 scimitar (freeze) {Ruka} Press: ? - help, Dir - move target Aim: a death yak (severely wounded, 85% to hit) You hit the death yak but do no damage. The death yak is severely wounded. You barely miss the death yak with your +0 scimitar. The death yak gores you!! * * * LOW HITPOINT WARNING * * * The death yak gores you! You die... Xom howls with laughter! #........................... ............^...<........... .....