Dungeon Crawl Stone Soup version 0.30-a0-137-gd8773701ce (webtiles) character file. Game seed: 5780351918715061079 3 Julmuri the Chiller (level 1, 0/14 HPs) Began as a Demigod Ice Elementalist on Sept 23, 2022. Slain by a worm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:02 (97 turns). Julmuri the Chiller (Demigod Ice Elementalist) Turns: 97, Time: 00:02:02 Health: 0/14 AC: 2 Str: 9 XL: 1 Next: 33% Magic: 0/5 EV: 12 Int: 17 God: Gold: 8 SH: 0 Dex: 14 Spells: 2/3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: very slightly contaminated A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 8 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 1.7 Spellcasting + Level 3.7 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 28% 1d5 13% 3 Ozocubu's Armour Ice 14% N/A 13% 3 Hailstorm Conj/Ice 7% 3d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - worm Aim: a worm You freeze the worm. The worm is lightly wounded. The worm bites you. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded) You freeze the worm. The worm is moderately wounded. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) You freeze the worm! The worm is severely wounded. The worm barely misses you. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded) You freeze the worm. The worm is almost dead. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - worm Aim: a worm (almost dead) You miscast Freeze. You are very lightly contaminated with residual magic. Nothing appears to happen. The worm barely misses you. You don't have enough magic to cast this spell. You hit the worm but do no damage. The worm is almost dead. The worm bites you. You hit the worm but do no damage. The worm is almost dead. You hit the worm. The worm is almost dead. The worm bites you! Ouch! That really hurt! You die... # #.. ..# #. +.. ..+ #.###.....# #..... .#[## #..... ... ##....###.# ### #.....#.#.###.# . #..?.w@....# . ######.###.# . ...# #.# . ##### #.# . #.# . #.# . #.# #.# ########## #.# #......... You could see a worm. Vanquished Creatures A giant cockroach (D:2) A goblin (D:2) A rat (D:2) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Julmuri the Demigod Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 97 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_loops_ring, minmay_misc_feat_rugged D:2: layout_basic, serial_shops, nicolae_shop_waterfront Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Freeze || 9 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 96 | 96 | 0 | 0 | 0 | 2 | 48.0 | Dungeon | 96 | 96 | 0 | 0 | 0 | 2 | 48.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 66 daAuts D:1: 30 daAuts