K0K0 Level 1 of the Dungeon (0, 0, D:1) a +0 robe (1, -28, D:1) a hobgoblin skeleton (2, -29, D:1) a bat skeleton (6, -4, D:1) a hobgoblin skeleton (7, -35, D:1) a jackal skeleton (9, -35, D:1) a frilled lizard skeleton (12, -18, D:1) a +0 whip a stone a kobold skeleton (13, -30, D:1) 5 stones (13, -10, D:1) a +0 hand axe (16, -11, D:1) a hobgoblin skeleton (17, -7, D:1) a rat skeleton (18, -39, D:1) a ball python corpse (skeletalised by now) (18, -38, D:1) a jackal skeleton (19, -39, D:1) a +0 dagger (20, -39, D:1) a jackal skeleton (21, -40, D:1) a rat skeleton (21, -1, D:1) a +0 ring mail (30, -24, D:1) 4 stones (31, -43, D:1) a rat corpse (skeletalised by now) (31, -38, D:1) a +0 whip (32, -44, D:1) a +0 short sword a +0 dagger 2 stones a kobold corpse (skeletalised by now) (32, -20, D:1) a +0 dagger (32, -9, D:1) a +0 spear (32, 5, D:1) a +0 short sword a kobold corpse (skeletalised by now) (36, -24, D:1) a +0 dagger (36, -23, D:1) a bat corpse (skeletalised by now) (38, -19, D:1) a +0 hand axe (39, -18, D:1) a +0 club (41, -23, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 pair of boots (0, 4, D:2) a +0 club (2, 5, D:2) 5 poisoned darts (8, 12, D:2) a quokka skeleton (11, -16, D:2) a +0 mace (11, -10, D:2) the +8 dagger of Daem {drain, Int+2} Int+2: It affects your intelligence (+2). (11, 7, D:2) a bat skeleton (17, 11, D:2) 7 stones (18, 3, D:2) a quokka skeleton (22, -21, D:2) a +0 short sword (22, 10, D:2) a +0 short sword (25, 12, D:2) 4 stones (26, 14, D:2) a +0 short sword a kobold skeleton (35, -8, D:2) a +0 club (41, -23, D:2) a +0 war axe (43, -1, D:2) a +0 sling a +0 dagger (45, -12, D:2) a ball python corpse (skeletalised by now) (50, 7, D:2) an adder skeleton (51, -22, D:2) a +1 ring mail of poison resistance Level 3 of the Dungeon (0, 0, D:3) a ball python skeleton (4, -11, D:3) a flux talisman (19, 4, D:3) a rat corpse (skeletalised by now) (23, -10, D:3) a +0 ring mail (26, -20, D:3) a ball python skeleton (28, -4, D:3) a rat skeleton (29, -19, D:3) a +0 dagger (30, -12, D:3) a +0 long sword (32, -13, D:3) a +0 dagger (36, -20, D:3) a quokka corpse (skeletalised by now) (44, 0, D:3) a +0 whip (45, -21, D:3) a +0 robe (46, -14, D:3) a +0 flail a +0 ring mail (47, 6, D:3) an orb of guile (48, -13, D:3) a +0 leather armour (51, -16, D:3) a +0 club a goblin skeleton (51, -13, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Lepisch's Book Shoppe a book of the Hunter (364 gold) a book of Battle (448 gold) a book of Cantrips (224 gold) a book of Necromancy (476 gold) a book of Geomancy (280 gold) a Young Poisoner's Handbook (280 gold) a There-And-Back Book (504 gold) an Everburning Encyclopedia (532 gold) the Papyrus of the Hylic Mortuary (532 gold) Spells Type Level a - Sting Conjuration/Alchemy 1 b - Sculpt Simulacrum Ice/Alchemy 6 c - Death's Door Necromancy 9 (0, 0, D:4) 3 stones (3, -12, D:4) a +0 mace (9, -8, D:4) a +0 sling a +0 dagger a staff of air a goblin skeleton (10, 0, D:4) a +0 robe (14, 8, D:4) a quokka skeleton (15, -9, D:4) a +0 flail (16, 0, D:4) a +0 pair of gloves (18, -9, D:4) a +0 giant spiked club (18, -8, D:4) a +0 dagger (40, 20, D:4) a +0 club a +0 sling (45, 18, D:4) 4 stones (49, 35, D:4) 9 stones (54, 15, D:4) a +0 rapier (69, -6, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) the +5 quarterstaff "Fiss" {heavy, Will- Str+2 Int+2} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Will-: It decreases your willpower. (5, 18, D:5) a +0 halberd (6, 18, D:5) a +0 halberd (14, 23, D:5) a +0 halberd a +0 robe (18, -15, D:5) 3 poisoned darts (19, 26, D:5) 3 large rocks (27, -2, D:5) a +0 halberd (29, 8, D:5) a +0 robe a +0 dagger (32, -3, D:5) a +0 halberd (32, -1, D:5) a +0 dagger (33, -8, D:5) a +0 dagger a +0 robe a +0 hand axe (33, -6, D:5) the +1 leather armour of Hairy Intercession {rCorr Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (36, -5, D:5) a +0 chain mail (37, 18, D:5) a +0 hand axe (52, 24, D:5) 7 stones (54, 24, D:5) 4 stones Level 6 of the Dungeon (0, 0, D:6) a +0 club a +0 ring mail a +0 hand axe a +0 leather armour (1, 0, D:6) a +0 whip (2, 0, D:6) a +1 dagger of draining a +0 robe (5, -20, D:6) a +0 trident (10, -19, D:6) a +1 whip of electrocution a +0 leather armour (27, -23, D:6) a potion of lignification (30, -23, D:6) a +0 giant spiked club (31, -24, D:6) 11 gold pieces (34, -26, D:6) a potion of cancellation