Dungeon Crawl Stone Soup version 0.28-a0-622-gbaef9634d7 (webtiles) character file. Game seed: 9182754959811767012 27815 Johnny the Frost Mage (level 13, -3/117 HPs) Began as a Grey Draconian Ice Elementalist on Oct 7, 2021. Was an Elder of Sif Muna. Killed by divine providence ... invoked by Saint Roka (11 damage) ... on level 2 of the Orcish Mines. The game lasted 00:16:16 (17987 turns). Johnny the Frost Mage (DrIE) Turns: 17987, Time: 00:16:16 Health: -3/117 AC: 16 Str: 10 XL: 13 Next: 6% Magic: 3/27 EV: 16 Int: 19 God: Sif Muna [****..] Gold: 1613 SH: 6 Dex: 14 Spells: 14/32 levels left rFire . . . SeeInvis + s - +0 flail (drain) rCold + . . Faith . u - +0 buckler rNeg + . . Spirit . (armour unavailable) rPois + Reflect . Q - +2 hat {Will+} rElec . Harm . n - +0 cloak rCorr . Rampage . (no gloves) Will +.... (no boots) Stlth ++........ (no amulet) HPRegen 0.29/turn m - +4 ring of evasion MPRegen 0.20/turn A - ring "Ecvu Cokh" {*Corrode rPois rC+ rN+ SInv} @: about to teleport, unable to drink, very slightly contaminated A: no potions, AC +13, amphibious, unfitting armour, cold-blooded a: Renounce Religion, Channel Magic, Forget Spell, Divine Exegesis You were on level 2 of the Orcish Mines. You worshipped Sif Muna. Sif Muna was greatly pleased with you. You visited 3 branches of the dungeon, and saw 16 of its levels. You collected 1722 gold pieces. You spent 109 gold pieces at shops. Inventory: Hand Weapons c - a +2 dagger of flaming s - a +0 flail of draining (weapon) x - a +2 whip of holy wrath P - the +1 whip "Tenkioc" {elec, Str+3} (You found it on level 11 of the Dungeon) It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+3). Armour n - a +0 cloak (worn) u - a +0 buckler (worn) N - a scarf of harm Q - a +2 hat of willpower (worn) Magical Staves G - a staff of fire Jewellery l - an amulet of guardian spirit m - a +4 ring of evasion (left hand) z - a ring of fire A - the ring "Ecvu Cokh" (right hand) {*Corrode rPois rC+ rN+ SInv} (You found it on level 5 of the Dungeon) [ring of poison resistance] rC: It protects you from cold. rPois: It protects you from poison. rN: It protects you from negative energy. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. I - a ring of see invisible R - a ring of poison resistance V - an amulet of magic regeneration X - a ring of ice Wands y - a wand of polymorph (9) O - a wand of iceblast (14) W - a wand of charming (16) Scrolls a - 7 scrolls of teleportation f - 2 scrolls of summoning i - a scroll of fear o - 2 scrolls of holy word p - 4 scrolls of enchant armour q - 4 scrolls of noise t - 2 scrolls of magic mapping v - 8 scrolls of vulnerability w - 2 scrolls of amnesia {unknown} B - a scroll of brand weapon {unknown} E - 2 scrolls of enchant weapon H - a scroll of blinking T - a scroll of torment Potions b - a potion of lignification {unknown} d - a potion of invisibility {unknown} e - 2 potions of berserk rage g - a potion of magic {unknown} h - 5 potions of curing j - a potion of flight {unknown} k - a potion of cancellation {unknown} r - a potion of haste D - 2 potions of attraction {unknown} F - 3 potions of brilliance {unknown} J - a potion of ambrosia {unknown} K - 2 potions of heal wounds {unknown} M - a potion of degeneration {unknown} S - a potion of resistance {unknown} U - a potion of might {unknown} Skills: + Level 11.9 Fighting - Level 1.7 Dodging - Level 1.7 Stealth - Level 7.4 Shields + Level 10.4 Spellcasting * Level 13.5 Ice Magic - Level 6.7 Invocations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d11 1% 1 b - Frozen Ramparts Ice 100% 1d12 1% 3 c - Ozocubu's Armour Ice 57% N/A 1% 3 e - Ozocubu's Refrigerat Ice 28% 4d10 22% 7 f - Hailstorm Conj/Ice 35% 3d9 4% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 70% N/A 1% 2 Ice Form Ice/Tmut 35% N/A 4% 4 Summon Ice Beast Ice/Summ 35% N/A 4% 4 Metabolic Englaciation Hex/Ice 17% N/A 12% 5 Dazzling Flash Conj/Hex 18% N/A 22% 3 Tukima's Dance Hex 9% N/A 22% 3 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 56% 4 Simulacrum Ice/Necr 17% N/A 56% 6 Starburst Conj/Fire 4% 6d4 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (13/15) Temple (1/1) D:5 Lair (0/6) D:11 Orc (2/2) D:12 Elf: Orc:2 Vaults: D:13-14 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:4 ** D:12 : Orc:2 =: Portals: Trove: D:11 (give 6 scrolls of fear) Annotations: Orc:2 Saint Roka Innate Abilities, Weirdness & Mutations You cannot drink. Your dull iron-grey scales are very hard. (AC +13) You are amphibious. You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Your orc warrior hits the two-headed ogre but does no damage. There is a stone staircase leading up, spattered with blood here. You swap places. Your orc wizard barely misses the two-headed ogre. Your orc warrior hits the cyclops with a +2 scimitar of holy wrath! The cyclops dies! Sif Muna accepts your kill. Your orc completely misses the two-headed ogre. Your orc hits the two-headed ogre with a +2 hand axe of flaming. Your orc burns the two-headed ogre. Your orc hits the two-headed ogre with a +0 whip. Your orc knight roars a battlecry! Your orcs go into a battle-frenzy! Your orc warrior barely misses the two-headed ogre. You hear a shout! You cannot drink potions in your current state! As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. Your orc priest hits the ogre with a +0 hand axe! The ogre dies! Sif Muna accepts your kill. Your orc priest hits the two-headed ogre with a +0 hand axe. The deep troll bites your orc wizard! Your orc wizard dies! Your orc wizard's corpse dissolves into shadows! The two-headed ogre closely misses you. The two-headed ogre hits you with a +0 giant club. * * * LOW HITPOINT WARNING * * * Your orc wizard casts a spell at the two-headed ogre. The magic dart hits the two-headed ogre. The two-headed ogre hits your orc with a +0 giant club! Your orc dies! Your orc's corpse dissolves into shadows! Your orc warrior barely misses the two-headed ogre. Your orc knight hits Saint Roka with a +0 great sword!! Your orc priest completely misses Saint Roka. Your orc priest hits the two-headed ogre with a +0 hand axe. Saint Roka invokes the aid of Beogh against you. Beogh smites you! You die... ###### ##### ##....###..#.#. ###@.....#....... ##.##O