Johnny Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (13, 1, D:1) a +0 club (14, -19, D:1) a +0 short sword (15, -29, D:1) a +0 club (18, -17, D:1) a +0 spear (19, -3, D:1) a +0 robe (31, -22, D:1) a +0 dagger (37, -31, D:1) a +0 short sword 2 stones (41, 2, D:1) a +0 whip 3 stones (52, -25, D:1) a +0 club (55, -6, D:1) a +0 whip (58, -26, D:1) a +0 dagger Level 2 of the Dungeon (0, 9, D:2) a +0 dagger a stone (3, 3, D:2) 4 javelins (12, 18, D:2) a +0 hand axe (23, 1, D:2) 6 stones (23, 2, D:2) 3 stones (31, 2, D:2) a +0 mace (33, 4, D:2) a +0 pair of boots (33, 23, D:2) the +0 pair of boots of Dust Devil {Dex+4} Dex: It affects your dexterity (+4). (38, -12, D:2) 6 stones (39, -5, D:2) the +5 dagger of Zoipe {holy, Int+6} It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (+6). (41, 28, D:2) a +0 club (46, 37, D:2) a +0 mace (50, 23, D:2) 2 stones Level 3 of the Dungeon (0, 0, D:3) a +0 mace (2, 0, D:3) a +2 pair of boots of stealth (10, 5, D:3) a +0 pair of gloves (13, 2, D:3) a +0 trident (14, 3, D:3) a +0 hand axe a +0 leather armour a +0 hand axe a +0 robe a +0 dagger (14, 4, D:3) a +0 chain mail a +0 dagger a +0 hand axe (21, 31, D:3) a +0 hand axe (33, 26, D:3) a +1 pair of boots (44, 19, D:3) a +0 club (51, -7, D:3) a +0 short sword (51, 3, D:3) a +0 dagger 6 poisoned darts (61, 6, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (4, -10, D:4) a stone (12, 10, D:4) a +0 dagger (20, -4, D:4) a +0 short sword (24, 21, D:4) a +0 mace (27, -11, D:4) a +0 dagger 5 stones (27, 5, D:4) a +0 whip 8 stones a +0 hand axe (27, 16, D:4) a +0 long sword (28, 7, D:4) a +0 short sword a +0 robe a +0 short sword a +0 leather armour a +0 short sword a +0 chain mail a +0 short sword a +0 leather armour (28, 16, D:4) a +0 war axe a boomerang a +0 leather armour (32, 7, D:4) a +0 short sword a stone (33, 13, D:4) the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} EV: It affects your evasion (+5). *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. (33, 15, D:4) a +0 war axe (34, 6, D:4) a +0 hand axe (34, 7, D:4) a +0 mace (34, 12, D:4) 7 stones (34, 14, D:4) a +0 whip (34, 15, D:4) a +0 short sword 6 stones (34, 18, D:4) a +0 whip (34, 19, D:4) a +0 flail (35, 2, D:4) a potion of degeneration (35, 4, D:4) a +0 club a +0 leather armour (35, 6, D:4) a +0 flail (36, 5, D:4) a +0 trident a +0 spear a +0 dagger 3 stones (36, 17, D:4) 5 stones (37, 4, D:4) a +0 dagger a +0 sling (38, -12, D:4) a +0 robe (39, 12, D:4) a +0 club (39, 18, D:4) a +0 dagger (39, 19, D:4) 5 stones (39, 20, D:4) a +0 dagger a +0 sling (42, 19, D:4) a +2 whip of flaming (43, 4, D:4) a +0 dagger (43, 19, D:4) a +0 dagger (45, 4, D:4) a +0 flail a +0 leather armour (45, 8, D:4) a +0 flail a +0 scale mail a potion of degeneration (45, 9, D:4) a +0 club (45, 26, D:4) a +0 short sword (46, 4, D:4) a +0 whip (46, 18, D:4) a +0 club (46, 19, D:4) a +0 dagger 7 poisoned darts (47, 7, D:4) a +0 club (48, 4, D:4) 5 stones (48, 7, D:4) a +0 leather armour (48, 18, D:4) a +0 spear (49, 10, D:4) a +0 club (49, 15, D:4) a +0 club (50, 18, D:4) a +0 hand axe a +0 scale mail (55, -12, D:4) a +0 spear (55, -11, D:4) a +2 vorpal spear a +0 spear (56, -10, D:4) a +0 halberd a +0 spear (56, 21, D:4) a +0 spear (60, 36, D:4) a +0 giant spiked club (67, 0, D:4) a +0 trident Level 5 of the Dungeon (28, -24, D:5) a +0 pair of boots (29, -10, D:5) a +0 giant club (31, -19, D:5) a +0 ring mail (32, 13, D:5) a +0 dagger of draining (33, 13, D:5) a +0 dagger (35, 16, D:5) a +0 whip (36, 19, D:5) a +0 spear 5 stones a +0 whip (43, 6, D:5) a +0 club 3 boomerangs (45, -20, D:5) a +0 dagger a +0 robe (46, -20, D:5) a +0 hand axe a +0 leather armour a +0 mace a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (2, 25, D:6) a +0 dagger a curare-tipped dart a +0 club (2, 26, D:6) a +0 whip 5 stones a +0 dagger a +0 dagger (3, 25, D:6) a +0 dagger 2 stones a +0 whip a kobold skeleton (8, 25, D:6) a +0 scale mail (10, 0, D:6) a +0 spear (15, 15, D:6) a scroll of identify (17, 15, D:6) a potion of heal wounds (18, -5, D:6) a +0 falchion (23, 29, D:6) a +0 robe (27, 8, D:6) a +0 hand axe (29, 1, D:6) 3 poisoned darts (32, 29, D:6) a +0 dagger a +0 robe (32, 30, D:6) a +0 dagger a +0 robe (32, 31, D:6) a +0 mace (33, 38, D:6) a +0 robe (35, 35, D:6) a +0 flail Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (3, -1, D:7) a +0 mace a +0 leather armour (5, 0, D:7) a scroll of poison (10, -8, D:7) a +0 battleaxe 8 stones (23, 17, D:7) 6 poisoned darts (30, 14, D:7) a condenser vane (31, 14, D:7) the +9 double sword of Meagh {freeze, SInv} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. SInv: It lets you see invisible. (unseen) (31, 15, D:7) the +6 hand axe "Arbiter" {vorpal, rC+ Int+5 Dex+7} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+5). Dex: It affects your dexterity (+7). rC: It protects you from cold. (unseen) (32, 14, D:7) a +1 battleaxe of electrocution (unseen) (32, 15, D:7) a +2 falchion of draining (unseen) (33, 14, D:7) Sif Muna's Octavo of the Distorted Commander Spells Type Level a - Call Imp Summoning 2 b - Vhi's Electric Charge Translocation/Air 3 c - Animate Armour Summoning/Earth 4 d - Dispersal Translocation 6 (unseen) (33, 15, D:7) a lightning rod (4/4) (34, 14, D:7) the ring of the Purple Skies {rPois Dex+4} [ring of poison resistance] Dex: It affects your dexterity (+4). rPois: It protects you from poison. (unseen) (34, 17, D:7) 5 atropa-tipped darts (37, 17, D:7) 2 gold pieces (39, 15, D:7) a scroll of identify