Dungeon Crawl Stone Soup version 0.30-a0-939-gc8157cb160 (webtiles) character file. Game seed: 14013985110828669083 241 Jossarian the Conjurer (level 5, 0/24 (28) HPs) Began as a Deep Elf Conjurer on Mar 25, 2023. Slain by Edmund ... wielding a +3 flail of draining (9 damage) ... on level 4 of the Dungeon. The game lasted 00:26:19 (3891 turns). Jossarian the Conjurer (Deep Elf Conjurer) Turns: 3891, Time: 00:26:19 HP: 0/24 (28) AC: 3 Str: 8 XL: 5 Next: 80% MP: 0/14 EV: 13 Int: 31 God: Gold: 270 SH: 0 Dex: 16 Spells: 1/13 levels left rFire x . . SeeInvis . e - +1 short sword (protect) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec + Rampage . (no cloak) rCorr . (no gloves) Will ..... n - +0 pair of boots Stlth ++ (no amulet) HPRegen 0.24/turn k - ring of Ulu Wil {rElec rF- Str+4 Int+6 Dex+3} MPRegen 0.14/turn (no ring) @: heavily drained A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 270 gold pieces. Inventory: Hand Weapons e - a +1 short sword of protection (weapon) Missiles h - 35 stones (quivered) Armour a - a +0 robe (worn) n - a +0 pair of boots (worn) Jewellery k - the ring of Ulu Wil (left hand) {rElec rF- Str+4 Int+6 Dex+3} (You found it on level 3 of the Dungeon) [ring of intelligence] Str: It affects your strength (+4). Int: It affects your intelligence (+6). Dex: It affects your dexterity (+3). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. Scrolls c - a scroll of teleportation o - a scroll of fog {unknown} Potions b - a potion of magic d - 3 potions of haste f - a potion of lignification g - a potion of resistance i - a potion of mutation {unknown} j - a potion of curing {unknown} l - a potion of invisibility {unknown} m - a potion of heal wounds {unknown} p - 2 potions of berserk rage {unknown} Skills: + Level 2.6 Dodging + Level 3.4 Stealth + Level 4.9 Spellcasting + Level 6.2 Conjurations + Level 0.3 Air Magic + Level 2.0 Poison Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 92% 2d7 1% 2 c - Mephitic Cloud Conj/Pois/Air 25% N/A 4% 3 d - Poisonous Vapours Pois/Air 28% N/A 5% 2 e - Fulminant Prism Conj/Hex 13% 3d9 16% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 52% N/A 4% 3 Cigotuvi's Dreadful Rot Necr/Pois/Air 24% N/A 6% 2 Iskenderun's Mystic Bla Conj/Tloc 26% 2d7 16% 4 Olgreb's Toxic Radiance Pois 20% N/A 24% 4 Ozocubu's Refrigeration Ice 3% 4d8 100% 7 Ignition Fire 3% 3d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Gozag Annotations: D:4 Edmund Message History The spell is extremely dangerous to miscast (16% risk of failure)! Continue anyway? [Y]es or [N]o only, please. The spell is extremely dangerous to miscast (16% risk of failure)! Continue anyway? [Y]es or [N]o only, please. The spell is extremely dangerous to miscast (16% risk of failure)! Continue anyway? Aiming: Fulminant Prism (extremely dangerous; 16% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The endoplasm quivers. A fulminant prism comes into view. Edmund is engulfed in noxious fumes. Your fulminant prism crackles loudly. Edmund closely misses you. Your fulminant prism explodes! The blast of energy engulfs the endoplasm! You kill the endoplasm! Your Poison Magic skill increases to level 2! Casting: Fulminant Prism (extremely dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Edmund Aim: Edmund, wielding a +3 flail of draining and wearing a +0 leather armour (lightly wounded, fast, poisoned, 82% to hit) The searing ray hits Edmund! Edmund is heavily wounded. (Press . to maintain the ray.) Edmund hits you with a +3 flail of draining. You feel drained. The searing ray hits Edmund. Edmund is heavily wounded. Edmund closely misses you. Edmund hits you with a +3 flail of draining! You feel drained. The searing ray hits Edmund. Edmund is severely wounded. Edmund completely misses you. Without enough magic to sustain it, your searing ray dissipates. Edmund hits you with a +3 flail of draining. You feel drained. Edmund hits you with a +3 flail of draining! You die... #.. .........#................ #... ####....###.........#.... ≈≈≈≈≈##.......##....#...## #≈......#..##........#.. ##≈......#.†......#...... #≈≈............##........ #≈≈.............#..###..) #≈≈#.........#)....# .. ##≈###.....@###....# # # ##.....@..##..# ..........).##.. ....[.............. ..#................ # ..###.......#...... .# ....#....##.#.#. ... .##..##.... ..... ##.# ### #..... .. . .... You could see Edmund (fast, poisoned). Vanquished Creatures 4 hounds A jelly (D:4) 2 adders 3 dart slugs 2 worms 2 orcs (D:3) 3 ball pythons 6 endoplasms 3 giant cockroaches 5 goblins 5 hobgoblins 4 jackals (D:1) 5 quokkas (D:2) 4 bats 3 frilled lizards (D:3) 8 kobolds 4 rats 64 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:4) 1 creature vanquished. Grand Total: 65 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jossarian the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 289 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 318 | D:1 | Learned a level 2 spell: Searing Ray 712 | D:1 | Reached skill level 5 in Conjurations 1072 | D:1 | Found a faded altar of an unknown god. 1407 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 2427 | D:3 | Learned a level 3 spell: Mephitic Cloud 2430 | D:3 | Learned a level 2 spell: Poisonous Vapours 2556 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/12 3321 | D:3 | Identified the ring of Ulu Wil {rElec rF- Str+4 Int+6 | Dex+3} 3405 | D:4 | Reached XP level 5. HP: 28/28 MP: 10/14 3472 | D:4 | Learned a level 4 spell: Fulminant Prism 3530 | D:4 | Reached skill level 6 in Conjurations 3626 | D:4 | Reached skill level 1 in Poison Magic 3697 | D:4 | Found an opulent altar of Gozag. 3880 | D:4 | Noticed Edmund 3891 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_wavy_path, layout_loops_ring, hellmonk_ecumenical_altar_heavens_door D:2: layout_loops_ring, minmay_misc_feat_secret_circle D:3: minmay_octagon_keep, layout_rooms D:4: layout_cave_pools, nicolae_gozag_cash_rules_everything_around_me, minmay_temple_entry_from_below_a, st_stairs_4, lightli_minifort, uniq_edmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.2 Spellcasting | 4 | 4.9 Stealth | 3 | 3.4 Poison Magic | 2 | 2.0 Dodging | | 2.6 Air Magic | | 0.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 1 | || 1 Cast: Magic Dart | 70 | 28 || 98 Searing Ray | 10 | 6 || 16 Poisonous Vapours | 2 | 12 || 14 Mephitic Cloud | | 1 || 1 Fulminant Prism | | 1 || 1 Use: Scroll | 7 | || 7 Stab: Sleeping | 1 | || 1 Armour: Robe | 1 | 1 || 2 Dodge: Dodged | 16 | 4 || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3890 | 1980 | 1910 | 1555 | 0 | 4 | 972.5 | Dungeon | 3890 | 1980 | 1910 | 1555 | 0 | 4 | 972.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1323 daAuts D:3: 1068 daAuts D:2: 1009 daAuts D:4: 489 daAuts