July Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (-8, 4, D:1) a dart (-8, 5, D:1) a dart (11, 6, D:1) a +0 ring mail (-8, 7, D:1) a +0,+0 short sword (24, 12, D:1) a +0 robe (-17, 14, D:1) a +0,+0 hand axe (8, 25, D:1) a +0,+3 orcish dagger of venom 22 sling bullets (9, 30, D:1) 20 sling bullets of flame (19, 32, D:1) 24 sling bullets (1, 38, D:1) 3 tomahawks (-10, 51, D:1) a +0,+0 club Level 2 of the Dungeon (-7, 4, D:2) a +2,+1 dagger (-49, 14, D:2) a +0,+0 spear (-39, 14, D:2) 23 darts (-48, 15, D:2) a +0,+0 club a throwing net [falling apart] (-19, 26, D:2) a +0,+0 club (-21, 27, D:2) a +0,+0 short sword (-5, 35, D:2) a +0,+0 dagger (-4, 35, D:2) a +0,+0 dagger (0, 40, D:2) 24 bolts (-10, 41, D:2) 17 poisoned needles Level 3 of the Dungeon (0, 0, D:3) a +0,+0 short sword (-35, 8, D:3) a poisoned needle (-34, 8, D:3) 2 poisoned needles (-8, 8, D:3) a dart (-7, 8, D:3) a dart (-5, 8, D:3) a +0,+0 dagger (-37, 9, D:3) a +0,+1 orcish club a +0 blowgun 14 poisoned needles (-36, 9, D:3) 2 poisoned needles (-5, 9, D:3) a +0,+1 orcish hand axe a +0 orcish leather armour (-30, 10, D:3) a +0 robe (-38, 11, D:3) a +0,+0 whip (-32, 11, D:3) a poisoned needle (-13, 19, D:3) a +0,+0 club (-8, 28, D:3) a +0 elven leather armour (-3, 39, D:3) a -1,+1 orcish club a +0 orcish leather armour (-20, 40, D:3) a +0,+1 orcish club (-18, 40, D:3) a +0 leather armour (-31, 47, D:3) a +0,+0 dagger (-37, 49, D:3) a dart of flame (-37, 50, D:3) a +0 elven ring mail (-36, 50, D:3) a +0,+2 dagger of holy wrath (-27, 55, D:3) a +2 ring mail Level 4 of the Dungeon [Shop] Soss' Weapon Boutique a +2,+2 scimitar (183 gold) a +0,+0 club (14 gold) a +1,+0 war axe of venom (198 gold) a +0,+0 falchion (42 gold) a +0,+0 sling (21 gold) a +0,+0 flail (49 gold) the cursed +2,+0 broad axe "Strashit" {chop, rF+ Str-3} (177 gold) It inflicts extra damage upon your enemies. It affects your strength (-3). It protects you from fire. It has a curse placed upon it. a +2,+2 whip (112 gold) a +0,+0 quarterstaff (56 gold) the +4,+3 flail of the Old World {freeze, *Tele rElec rF+ rC+ SInv} (1416 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from cold. It insulates you from electricity. It enhances your eyesight. It causes teleportation. the +1,+4 cutlass of Ogirch {venom, Int+4} (733 gold) It poisons the flesh of those it strikes. It affects your intelligence (+4). 24 darts (33 gold) (0, 0, D:4) 13 poisoned needles (9, 0, D:4) 13 darts (22, 5, D:4) a +2,+2 orcish flail an orc corpse (rotten by now) (-12, 6, D:4) a +0,+0 elven dagger (-12, 7, D:4) a +2,+0 elven dagger a goblin corpse (skeletalised by now) (19, 13, D:4) a giant newt corpse (rotten by now) (27, 14, D:4) a rat corpse (rotten by now) (31, 33, D:4) a giant newt corpse (-17, 36, D:4) a poisoned needle (-15, 37, D:4) a +0,+0 short sword a +0 blowgun a poisoned needle (-30, 44, D:4) a -1,+0 orcish club a hobgoblin corpse (skeletalised by now) (-29, 44, D:4) a kobold corpse (skeletalised by now) (-7, 45, D:4) a rotting quokka corpse (14, 46, D:4) a +0 orcish ring mail (7, 49, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) 5 silver javelins (1, 6, D:5) a +0,+0 club (0, 9, D:5) the +3 ring mail of Elyvilon's Favour {Str+1 Dam-2} It affects your strength (+1). It affects your damage-dealing abilities (-2).