Kaderl Level 1 of the Dungeon (0, 0, D:1) a +3 short sword of venom (1, -23, D:1) a +0 dagger (6, -11, D:1) a stone (7, -12, D:1) a stone (7, -11, D:1) a stone (7, 3, D:1) a +0 club (8, -13, D:1) a stone (11, -17, D:1) a +0 short sword (20, -4, D:1) 26 stones (21, 0, D:1) 9 poisoned needles (21, 1, D:1) 7 stones (40, 2, D:1) 9 arrows (46, 7, D:1) a +0 robe (50, 7, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a stone (1, 0, D:2) a stone (2, 0, D:2) a stone (4, 0, D:2) a +0 whip (5, -12, D:2) a +0 hunting sling 16 stones (6, 9, D:2) a cursed +0 leather armour (7, -13, D:2) a stone (12, -14, D:2) a stone (16, -16, D:2) 20 poisoned needles (26, -4, D:2) 7 stones (28, -15, D:2) 26 sling bullets (28, -10, D:2) 19 stones (30, 15, D:2) a +0 chain mail (33, -6, D:2) 18 stones (35, 3, D:2) a +0 mace (52, 17, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 chain mail (3, -47, D:3) 24 stones (5, 0, D:3) a +0 robe (6, -46, D:3) 2 tomahawks of dispersal (9, -50, D:3) a +0 ring mail (10, 4, D:3) a +0 dagger (12, -31, D:3) a +0 spear (21, -29, D:3) a +0 war axe (28, 5, D:3) a +0 club (32, -17, D:3) 16 stones (43, -12, D:3) a cursed +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (2, -38, D:4) a cursed -1 mace (14, -5, D:4) 11 poisoned needles (17, -27, D:4) a +0 leather armour (26, -9, D:4) a +3 ring of dexterity (26, -8, D:4) 9 arrows (27, -8, D:4) 6 gold pieces (29, -44, D:4) a +0 flail (32, -22, D:4) a +0 leather armour (37, -47, D:4) a +0 spear (37, -18, D:4) a +0 whip a +0 leather armour (38, -18, D:4) a +2 short sword of speed a +0 leather armour a +0 flail (42, -23, D:4) a scroll of random uselessness (48, -29, D:4) 14 arrows (56, -19, D:4) a +1 mace (57, -19, D:4) a +0 chain mail (59, -16, D:4) 11 poisoned needles Level 5 of the Dungeon (0, 0, D:5) 4 large rocks (4, -9, D:5) a +0 spear (4, -7, D:5) a gnoll corpse (skeletalised by now) (6, -3, D:5) the +9 falchion of Reapportionment {flame, Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). (7, -5, D:5) a cursed -3 trident (9, 2, D:5) a +0 flail (16, 20, D:5) a +0 club (16, 22, D:5) a +0 chain mail a +0 trident (17, 22, D:5) a +0 halberd (18, 20, D:5) a +0 short sword (18, 21, D:5) 21 stones (20, 17, D:5) a +0 hunting sling (20, 19, D:5) a +0 flail (25, 20, D:5) a book of Flames (28, -2, D:5) a +0 club (28, 10, D:5) a +0 vampiric war axe 23 stones (29, -8, D:5) a +0 dagger (30, -8, D:5) a +0 scale mail (32, -8, D:5) a +0 dagger a +0 robe (33, 23, D:5) a +0 giant club (38, 23, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) 14 gold pieces (0, 3, D:6) a worker ant corpse (2, 3, D:6) 27 sling bullets (5, 7, D:6) 10 arrows (7, 7, D:6) a +0 dagger (unseen) (15, 9, D:6) a +0 robe