Johnny Level 1 of the Dungeon (0, 0, D:1) 19 stones (2, 3, D:1) a +0 club (5, -6, D:1) a staff of earth (5, 10, D:1) a +0 whip (10, -19, D:1) 12 sling bullets (15, -11, D:1) a +0 club 5 stones (17, 19, D:1) a +0 spear (18, -25, D:1) a +0 dagger (21, 10, D:1) a +0 club (22, -14, D:1) a +0 club a +0 club (24, 4, D:1) a +0 short sword (27, -18, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, 20, D:2) a +0 club (6, 23, D:2) 15 poisoned darts (10, 23, D:2) a staff of death (20, 38, D:2) 14 poisoned darts (23, -5, D:2) a book of the Moon (24, 19, D:2) 16 bolts (25, 21, D:2) a +0 dagger (33, 17, D:2) a +0 leather armour (39, 24, D:2) a +0 dagger 3 stones (46, 22, D:2) a +2 dagger of venom a stone Level 3 of the Dungeon [Shop] Zin's Purification Station 2 potions of curing (180 gold) (0, 0, D:3) a +0 dagger a +0 robe (0, 1, D:3) a +0 club a +0 leather armour (0, 2, D:3) a +0 flail (1, 2, D:3) a +0 dagger (13, 24, D:3) a +0 club a +0 robe (16, 38, D:3) a +0 mace of holy wrath (17, 38, D:3) a +0 short sword (23, 33, D:3) a +0 club (27, -1, D:3) a +0 dagger a +0 hunting sling 16 stones (36, 11, D:3) a +0 club Level 4 of the Dungeon [Shop] Mampa's Assorted Antiques a scroll of blinking (232 gold) a +0 leather armour (62 gold) a +0 pair of boots (139 gold) the +1 plate armour "Feubigeb" {Harm} (1085 gold) Harm: It increases damage dealt and taken. a potion of brilliance (124 gold) a scroll of identify (62 gold) a scroll of noise (31 gold) 3 scrolls of teleportation (279 gold) 2 potions of curing (186 gold) a scroll of identify (62 gold) (0, 0, D:4) 13 poisoned darts (0, 10, D:4) a +0 robe (10, -4, D:4) a Necronomicon (13, -10, D:4) a +0 ring mail (20, -29, D:4) a +0 short sword (20, 4, D:4) a +0 mace (24, -2, D:4) a +0 ring mail (29, -12, D:4) a +0 great mace (33, -11, D:4) a +0 short sword (33, 5, D:4) a +0 club a +0 robe (35, -31, D:4) 21 poisoned darts (37, -7, D:4) a +0 war axe (40, -23, D:4) a +0 dagger (45, -3, D:4) a +1 hand axe of venom (47, -12, D:4) a +0 dagger a +0 robe (48, -10, D:4) a +0 short sword a +0 leather armour (49, -7, D:4) 17 arrows Level 5 of the Dungeon [Shop] Poyff's Assorted Antiques the +12 hand axe of the Apocalypse {protect, Dex+4} (1580 gold) It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (+4). a +0 broad axe (80 gold) a +0 helmet (90 gold) a +0 robe (14 gold) a +0 scale mail (80 gold) a scroll of noise (20 gold) a piece from Xom's chessboard (15/15) (400 gold) a lightning rod (4/4) (600 gold) a potion of brilliance (80 gold) (0, 0, D:5) a +0 short sword (4, -9, D:5) a +0 plate armour (8, 5, D:5) a +0 dagger (11, 1, D:5) a +0 pair of boots (12, 16, D:5) a +0 flail a boomerang a +0 leather armour (16, 21, D:5) a +0 dagger (19, -1, D:5) a +0 flail a +0 leather armour (20, -1, D:5) a +0 short sword a +0 leather armour (20, 0, D:5) a +0 robe a +0 dagger a +0 ring mail a +0 club (21, 16, D:5) a +0 chain mail (29, -9, D:5) 13 bolts (29, 6, D:5) a +0 cloak (30, -9, D:5) a +0 dagger of venom a +0 robe (32, -7, D:5) 24 sling bullets (35, -5, D:5) a +0 giant club (38, -4, D:5) 13 poisoned darts (40, 1, D:5) a +0 animal skin (40, 11, D:5) a +0 ring mail Level 6 of the Dungeon (0, 3, D:6) a +0 tower shield (4, 0, D:6) a necrophage corpse (13, -22, D:6) a +0 war axe a +0 robe an orc corpse (13, -1, D:6) a book of Conjurations (17, -11, D:6) a book of Ice (31, 5, D:6) a +0 shortbow 19 arrows (35, -25, D:6) a +0 trident of freezing a +0 scale mail a gnoll corpse (skeletalised by now) (35, -24, D:6) a +0 flail a +0 whip a gnoll corpse (skeletalised by now) (35, -23, D:6) a +0 club (37, 14, D:6) a +0 club (39, -15, D:6) a +0 broad axe a +0 plate armour (39, -14, D:6) a +0 dagger a +0 robe a +0 dagger a +0 robe (39, -4, D:6) 16 stones (44, 12, D:6) a +0 dagger (47, -19, D:6) a +0 flail 22 stones a gnoll corpse (skeletalised by now) (48, -19, D:6) a +0 spear a gnoll corpse (skeletalised by now) (48, 7, D:6) a sky beast corpse (49, -19, D:6) a +0 flail