Kalimero Level 1 of the Dungeon (0, 0, D:1) 2 poisoned darts (5, 45, D:1) a jackal corpse (skeletalised by now) (6, 49, D:1) a +0 club a goblin corpse (skeletalised by now) (9, 14, D:1) a rat skeleton (12, 12, D:1) a +0 dagger (15, 47, D:1) 2 stones (17, 31, D:1) a +0 club (18, 18, D:1) a jackal skeleton (23, 3, D:1) a bat skeleton (23, 4, D:1) a +0 dagger (23, 47, D:1) a ball python corpse (skeletalised by now) (24, 2, D:1) a +0 club a kobold skeleton (26, 10, D:1) a +0 club (29, 43, D:1) 5 stones (30, 36, D:1) 3 stones (34, 47, D:1) a +0 dagger (35, 18, D:1) a +0 scale mail (36, 30, D:1) a hobgoblin skeleton a rat skeleton a quokka skeleton (45, 37, D:1) 4 poisoned darts (47, 42, D:1) a +0 robe (48, 40, D:1) a ball python skeleton (52, 7, D:1) a +0 dagger a +2 scale mail of poison resistance a +0 mace a goblin corpse an adder corpse the human corpse of Terence (skeletalised by now) (52, 28, D:1) a bat skeleton (53, 50, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) the +3 spear of Sirish {venom, rF+ Will+ Int+4} rF+: It protects you from fire. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). (5, -17, D:2) a scroll of acquirement (5, -9, D:2) a +0 spear (6, -17, D:2) a +0 chain mail (9, -18, D:2) a dart slug corpse (11, -22, D:2) a +0 club (13, -8, D:2) a dart slug corpse (17, -22, D:2) a book of Frost (19, -25, D:2) a potion of ambrosia