Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 5141174164681636795 81 KARABOGA the Magician (level 4, -3/27 HPs) Began as a Demonspawn Hedge Wizard on Sept 5, 2024. Succumbed to a scorpion's poison ... on level 3 of the Dungeon. The game lasted 00:06:04 (2486 turns). KARABOGA the Magician (Demonspawn Hedge Wizard) Turns: 2486, Time: 00:06:05 Health: -3/27 AC: 3 Str: 11 XL: 4 Next: 20% Magic: 9/9 EV: 11 Int: 16 God: Gold: 114 SH: 0 Dex: 12 Spells: 6/10 levels left rFire . . . o - +2 short sword (vamp) rCold + . . (no shield) rNeg . . . b - +0 robe rPois . c - +1 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: lethally poisoned (-3 -> -19) A: antennae 1, demonic magic 1, cold resistance 1, frail 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 114 gold pieces. Inventory: Hand Weapons o - a +2 vampiric short sword (weapon) Armour b - a +0 robe (worn) c - a +1 hat (worn) Scrolls f - 2 scrolls of identify Potions a - a potion of brilliance d - a potion of magic l - a potion of heal wounds {unknown} Skills: + Level 0.1 Fighting - Level 0.8 Short Blades + Level 2.0 Dodging - Level 2.3 Stealth + Level 3.7 Spellcasting + Level 2.9 Conjurations + Level 1.1 Summonings + Level 1.1 Necromancy + Level 0.8 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 5% 1 b - Call Imp Summ 12% N/A 16% 2 c - Foxfire Conj/Fire 28% 2x1d5 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 12% 2d7 17% 2 Blink Tloc 10% N/A 19% 2 Mercury Vapours Alch/Air 4% N/A 26% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 34% 3 Sigil of Binding Hex 2% N/A 45% 3 Anguish Hex/Necr 2% N/A 80% 4 Cause Fear Hex 1% N/A 86% 4 Freezing Cloud Conj/Ice/Air 3% 6-21 97% 5 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Starburst Conj/Fire 3% 6d3 100% 6 Enfeeble Hex 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. Spells you cast may paralyse adjacent enemies. Your flesh is cold resistant. (rC+) You are frail. (-10% HP) Message History Your cerulean imp hits the scorpion but does no damage. Casting: Call Imp (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Malevolent energies surge around you. * * * LOW HITPOINT WARNING * * * You feel sick. Your cerulean imp disappears in a puff of smoke! The scorpion closely misses you. It was a potion of ambrosia. You are confused. You feel invigorated. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you but does no damage. Your cerulean imp barely misses the scorpion. You are too confused! You feel sick. Your cerulean imp closely misses the scorpion. You bump into the rock wall. You feel sick. The scorpion stings you but does no damage. Your cerulean imp hits the scorpion from afar with a -4 spear. The scorpion barely misses you. You're too confused to move! You feel less invigorated. You feel less confused. You feel sick. The scorpion stings you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! Your cerulean imp hits the scorpion but does no damage. You barely miss the scorpion. The scorpion is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! It was a potion of mutation. You feel extremely strange. You feel frail. You feel resistant to cold. You die... #.. #). ##### #.. #...# ######## #.. #...# #...>..# #.. #######...###ยงยงยง...############.. ......'...'s..................... #######...#####################.# ......'...'..5.s@.......).....#.. .######...##################.#### #...# #..... #...# #..### #...# #).# # #...# #..# # #.#.# #..# # #.#.# #..### ..#.# #....# You could see a scorpion (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures 3 adders (D:2) 2 dart slugs (D:1) 3 bats (D:1) An endoplasm (D:1) 5 giant cockroaches 2 goblins A hobgoblin (D:1) A quokka (D:2) 3 ball pythons 14 frilled lizards 5 kobolds 4 rats 44 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) A bat (D:1) 2 creatures vanquished. Vanquished Creatures (others) 9 foxfires 9 creatures vanquished. Grand Total: 55 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | KARABOGA the Demonspawn Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 313 | D:1 | Discovered your monstrous ancestry. 313 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 313 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/6 714 | D:1 | Learned a level 2 spell: Call Imp 789 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 789 | D:1 | Reached XP level 3. HP: 23/24 MP: 7/7 1868 | D:2 | Reached XP level 4. HP: 30/30 MP: 7/9 1917 | D:2 | Learned a level 1 spell: Foxfire 2426 | D:3 | Noticed a scorpion 2485 | D:3 | HP: 1/30 [scorpion (6)] 2486 | D:3 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 2486 | D:3 | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 2486 | D:3 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze, layout_loops_cross, minmay_lizard_king D:2: layout_loops_corners D:3: layout_basic, grunt_temple_overflow_holy_war, nicolae_ru_sacrificial_ziggurat, ebering_ecumenical_altar_petrified, chequers_serial_rivers_micro_b, minivault_23, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.3 Dodging | 2 | 2.0 Fighting | | 0.1 Short Blades | | 0.8 Spellcasting | | 3.7 Conjurations | | 2.9 Summonings | | 1.1 Necromancy | | 1.1 Translocations | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 61 | || 61 Short sword | | 13 || 13 Cast: Magic Dart | 54 | || 54 Call Imp | 3 | 3 || 6 Foxfire | | 9 || 9 Use: Scroll | 1 | 5 || 6 Potion | | 2 || 2 Stab: Sleeping | 2 | || 2 Armour: Robe | 38 | 17 || 55 Dodge: Dodged | 38 | 11 || 49