Jinxx Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (18, -9, D:1) a +0 club (19, -6, D:1) a +0 whip (21, -33, D:1) a +0 hand axe (30, -41, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 mace (1, -17, D:2) 16 sling bullets (1, 21, D:2) a +0 short sword (6, -1, D:2) a +0 mace (8, 7, D:2) a +0 whip (8, 8, D:2) a +0 halberd (13, 1, D:2) a +0 dagger (15, 21, D:2) a +0 robe (21, 22, D:2) a +0 leather armour (34, 12, D:2) a +0 dagger (42, 0, D:2) a +0 quarterstaff Level 3 of the Dungeon (0, 0, D:3) a +0 flail (3, -2, D:3) a +0 chain mail (10, 7, D:3) a +0 short sword (11, 26, D:3) a +0 short sword (16, 17, D:3) a +0 leather armour (24, 26, D:3) a +0 dagger a +0 club (25, 26, D:3) a +0 club a +0 dagger (26, 28, D:3) a +0 animal skin a +0 helmet a +0 dagger a +0 dagger a +0 dagger a +0 club a +0 dagger (28, 5, D:3) a +0 flail (29, 5, D:3) a +0 flail (31, -1, D:3) a +0 dagger a +0 spear (31, 1, D:3) a +0 whip (31, 4, D:3) a +0 dagger (36, 30, D:3) a +0 trident Level 4 of the Dungeon [Shop] Misaygra's Jewellery Emporium an amulet of regeneration (420 gold) a ring of flight (245 gold) a ring of flight (245 gold) the brooch of Shielding {Spirit SH+8} (831 gold) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. SH: It affects your SH (+8). a +4 ring of evasion (504 gold) a ring of ice (350 gold) an amulet of reflection (420 gold) an amulet of reflection (420 gold) a ring of resist corrosion (280 gold) (0, 0, D:4) a +0 dagger (6, 34, D:4) 18 sling bullets (9, 23, D:4) a +0 robe (13, 5, D:4) 28 arrows (19, 4, D:4) a +0 whip (26, 14, D:4) a +0 scale mail (35, 9, D:4) a +0 giant spiked club (37, 10, D:4) a +0 chain mail a +0 falchion (38, 9, D:4) a +0 hand axe (38, 10, D:4) a +0 mace (39, 9, D:4) a +0 quarterstaff (52, 3, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail a +0 flail (24, 16, D:5) a +0 dagger a +1 robe of willpower (24, 17, D:5) a +0 hand axe (24, 18, D:5) a +0 whip a +0 short sword a +0 leather armour (24, 19, D:5) a +0 club a +0 scale mail (25, 11, D:5) a +0 dagger a +0 robe (25, 16, D:5) a +0 dagger a +0 ring mail a +0 dagger a +0 robe (26, 7, D:5) a +0 dagger of flaming (26, 8, D:5) a +0 ring mail (26, 11, D:5) a +0 flail (26, 13, D:5) a +0 flail (26, 15, D:5) a +0 hand axe a +0 leather armour a +0 dagger a +0 robe (26, 17, D:5) a +0 dagger a +2 robe of positive energy (27, 6, D:5) the +5 leather armour "Foycweju" {Dex+7} Dex: It affects your dexterity (+7). (28, 7, D:5) a +0 whip (28, 8, D:5) a +0 dagger (29, 7, D:5) a +0 flail (29, 8, D:5) a +0 whip a +2 vorpal spear (30, 5, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 giant spiked club (5, -3, D:6) a +2 vorpal war axe a +0 robe (9, -26, D:6) a +0 scythe a +0 robe (9, 5, D:6) a +0 leather armour (9, 9, D:6) a +0 robe (12, 5, D:6) a yak corpse (still there?) a yak corpse (still there?) (21, 11, D:6) a +0 morningstar (still there?) a +0 robe (still there?) (21, 12, D:6) a yak corpse (skeletalised by now) (29, -26, D:6) a +0 spear (29, -25, D:6) a +0 spear (33, -26, D:6) a +0 whip a +0 robe (33, -25, D:6) a +0 club (46, -26, D:6) 18 sling bullets (49, -24, D:6) a +0 long sword the Ecumenical Temple