Dungeon Crawl Stone Soup version 0.29-a0-39-g581ba40fa7 (webtiles) character file. Game seed: 16244213317770165230 16 JitterGlitch the Caller (level 2, 0/19 HPs) Began as a Merfolk Summoner on Jan 31, 2022. Frozen to death by an endoplasm (3 damage) ... on level 2 of the Dungeon. The game lasted 00:15:02 (1109 turns). JitterGlitch the Caller (Merfolk Summoner) Turns: 1109, Time: 00:15:02 Health: 0/19 AC: 6 Str: 8 XL: 2 Next: 58% Magic: 4/5 EV: 8 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . SeeInvis + e - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . j - +0 scale mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn f - ring of willpower MPRegen 0.09/turn g - ring of see invisible @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons b - a +0 dagger e - a +0 club (weapon) k - a +0 dagger Missiles c - 2 stones h - 4 poisoned darts Armour a - a +1 robe i - a +0 leather armour j - a +0 scale mail (worn) Jewellery f - a ring of willpower (left hand) g - a ring of see invisible (right hand) l - an amulet of faith Scrolls d - a scroll of magic mapping {unknown} Skills: + Level 0.2 Maces & Flails + Level 2.8 Dodging + Level 2.1 Stealth + Level 2.1 Spellcasting + Level 4.5 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 56% N/A 36% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 14% N/A 50% 2 Call Canine Familiar Summ 14% N/A 75% 3 Animate Skeleton Necr 2% N/A 94% 1 Pain Necr 4% 1d4 94% 1 Summon Guardian Golem Hex/Summ 7% N/A 96% 3 Vampiric Draining Necr 1% 2d6 100% 3 Summon Lightning Spire Summ/Air 7% N/A 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Confirm with . or Enter, or press ? or * to list all spells. Casting: Summon Small Mammal (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. An endoplasm comes into view. The goblin hits your quokka with a +0 dagger. Your quokka closely misses the goblin. The goblin hits your quokka with a +0 dagger. Your quokka bites the goblin. The goblin dies! A kobold comes into view. It is wielding a +0 dagger. You swap places. Found 11 gold pieces. Found a stone staircase leading down. The kobold throws a stone. The stone hits you but does no damage. Found 26 stones. The endoplasm hits you but does no damage. The kobold throws a stone. The stone closely misses you. You hit the endoplasm. Your punch misses the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The kobold hits you with a +0 dagger. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is severely wounded. The kobold hits you but does no damage. The endoplasm hits you but does no damage. You hit the endoplasm but do no damage. The endoplasm is severely wounded. The kobold barely misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You die... #..# #.........##### ##.# ###............ #.# #.#..#..####. #.# #.#..##..# #. #.### #.#.####.###. ## #...# #.#.# #..... ......##.# #. #####. ..###.##r# #. #. #.J@b# #### ### .$.....#K# ##...##.. ........... #........ ##..#........ ......... #. #...$.............>. # ........(........... .....>............... .... .......##....... #####.## You could see an endoplasm (ally target), a kobold, a friendly quokka (summoned) and a friendly bat (summoned). Vanquished Creatures A ball python (D:1) 2 bats An endoplasm (D:1) A goblin (D:1) 2 hobgoblins A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 10 creatures vanquished. Vanquished Creatures (collateral kills) A goblin (D:2) 2 hobgoblins A kobold (D:1) 4 creatures vanquished. Grand Total: 14 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JitterGlitch the Merfolk Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 588 | D:1 | Reached XP level 2. HP: 12/19 MP: 3/5 1109 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_basic, shapermc_ecumenical_altar_flowoftime, minmay_octomino_e4 D:2: layout_rooms, uniq_robin Action || total -------------------------++------- Melee: Dagger || 18 Unarmed || 7 Club || 35 Punch || 1 Cast: Summon Small Mamm || 15 Use: Scroll || 2 Potion || 2 Armor: Robe || 13 Scale mail || 4 Dodge: Dodged || 41 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1116 | 674 | 442 | 432 | 0 | 2 | 558.0 | Dungeon | 1116 | 674 | 442 | 432 | 0 | 2 | 558.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 990 daAuts D:2: 126 daAuts