Johnny Level 1 of the Dungeon [Shop] Qupiul's Assorted Antiques a potion of heal wounds (165 gold) a +0 cloak (148 gold) a +0 whip (82 gold) a potion of magic (264 gold) a scroll of fog (66 gold) a +0 cloak (148 gold) a +0 vorpal great mace (386 gold) a scroll of fear (115 gold) a +0 robe (23 gold) a scroll of acquirement (1716 gold) (2, -25, D:1) a +0 club (4, 5, D:1) a +0 spear (5, -15, D:1) a +0 scale mail (7, 3, D:1) a +0 quarterstaff (8, -11, D:1) 20 bolts (18, -33, D:1) a +0 whip (19, -17, D:1) 22 bolts (39, -18, D:1) a +0 club (41, -27, D:1) a +0 short sword a +0 club (44, -32, D:1) a +0 dagger (44, -9, D:1) a +0 dagger (46, -20, D:1) 13 sling bullets (50, -17, D:1) 17 bolts (56, -26, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) 6 javelins (9, -21, D:2) a +0 rapier (13, -19, D:2) 19 arrows (16, 15, D:2) a +0 whip (20, 19, D:2) 22 arrows (33, -17, D:2) a +0 dagger (35, -11, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 club (3, 1, D:3) a +0 club (4, 1, D:3) a +0 club (6, -2, D:3) a +0 glaive (16, -2, D:3) a +0 whip (16, 4, D:3) a +0 dagger a +0 club (16, 6, D:3) a +0 dagger a +0 helmet a +0 animal skin a +0 vampiric whip (16, 7, D:3) a +0 dagger (17, -3, D:3) a +0 mace (23, 0, D:3) a +0 club (28, -3, D:3) a +0 war axe (32, 15, D:3) a +0 dagger (37, 7, D:3) a +0 whip (43, 30, D:3) the +7 hunting sling of Impermanence {flame, Str+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). (45, 34, D:3) a +0 hand crossbow (49, 3, D:3) a +0 robe (53, -4, D:3) a +0 spear a +0 club (53, 21, D:3) a +0 spear (54, -4, D:3) a +0 flail a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 hunting sling (2, -22, D:4) a +0 dagger (4, -22, D:4) 18 arrows (13, 8, D:4) a +0 shortbow (17, -15, D:4) a +0 dagger (23, -5, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (10, 22, D:5) 15 arrows a +0 shortbow (18, -4, D:5) a +0 rapier (22, 24, D:5) a +0 war axe (31, 12, D:5) a +0 club a +0 hand axe (31, 13, D:5) a +0 short sword (35, 10, D:5) a +0 flail (35, 25, D:5) a +0 leather armour a +0 flail (38, -8, D:5) a +0 leather armour (38, 19, D:5) a +0 club (40, 17, D:5) a +0 ring mail a +0 trident Level 6 of the Dungeon [Shop] Wawit's Book Shoppe a book of Maledictions (325 gold) a book of Conjurations (390 gold) a book of Summonings (910 gold) a book of Power (585 gold) a book of Cantrips (260 gold) a book of Necromancy (390 gold) (0, 0, D:6) a +0 rapier a +0 leather armour (12, -21, D:6) 26 arrows (15, -23, D:6) 15 arrows (31, -16, D:6) a +0 leather armour (39, -31, D:6) a +0 club (39, -18, D:6) 17 sling bullets (41, -12, D:6) 16 bolts (41, -7, D:6) a +0 robe (42, -33, D:6) a +0 dagger a +0 short sword (44, -35, D:6) a +1 mace of holy wrath (52, -7, D:6) 16 bolts (64, -19, D:6) the +10 flail of the Madman {protect, rElec rN++ Int-2 SInv} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (-2). It insulates you from electricity. It greatly protects you from negative energy. It lets you see invisible. Level 7 of the Dungeon [Shop] Badeeg's Antique Armour Shop a +0 robe (19 gold) a +0 leather armour (56 gold) a +0 robe (19 gold) a +0 scale mail (112 gold) a +0 helmet (126 gold) a +0 chain mail (126 gold) a +0 pair of boots (126 gold) a +0 leather armour (56 gold) a +0 ring mail (112 gold) a +0 leather armour of fire resistance (252 gold) a +0 chain mail (126 gold) a +0 pair of boots (126 gold) (1, 6, D:7) a +2 shortbow of freezing 10 arrows (8, 45, D:7) a +0 short sword (11, 48, D:7) 18 bolts (14, 49, D:7) a +4 flail of freezing a +0 robe a +0 short sword a +0 robe a +4 scimitar a +0 robe (18, 51, D:7) 7 javelins (19, 46, D:7) a +0 flail (25, 44, D:7) 11 arrows a +0 shortbow (26, 22, D:7) a +0 falchion (29, -2, D:7) a +0 giant club (45, 46, D:7) a +0 trident (46, -2, D:7) 24 arrows (47, 0, D:7) a +0 ring mail (61, 39, D:7) 19 bolts Level 8 of the Dungeon (2, -1, D:8) a +0 dagger (2, 0, D:8) a +0 whip 3 poisoned darts a +0 short sword a +0 short sword (2, 1, D:8) a +4 dagger (3, 1, D:8) a +3 dagger of flaming (4, -1, D:8) a +3 short sword (5, 5, D:8) a +0 animal skin a -2 glaive (14, 14, D:8) a +0 dagger a +0 robe (15, -19, D:8) a +0 dagger a +0 leather armour a +0 hand axe (16, -19, D:8) a +0 dagger a +0 robe (17, -8, D:8) a +0 giant club a +0 giant club (18, 16, D:8) a +0 mace (18, 17, D:8) a +0 dagger a +0 robe (19, 17, D:8) a +0 flail (22, -4, D:8) a +1 vorpal great sword (26, 16, D:8) a +0 scale mail (40, 10, D:8) a +0 dagger 4 silver boomerangs a +0 leather armour a +0 dagger a +0 robe a +0 hand axe (40, 11, D:8) a +0 short sword of venom a +0 short sword Level 9 of the Dungeon (0, 0, D:9) a +0 falchion (24, -44, D:9) a +0 shortbow 15 arrows (41, -29, D:9) a +0 hand axe (43, -47, D:9) a +0 short sword (48, -21, D:9) a +0 falchion (52, -47, D:9) a +0 hunting sling a +1 spectral quarterstaff 23 sling bullets a +0 leather armour (55, -18, D:9) a +0 leather armour (62, -12, D:9) a +1 short sword of electrocution Level 10 of the Dungeon (0, 0, D:10) a +0 leather armour (1, 4, D:10) a +0 chain mail (2, -19, D:10) a +1 vampiric spear a +0 ring mail (3, -20, D:10) a +0 halberd (3, -19, D:10) a +0 club a +0 club (4, -21, D:10) a +0 halberd (4, -20, D:10) a +0 club (8, 10, D:10) 20 sling bullets (14, -20, D:10) a +0 quarterstaff (19, 12, D:10) a +0 leather armour (38, 4, D:10) 22 sling bullets (40, -27, D:10) a +0 scimitar a +0 chain mail (41, -27, D:10) a +0 short sword a +0 dagger a +0 robe (42, -27, D:10) a +0 trident 2 boomerangs a +0 ring mail (56, -13, D:10) a +2 spear of distortion Level 11 of the Dungeon (0, 0, D:11) a scroll of noise (3, 7, D:11) a howler monkey corpse (4, 7, D:11) a warg corpse (5, 8, D:11) 10 arrows (8, 6, D:11) 14 gold pieces (9, 5, D:11) a +0 leather armour (9, 13, D:11) a scroll of blinking the Ecumenical Temple