Dungeon Crawl Stone Soup version 0.32-a0-1980-gb3ecabcc9f (webtiles) character file. Game seed: 17345041634797913462 5 K0K0 the Vexing (level 1, 13/13 HPs) Began as an Octopode Hexslinger on Aug 3, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:14 (48 turns). K0K0 the Vexing(Octopode Hexslinger) Turns: 48, Time: 00:00:14 Health: 13/13 AC: 1 Str: 7 XL: 1 Next: 80% Magic: 2/2 EV: 12 Int: 15 God: Gold: 9 SH: 0 Dex: 14 Spells: 2/2 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Scrolls b - a scroll of poison Skills: + Level 1.1 Fighting + Level 2.1 Ranged Weapons + Level 2.1 Dodging + Level 1.1 Spellcasting + Level 3.0 Hexes + Level 1.1 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 20% N/A 11% 2 Sigil of Binding Hex 10% N/A 21% 3 Inner Flame Hex/Fire 7% N/A 30% 3 Cause Fear Hex 5% N/A 56% 4 Dimensional Bullseye Hex/Tloc 2% N/A 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You shoot a sling bullet. The sling bullet hits the giant cockroach. The giant cockroach is almost dead. You shoot a sling bullet. The sling bullet hits the giant cockroach. You kill the giant cockroach! No target in view! No target in view! A bat comes into view. A bat is nearby! You shoot a sling bullet. The sling bullet hits the bat. The bat is severely wounded. You shoot a sling bullet. The sling bullet hits the bat. You kill the bat! No target in view! No target in view! Found a chain mail. A hobgoblin comes into view. A hobgoblin is nearby! You shoot a sling bullet. The sling bullet hits the hobgoblin. The hobgoblin shouts! The hobgoblin is moderately wounded. You shoot a sling bullet. The sling bullet hits the hobgoblin. You kill the hobgoblin! No target in view! No target in view! You now have 9 gold pieces. A rat comes into view. Found a purple potion. A rat is nearby! A rat is nearby! You shoot a sling bullet. The sling bullet hits the rat. You kill the rat! No target in view! No target in view! Okay, then. Autopickup is now off. Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .. ## #.#.. ## #.#.### #.[#.....# #..#.....## #..#......# #..#......#.## ####....@.......! #.......#.####.. ###............†... ..........###....## ###..............# #...#.#.#...#...... #.>...#.#...# ....# #..####.#..$# ...# #..##...##### ...# There were no monsters in sight! Vanquished Creatures A giant cockroach (D:1) 2 hobgoblins (D:1) A bat (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | K0K0 the Octopode Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 48 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_small, layout_basic, minmay_box_of_dots Action || total ---------------------------++------- Fire: Sling || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 51 | 51 | 0 | 0 | 30 | 1 | 51.0 | Dungeon | 51 | 51 | 0 | 0 | 30 | 1 | 51.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 51 daAuts