JosephDoom Level 1 of the Dungeon (0, 0, D:1) a potion of invisibility (7, 25, D:1) a +0 club (18, 30, D:1) a +0 leather armour (26, -2, D:1) a +0 dagger (31, -4, D:1) a potion of heal wounds (39, 4, D:1) a +0 club (39, 5, D:1) a +0 short sword (51, -14, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (8, 11, D:2) a potion of invisibility (17, -25, D:2) a +0 club (37, -17, D:2) a +0 club a +0 short sword (44, -21, D:2) a +0 chain mail (48, -11, D:2) a +0 flail a +0 leather armour Level 3 of the Dungeon (1, -6, D:3) a +0 robe (9, 1, D:3) 2 potions of brilliance (23, 11, D:3) a +0 club (24, 10, D:3) a potion of ambrosia (28, 7, D:3) a +0 ring mail (30, 2, D:3) a +0 club (34, 3, D:3) a potion of attraction (36, 14, D:3) a +0 club (47, 27, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) the +4 whip of Duryen {drain, Drain *Slow rF+++ rC+++} A truly terrible weapon, it drains the life of any living foe it strikes. rF: It renders you almost immune to fire. rC: It renders you almost immune to cold. Drain: It drains your maximum health when unequipped. *Slow: It may slow you when you take damage. (1, -5, D:4) a potion of invisibility (6, -2, D:4) an Everburning Encyclopedia