JosephDoom Level 1 of the Dungeon (17, 27, D:1) a +0 club (37, -4, D:1) a +0 leather armour (39, 15, D:1) a +0 leather armour (58, 19, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (2, 24, D:2) a +0 short sword (3, 0, D:2) a +0 dagger (5, 28, D:2) a +0 ring mail (15, 8, D:2) a +0 scale mail (17, 8, D:2) a +0 club (19, 32, D:2) a +0 club (20, 0, D:2) a +0 robe (28, 17, D:2) 9 stones (33, 24, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Jera's Antique Weapon Emporium a +0 spear (69 gold) a +0 quarterstaff (92 gold) a +1 battleaxe of electrocution (533 gold) a +0 spear (69 gold) a +0 trident (80 gold) the +7 staff of the Meek {protect, meekguard} (1076 gold) It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. the +0 dagger of Tietiv {venom, +Blink rC- Int+4} (409 gold) It poisons the flesh of those it strikes. Int: It affects your intelligence (+4). rC: It makes you vulnerable to cold. +Blink: It lets you blink. a +0 flail (80 gold) a +0 hand axe (69 gold) (8, -15, D:3) a +0 short sword (9, -14, D:3) a +0 club (25, -14, D:3) a +0 short sword (28, -11, D:3) a +0 club (28, -3, D:3) a +0 ring mail a +0 flail (32, 11, D:3) 24 stones (32, 15, D:3) 23 stones (46, 13, D:3) a +0 hunting sling Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 leather armour (4, -10, D:4) a +0 rapier (13, 19, D:4) a +0 mace a +0 ring mail (13, 20, D:4) a +0 dagger a +0 leather armour (13, 22, D:4) a +0 short sword (15, 19, D:4) a +0 hand axe a +0 leather armour (24, 40, D:4) 34 stones (26, 24, D:4) a +0 robe (32, 13, D:4) 15 stones (38, 21, D:4) 25 stones (42, 0, D:4) 24 stones Level 5 of the Dungeon (0, 0, D:5) a +0 shortbow a centaur skeleton (5, 0, D:5) a +0 club an orc corpse (10, 0, D:5) a +0 quarterstaff (33, 0, D:5) 6 poisoned darts (34, 4, D:5) 13 gold pieces