Dungeon Crawl Stone Soup version 0.24-a0-279-ga7546fe674 (webtiles) character file. Game seed: 13255113830852419889 9 JoanKharjo the Vexing (level 2, 13/21 HPs) Began as a Demonspawn Arcane Marksman on May 1, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:01:50 (164 turns). JoanKharjo the Vexing (Demonspawn Arcane Marksman) Turns: 164, Time: 00:01:50 Health: 13/21 AC: 2 Str: 10 XL: 2 Next: 3% Magic: 2/3 EV: 12 Int: 14 God: Gold: 37 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . c - +0 dagger rCold + . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn g - ring of protection from cold MPRegen 0.08/turn (no ring) @: no status effects A: magic shield a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons a - a +0 shortbow c - a +0 dagger (weapon) Missiles d - 20 arrows Armour e - a +0 robe (worn) Jewellery g - a ring of protection from cold (left hand) Scrolls b - a scroll of teleportation {unknown} Comestibles f - a ration Skills: - Level 1.0 Fighting + Level 2.5 Bows - Level 1.7 Dodging - Level 1.0 Spellcasting - Level 3.0 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 8% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 12% 2 ###.... Inner Flame Hex/Fire #....... 38% 3 ####... Portal Projectile Hex/Tloc #..... 38% 3 ####... Cause Fear Hex #......... 58% 4 #####.. Leda's Liquefaction Hex/Erth #......... 80% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When hurt, damage is shared between your health and your magic reserves. Message History The bat hits you but does no damage. Found a scroll labeled QOTRIN BEYKHI. The bat hits you but does no damage. You closely miss the bat. The bat is severely wounded. The bat barely misses you. You hit the bat but do no damage. The bat is severely wounded. The bat hits you. The bat misses you. You closely miss the bat. The bat is severely wounded. The bat barely misses you. x2 You hit the bat. You kill the bat! No target in view! No target in view! No target in view! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .. ♣≈PP.. .. .?## ♣P≈≈P###)# ..... .≈ ♣PP.P.##.# #....# # .≈P P≈...##.# ....#. P≈≈♣♣♣♣PP#....###.#.... .. ≈≈≈≈≈≈≈≈............... ..#### ..≈≈≈≈P.......@........ #.... #PPPP................ #... ###.........)........ ##.. # #.................. ....#. #. ##...........?.....# #... ## #.###.................## ##.#### #.......)............... ....... ##......†.........$............ ##......).........?### #.##### There were no monsters in sight! Vanquished Creatures 4 goblins (D:1) A bat (D:1) A frilled lizard (D:1) A kobold (D:1) 2 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JoanKharjo the Demonspawn Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 148 | D:1 | Gained mutation: When hurt, damage is shared between your | health and your magic reserves. [demonic ancestry] 148 | D:1 | Reached XP level 2. HP: 15/21 MP: 1/3 164 | D:1 | Quit the game Levels and vault maps discovered: D:1: onia_arrival_pyramid, layout_rooms, serial_bayou, serial_bayou_pond_e, serial_bayou_pond_e, serial_bayou_pond_c, serial_bayou_lake_a Skill XL: | 1 | ---------------+----+----- Bows | 2 | 2.5 Fighting | | 1.0 Dodging | | 1.7 Spellcasting | | 1.0 Hexes | | 3.0 Action || total -------------------------++------- Melee: Dagger || 32 Unarmed || 2 Cast: Corona || 5 Armor: Robe || 6 Dodge: Dodged || 25 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 13 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 13 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+-------