JosephDoom Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (15, 7, D:1) a +0 dagger (16, 9, D:1) a +0 whip (18, 7, D:1) a +0 robe (44, -21, D:1) a +0 club (45, -22, D:1) a +0 whip (49, 8, D:1) a +0 whip a +0 short sword (55, -5, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 mace (8, 11, D:2) a +0 robe (10, 26, D:2) a +0 dagger (20, 39, D:2) a +0 robe (29, -4, D:2) a +0 halberd (30, -4, D:2) a +0 whip a +0 spear (35, 20, D:2) a +0 dagger (45, 3, D:2) a +0 dagger (50, -3, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club (4, 16, D:3) a +0 robe (7, 19, D:3) an amulet of the acrobat (25, 5, D:3) a +0 dagger (37, 18, D:3) an orb of mayhem (37, 21, D:3) a +0 whip (45, -5, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (6, 23, D:4) a +0 whip (7, 22, D:4) a +0 club (21, 42, D:4) a +0 leather armour (25, 34, D:4) a +0 dagger (35, 19, D:4) a +0 leather armour (46, 37, D:4) a +0 ring mail (46, 42, D:4) a +1 dagger of flaming Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (21, -1, D:5) a +0 club the +1 ring mail of the Hall of Blades {Harm rC+ Int+5} Int: It affects your intelligence (+5). rC: It protects you from cold. Harm: It increases damage dealt and taken. (28, -1, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a javelin (0, 10, D:6) 2 javelins (2, 0, D:6) 2 javelins