Kaderl Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (14, 8, D:1) 16 stones (18, 10, D:1) 14 bolts (18, 20, D:1) a +0 short sword a +0 chain mail 2 stones (19, 20, D:1) a stone (19, 28, D:1) 10 stones (22, 21, D:1) a stone (23, -13, D:1) 2 stones (23, -8, D:1) 3 stones (23, -5, D:1) a +0 leather armour (23, 10, D:1) a throwing net (26, 3, D:1) a +0 club (27, 22, D:1) a +0 whip (33, 25, D:1) a +0 club (34, -13, D:1) a +0 club (34, 25, D:1) a +0 dagger (37, 25, D:1) a +0 club (40, 30, D:1) a +0 club (41, -3, D:1) a +0 club (44, 23, D:1) 25 stones (46, -6, D:1) a +0 leather armour (48, 19, D:1) a +0 club (52, 36, D:1) 25 stones Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (11, -12, D:2) a +0 club (13, 7, D:2) a +0 club (21, -17, D:2) a +0 club (25, -32, D:2) 11 sling bullets (25, -1, D:2) 18 stones (26, -35, D:2) a +0 helmet (32, 5, D:2) 24 bolts (34, -22, D:2) a scroll of immolation (42, -7, D:2) a scroll of immolation (52, -18, D:2) 17 stones (53, -2, D:2) 24 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 robe (3, 3, D:3) a +0 robe (5, 20, D:3) 9 arrows (12, 1, D:3) a +0 club (12, 26, D:3) a +0 whip (13, 20, D:3) a stone (14, 20, D:3) a +0 dagger (15, 19, D:3) a +0 dagger (15, 20, D:3) 14 stones a +0 hunting sling (22, 33, D:3) a stone (23, 36, D:3) 21 stones a +0 hunting sling (24, 29, D:3) a stone (24, 33, D:3) a stone (27, 30, D:3) a stone (29, 27, D:3) a +0 helmet a +2 animal skin a +0 club (30, 27, D:3) a +0 club (31, 8, D:3) a +0 dagger (31, 19, D:3) a +0 pair of gloves (33, 12, D:3) 20 stones (38, -3, D:3) a +0 mace (41, 14, D:3) a +0 mace (42, 4, D:3) 17 poisoned needles (42, 17, D:3) a +0 dagger (46, -4, D:3) 8 javelins of returning (46, -2, D:3) a +0 flail a +0 ring mail (53, 7, D:3) a +0 robe a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 flail (4, -9, D:4) the cursed +0 ring mail of the Gate {+Fly rElec rF- rCorr} It makes you vulnerable to fire. It insulates you from electricity. It lets you fly. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (6, -13, D:4) 12 bolts (11, -23, D:4) a +0 leather armour a +0 club (16, -6, D:4) a +0 club (21, -4, D:4) a +0 dagger (22, 8, D:4) a +0 club (23, -13, D:4) a +0 robe a cursed -3 dagger (30, -32, D:4) a +0 ring mail (37, -30, D:4) a +0 robe (37, -29, D:4) 24 stones (37, -7, D:4) a stone (37, -6, D:4) a stone (39, -10, D:4) a +0 whip 10 stones a +0 scale mail (42, 7, D:4) a +0 scale mail a +1 dire flail of protection (52, -12, D:4) 26 sling bullets Level 5 of the Dungeon [Shop] Fanwa's Jewellery Emporium an uncursed amulet of faith (560 gold) an uncursed ring of protection from cold (350 gold) a +4 ring of intelligence (378 gold) a +6 ring of dexterity (819 gold) an uncursed amulet of regeneration (420 gold) the ring of Robustness {AC+8} (1792 gold) [ring of protection] It affects your AC (+8). an uncursed ring of flight (245 gold) an uncursed amulet of rage (560 gold) [Shop] Goggicar's Weapon Shoppe 4 needles of paralysis (28 gold) the +11 morningstar of Piped {crush, rC++ rN+ Int+4 Dex-5} (1051 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (-5). It greatly protects you from cold. It protects you from negative energy. a +0 scythe of slicing (78 gold) a +0 war axe (42 gold) a +0 war axe (42 gold) a +2 short sword of electrocution (234 gold) a +0 glaive (78 gold) a +1 halberd of flaming (170 gold) a +2 war axe of venom (194 gold) 13 stones (15 gold) a +2 spear of venom (187 gold) [Shop] Gasmeodo's Magic Scroll Boutique a scroll of immolation (49 gold) a scroll of silence (105 gold) a scroll of identify (28 gold) a scroll of magic mapping (49 gold) a scroll of identify (28 gold) a scroll of identify (28 gold) a scroll of summoning (133 gold) a scroll of identify (28 gold) a scroll of acquirement (728 gold) a scroll of fog (28 gold) [Shop] Siotupsait's Distillery 2 potions of curing (66 gold) a potion of curing (33 gold) a potion of heal wounds (55 gold) a potion of agility (44 gold) a potion of invisibility (88 gold) a potion of mutation (88 gold) a potion of brilliance (44 gold) a potion of mutation (88 gold) a potion of brilliance (44 gold) a potion of brilliance (44 gold) a potion of lignification (33 gold) a potion of magic (88 gold) [Shop] Suitic's Food Emporium a ration (60 gold) a ration (60 gold) (0, 0, D:5) a +0 giant club (1, 12, D:5) an arrow (2, 11, D:5) an arrow (4, 10, D:5) 2 arrows (5, -11, D:5) 11 sling bullets (8, 7, D:5) 16 arrows a +0 shortbow (9, -11, D:5) a +0 robe (10, 4, D:5) a +0 leather armour a +0 whip (11, 20, D:5) an arrow (12, 20, D:5) 4 arrows (13, 24, D:5) a +1 mace of crushing (13, 25, D:5) a +0 hand axe (14, -31, D:5) a +0 falchion (17, 16, D:5) 10 arrows a +0 shortbow (23, -28, D:5) a cursed -2 leather armour (25, -27, D:5) a +0 whip a +0 chain mail a +0 ring mail a +0 dagger of draining (29, -12, D:5) a +0 plate armour (unseen) (53, -22, D:5) a +0 giant club (59, -16, D:5) a +0 halberd Level 6 of the Dungeon [Shop] Xunygg's General Store a +0 morningstar (44 gold) a scroll of magic mapping (38 gold) the +9 scimitar of the Sun {elec, rC+ Dex+5} (874 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+5). It protects you from cold. the +10 great mace "Jemal" {flame, rC+} (832 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. 16 arrows (35 gold) 7 stones (7 gold) (0, 0, D:6) a +0 plate armour (3, -7, D:6) 2 tomahawks (5, -3, D:6) a +0 chain mail (7, 28, D:6) a +0 short sword (9, -3, D:6) a +0 leather armour a +0 rapier (19, 20, D:6) a +0 dagger (20, 14, D:6) a +0 mace (21, 13, D:6) a +0 robe a +0 dagger (24, 13, D:6) a +0 robe a +0 dagger a +0 chain mail (31, 3, D:6) a +0 giant spiked club (39, 13, D:6) 23 stones (39, 33, D:6) a +0 hand axe Level 7 of the Dungeon (0, 0, D:7) a +0 trident (3, 5, D:7) 10 sling bullets (4, -5, D:7) a scroll of immolation (10, -11, D:7) an arrow (11, -10, D:7) 13 arrows a +0 shortbow (12, -11, D:7) 2 arrows (13, 0, D:7) an arrow (14, -10, D:7) a +0 long sword (14, 0, D:7) an arrow (14, 1, D:7) an arrow (15, 0, D:7) 2 arrows (15, 9, D:7) an arrow (15, 10, D:7) 2 arrows (24, -20, D:7) a +0 spear (30, 1, D:7) a +0 spear (30, 2, D:7) a +0 spear (31, -1, D:7) a scroll of immolation (33, -8, D:7) a +0 buckler a +0 ring mail a +2 trident of venom (34, -15, D:7) a +0 spear (36, -15, D:7) a +0 battleaxe of flaming (53, -33, D:7) a +0 whip Level 8 of the Dungeon (0, 0, D:8) a +1 ring mail of fire resistance (4, -26, D:8) a +0 pair of boots (10, -23, D:8) an uncursed amulet of the gourmand (11, -12, D:8) a +0 war axe (11, -11, D:8) a +0 flail (12, 6, D:8) a +0 club a +0 leather armour (13, -34, D:8) a +0 shortbow 22 arrows (15, 6, D:8) a +0 plate armour a +0 short sword (18, -28, D:8) an uncursed staff of earth (31, -7, D:8) a +0 spear (37, 11, D:8) a +0 morningstar (48, -23, D:8) a cursed +0 robe Level 9 of the Dungeon [Shop] Ovebrock's Food Shoppe a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) (0, 0, D:9) a +0 dagger (2, 24, D:9) 23 stones (4, -2, D:9) a +0 falchion of flaming (4, 21, D:9) a +0 short sword (5, 20, D:9) a +0 short sword a +0 ring mail (5, 21, D:9) a +0 hand axe a +0 trident a +0 scale mail (8, -3, D:9) a +0 halberd (9, -2, D:9) a +0 whip (16, -2, D:9) a +0 flail a +0 leather armour (16, 23, D:9) a cursed +0 halberd (17, -2, D:9) a cursed -1 whip a +0 ring mail a +1 hand axe of holy wrath (17, 24, D:9) 13 stones (18, -3, D:9) a +0 dagger a +0 robe (18, -2, D:9) a +0 hand axe (26, -7, D:9) 22 stones (26, -5, D:9) an uncursed ring of teleportation (37, 2, D:9) a +0 spear (37, 4, D:9) a +0 giant club a +0 giant club (43, 3, D:9) the +6 whip "Jecs" {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. a +0 quarterstaff (50, -18, D:9) a +0 giant club a +0 giant spiked club (52, -3, D:9) 23 bolts (57, 7, D:9) a +0 scale mail Level 10 of the Dungeon (1, 0, D:10) a poisoned tomahawk (1, 3, D:10) a +0 shortbow 24 arrows (1, 4, D:10) a +0 mace 2 poisoned tomahawks (8, -16, D:10) a cursed -2 hunting sling (24, 9, D:10) a +0 leather armour of cold resistance (33, 15, D:10) a stone (38, 14, D:10) 2 stones (38, 15, D:10) a stone (47, -2, D:10) a +0 war axe (50, 4, D:10) 27 stones (65, -10, D:10) a +0 blowgun Level 11 of the Dungeon (0, 0, D:11) 24 bolts (0, 40, D:11) 23 arrows (3, 40, D:11) 25 stones (4, 38, D:11) a +1 robe a +0 dagger (6, 45, D:11) a +0 giant club a +0 dire flail (17, 14, D:11) a +0 leather armour (22, 13, D:11) a +0 plate armour (25, 9, D:11) a potion of degeneration (33, 7, D:11) 33 stones (37, 7, D:11) 22 stones (38, 33, D:11) a +0 whip (39, 4, D:11) 24 stones (58, 1, D:11) a throwing net Level 12 of the Dungeon (0, 0, D:12) 19 stones (7, 1, D:12) a +0 dagger (unseen) (9, 5, D:12) a +0 dagger (unseen) (10, -25, D:12) an arrow (10, 5, D:12) a +0 club (unseen) (15, -25, D:12) a +0 trident (unseen) (15, -4, D:12) a scroll of identify (16, -19, D:12) a +0 shortbow (unseen) (16, -14, D:12) a cursed -1 whip (unseen) (17, -14, D:12) a +0 short sword (unseen) (18, -17, D:12) 3 stones (23, -16, D:12) a +0 flail (unseen) the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 whip (0, 3, Lair:1) 10 stones (7, -45, Lair:1) 19 bolts (8, -27, Lair:1) 10 stones (12, -31, Lair:1) a +0 scale mail (31, -47, Lair:1) 28 bolts (40, -38, Lair:1) a +0 leather armour (51, -34, Lair:1) a +0 ring mail Level 2 of the Lair of Beasts (1, 2, Lair:2) 18 stones (13, -21, Lair:2) 17 bolts (14, 12, Lair:2) a hippogriff corpse (skeletalised by now) (15, -25, Lair:2) a +2 robe of magic resistance (16, -26, Lair:2) +0 steam dragon scales (19, -11, Lair:2) 10 sling bullets (23, 17, Lair:2) a +0 mace (36, -7, Lair:2) a +0 scale mail (52, -8, Lair:2) an electric eel corpse (54, -11, Lair:2) a cursed -2 trident 5 tomahawks (60, -3, Lair:2) a +0 spear (61, 24, Lair:2) a +0 whip Level 1 of the Shoals (0, 0, Shoals:1) a scroll of fear (8, 7, Shoals:1) a scroll of immolation