Julmuri Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (1, 8, D:1) a +0 leather armour (3, 6, D:1) a +0 dagger (4, -5, D:1) a +0 hand axe (8, 7, D:1) 9 stones (9, -27, D:1) a +0 hand axe (9, -19, D:1) a +0 scale mail (11, -26, D:1) a +0 mace (20, -12, D:1) a +0 dagger (30, -41, D:1) 3 stones (31, -5, D:1) a +0 spear (34, -3, D:1) a +0 dagger (35, -1, D:1) 5 stones (39, -1, D:1) a +0 whip Level 2 of the Dungeon (1, -8, D:2) a +0 club (1, -1, D:2) a +0 dagger (10, 6, D:2) a +0 dagger (11, -15, D:2) a +0 morningstar (14, 9, D:2) a +0 club (24, 14, D:2) a +0 short sword (25, 2, D:2) a +0 dagger 3 stones (33, 12, D:2) a +0 leather armour (37, -14, D:2) a +0 short sword (40, 1, D:2) a +0 whip of draining (41, -22, D:2) the +9 hand axe of Integrity {vorpal, rElec rPois rF+} It inflicts extra damage upon your enemies. rF: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. Level 3 of the Dungeon (0, 0, D:3) a +0 short sword a +0 ring mail a +0 short sword a +0 short sword a +0 hand axe a +0 leather armour a +0 club an orc corpse (skeletalised by now) a quokka corpse (skeletalised by now) an orc corpse (skeletalised by now) (5, -22, D:3) 3 stones (6, -20, D:3) a +0 hand axe (7, -21, D:3) a +0 dagger (10, -24, D:3) a bat corpse (14, -4, D:3) a +0 ring mail (23, -15, D:3) a scroll of teleportation (33, -24, D:3) a +0 club (36, -39, D:3) a +0 rapier (37, -33, D:3) a scroll of teleportation (39, -39, D:3) a hobgoblin corpse