Kaderl Level 1 of the Dungeon (0, 0, D:1) a +0 mace (4, -11, D:1) a +0 dagger a stone (6, -12, D:1) a stone (8, -14, D:1) a stone (8, -13, D:1) a stone (10, 7, D:1) a +2 spear of piercing (17, -31, D:1) a +0 ring mail (17, -30, D:1) 19 stones (22, -33, D:1) a +0 short sword (25, -42, D:1) a +0 hunting sling (25, -10, D:1) a +0 dagger (28, -39, D:1) a +0 short sword (32, -48, D:1) a +0 leather armour (43, 1, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (1, 0, D:2) a +0 mace (5, -40, D:2) a +0 hand axe (8, -41, D:2) a +0 long sword a +0 shield (21, 2, D:2) a +0 hunting sling (25, 2, D:2) a +0 leather armour (30, -31, D:2) 18 sling bullets (34, -34, D:2) a +0 club (36, -34, D:2) a cursed +0 short sword (43, -1, D:2) a +0 dagger (50, -2, D:2) a +0 club (51, -12, D:2) a +0 robe (56, -10, D:2) 14 stones Level 3 of the Dungeon (6, -7, D:3) a +0 mace 10 stones (6, 0, D:3) a stone (9, -25, D:3) a +0 war axe a +0 leather armour (9, -7, D:3) a +0 spear (10, -24, D:3) 16 arrows (11, -24, D:3) 27 sling bullets (20, -29, D:3) 2 curare-tipped needles (20, -8, D:3) a +0 scale mail (20, -6, D:3) a +0 club (25, -28, D:3) 3 javelins (27, -31, D:3) a +0 club (37, -12, D:3) a +0 hand axe a +0 hand axe a +0 whip (38, -17, D:3) a +0 club 4 stones (41, -36, D:3) 2 stones (41, -22, D:3) a stone (43, -10, D:3) a +0 hunting sling (46, -36, D:3) a +0 short sword (49, -3, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 robe (1, -4, D:4) a potion of degeneration a +0 helmet (18, -15, D:4) a +0 flail a +0 club (22, -9, D:4) 16 poisoned needles (26, 19, D:4) 19 stones (28, -16, D:4) 7 stones (33, -20, D:4) a +0 ring mail (33, -15, D:4) a +0 dagger (37, -22, D:4) a +0 flail of draining a +0 club a +0 leather armour (37, -21, D:4) a +0 flail (38, -23, D:4) a +0 dagger a +0 robe Level 5 of the Dungeon (0, 0, D:5) 22 arrows (10, -18, D:5) the +2 leather armour of Yjinauga {-Tele *Drain MR+++ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. It prevents most forms of teleportation. It causes draining when unequipped. (21, -18, D:5) a +0 quarterstaff (21, -4, D:5) a +0 whip (22, -14, D:5) 13 bolts (29, 14, D:5) a +0 ring mail (34, -11, D:5) a +0 ring mail (37, -17, D:5) a +0 quarterstaff (44, 9, D:5) a +0 robe a +0 dagger a +0 morningstar (45, 10, D:5) a +0 spear a +0 short sword (46, 11, D:5) a +0 spear (48, -21, D:5) 18 stones (54, 7, D:5) a +0 scale mail (61, -6, D:5) a +0 giant club (64, -14, D:5) 23 stones Level 6 of the Dungeon (0, 0, D:6) 14 sling bullets (6, -28, D:6) 19 arrows (18, -5, D:6) a +0 robe (19, -26, D:6) 27 stones (20, -34, D:6) a +0 spear (31, -20, D:6) 11 poisoned needles (36, -11, D:6) the +9 glaive "Zusker" {chop, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). (39, -35, D:6) a +0 leather armour (46, -10, D:6) 16 bolts (49, -39, D:6) a +3 flail of protection a +0 morningstar a +0 leather armour (51, -36, D:6) a +0 whip (60, -18, D:6) 20 arrows Level 7 of the Dungeon (0, 0, D:7) 18 arrows (15, 5, D:7) 10 sling bullets (19, -28, D:7) a +0 helmet (20, 1, D:7) a +0 rapier (23, -23, D:7) a cursed -1 short sword a +0 dagger 2 tomahawks (24, -24, D:7) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 spear of venom a +0 scale mail a +0 club a +0 whip a +0 club (24, -23, D:7) a +0 short sword a +0 spear (25, 19, D:7) 24 bolts (27, -28, D:7) a cursed -1 short sword (28, -28, D:7) a tomahawk (28, 3, D:7) 5 needles of sleeping (33, 30, D:7) a +0 robe a +0 dagger a +0 chain mail a +0 club (34, 30, D:7) a +0 robe a +0 dagger (35, -8, D:7) a +0 ring mail a +0 dagger a cursed -1 mace a +0 scale mail a +0 dagger a +0 robe (38, -20, D:7) a +0 club a +0 dagger a +1 short sword of draining a +0 dagger a +0 robe (38, -19, D:7) a +0 dagger a +0 robe (46, -4, D:7) a cursed +0 spear (46, 4, D:7) a +0 ring mail (50, -7, D:7) a +0 halberd (56, -3, D:7) 17 stones Level 8 of the Dungeon (0, 0, D:8) 23 gold pieces (7, -4, D:8) a +0 war axe (10, -4, D:8) a +0 giant club (26, -2, D:8) a +0 war axe the Ecumenical Temple