Johnny Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a stone (4, 5, D:1) 33 stones (11, -7, D:1) 21 sling bullets (12, -13, D:1) a +0 long sword (16, 6, D:1) 20 stones (21, 21, D:1) a +0 dagger (22, 2, D:1) a +0 short sword (26, -14, D:1) a +0 club (26, -2, D:1) a +0 spear (27, 4, D:1) a +0 whip (29, 3, D:1) a +0 spear (30, -2, D:1) 16 bolts (42, 9, D:1) a +0 dagger (43, -14, D:1) a +0 robe (46, 2, D:1) a +0 dagger Level 2 of the Dungeon (5, 2, D:2) 15 stones (6, -10, D:2) a +0 dagger (12, -16, D:2) 14 poisoned darts (13, -16, D:2) 2 boomerangs (26, -32, D:2) 20 bolts (26, -30, D:2) a +0 dagger (27, -11, D:2) a +0 hand axe (33, -27, D:2) a +0 hunting sling a +0 club 24 stones (42, -31, D:2) 17 stones Level 3 of the Dungeon [Shop] Jotiemil's Armour Shoppe a +0 leather armour (22 gold) +2 storm dragon scales (1012 gold) a +0 ring mail (44 gold) a +0 chain mail (49 gold) the +1 leather armour of Sanle {Stlth+} (184 gold) It makes you more stealthy. a +0 scale mail (44 gold) a +0 robe (7 gold) a +2 scale mail of fire resistance (231 gold) (0, 0, D:3) 2 boomerangs (9, -27, D:3) a +0 dagger (14, -14, D:3) a +0 pair of boots (16, 12, D:3) a +0 tower shield (19, -14, D:3) a +0 dagger (21, -24, D:3) a +0 helmet (22, 0, D:3) 5 large rocks (28, 13, D:3) a +0 hand axe (34, -22, D:3) a +0 dagger (34, -12, D:3) a +0 robe (39, -25, D:3) a +0 hand axe a +0 scale mail (39, -2, D:3) 16 stones (47, -26, D:3) a +0 short sword (51, -18, D:3) a +0 dagger 5 stones Level 4 of the Dungeon (0, 0, D:4) a +0 scale mail (6, 15, D:4) a +0 dagger (10, 11, D:4) 8 boomerangs (16, -5, D:4) a +0 falchion a +0 chain mail a +0 war axe a +0 short sword (16, -4, D:4) a +0 hand axe (18, -16, D:4) a +0 spear (20, -15, D:4) 28 stones (23, -23, D:4) a +0 short sword (24, 12, D:4) 29 sling bullets (26, -4, D:4) 18 stones (31, 1, D:4) a +0 hand axe (45, 8, D:4) a scroll of brand weapon Level 5 of the Dungeon (0, 0, D:5) 18 stones (2, -22, D:5) the +3 leather armour of Obrucor {-Tele rC+ Will+} It protects you from cold. It affects your willpower, your defense against some magical effects. It prevents most forms of teleportation. a +0 ring mail a +0 leather armour (6, -6, D:5) a +0 club (6, -5, D:5) a +0 short sword a +0 chain mail (14, 0, D:5) a +0 ring mail (18, -5, D:5) 21 arrows (33, -33, D:5) 24 stones (39, -16, D:5) a +0 scale mail (41, -20, D:5) a +4 flail a +0 leather armour (42, -20, D:5) a +0 flail a +0 ring mail a +0 short sword Level 6 of the Dungeon (0, 0, D:6) a scroll of identify (22, -1, D:6) a +0 dagger (26, -17, D:6) a +0 shortbow 16 arrows (26, -8, D:6) a +0 falchion (28, -8, D:6) a +0 giant spiked club (29, -13, D:6) 11 arrows (31, -9, D:6) a +0 leather armour (33, -7, D:6) 13 bolts (35, 2, D:6) 20 arrows Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (9, 19, D:7) a +0 chain mail (33, 10, D:7) a +0 shortbow 29 arrows (34, 18, D:7) a +0 flail (36, 13, D:7) a +0 club a +0 club a +0 leather armour a +0 club a +0 short sword 7 poisoned darts (36, 14, D:7) a +0 flail a +0 shortbow 13 arrows a +0 spear (39, -5, D:7) a scroll of magic mapping (41, 25, D:7) 13 stones (49, 18, D:7) a +0 trident Level 8 of the Dungeon (0, 0, D:8) 16 stones (9, -9, D:8) a +0 great sword (33, 29, D:8) a +0 short sword (46, -26, D:8) 12 gold pieces (49, -20, D:8) 14 gold pieces