Kallu Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (2, -1, D:1) a stone (7, 29, D:1) a +0 leather armour (22, 19, D:1) a +0 leather armour (42, 6, D:1) 5 stones (43, 12, D:1) a +0 club Level 2 of the Dungeon [Shop] Ojiqyfi's Weapon Emporium the +1 hand axe of Exquisite Torment {venom, rC- Int+6 Dex+4} (384 gold) Int: It affects your intelligence (+6). Dex: It affects your dexterity (+4). rC: It makes you vulnerable to cold. a +0 whip (32 gold) a +3 antimagic shortbow (338 gold) a +0 quarterstaff of speed (182 gold) a +0 dagger (26 gold) a +0 club (13 gold) a stone (1 gold) a +0 dagger (26 gold) 3 stones (3 gold) (0, 0, D:2) 7 gold pieces (0, 1, D:2) a potion of heal wounds (0, 2, D:2) a scroll of teleportation (1, 0, D:2) a potion of curing (1, 1, D:2) a scroll of summoning (1, 2, D:2) 11 gold pieces (2, 0, D:2) 7 gold pieces (2, 1, D:2) a potion of lignification (2, 2, D:2) a book of Decay (11, -4, D:2) a +0 dagger (12, 10, D:2) the +1 robe "Pufaot" {rN+ Will+ Slay-3} Slay: It affects your accuracy & damage with ranged weapons and melee (-3). rN: It protects you from negative energy. Will: It increases your willpower. (19, 14, D:2) a +0 leather armour (29, 3, D:2) a +0 chain mail (34, 2, D:2) a +0 trident (43, 7, D:2) a +0 rapier (51, 28, D:2) a +0 dagger Level 3 of the Dungeon (13, -29, D:3) a +0 chain mail (14, -24, D:3) a +0 dagger (25, -4, D:3) a +0 dagger (27, -37, D:3) a +0 dagger (31, -11, D:3) a +0 ring mail (37, 15, D:3) a +0 leather armour (45, 17, D:3) a +0 club (47, 17, D:3) a +0 hand axe Level 4 of the Dungeon (3, 1, D:4) a +0 hammer (15, -12, D:4) 5 stones (18, 4, D:4) a +0 dagger a +0 robe (20, -18, D:4) a +0 mace (23, -5, D:4) a stone (24, -12, D:4) a +0 robe a +0 morningstar (25, -12, D:4) a +0 dagger (27, -3, D:4) a +0 robe (28, 3, D:4) a +0 dagger (29, 2, D:4) a +0 short sword of holy wrath (31, 4, D:4) a +0 falchion (34, -9, D:4) a +0 chain mail (34, -1, D:4) a +0 dagger (38, -12, D:4) 5 boomerangs (38, -6, D:4) a +0 sling (42, -26, D:4) 3 stones (45, -23, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (2, -4, D:5) a +0 leather armour a +0 flail (4, -2, D:5) a +0 hand axe (12, 11, D:5) a +0 falchion an orc corpse (skeletalised by now) (21, 31, D:5) a +0 robe (24, -12, D:5) the +5 short sword of Huyph {flame, Contam rElec Int+4} Int: It affects your intelligence (+4). rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. (24, 10, D:5) a +0 pair of gloves (30, -10, D:5) a +0 dagger a +0 robe (38, -9, D:5) a +0 dagger a +0 leather armour (39, -9, D:5) a +0 flail (40, 11, D:5) a +0 trident a +0 scale mail a +0 whip a +0 leather armour (44, -9, D:5) a +0 club (45, -9, D:5) a +0 whip a +0 leather armour (46, -8, D:5) a +0 spear a +0 whip (46, 9, D:5) 17 gold pieces (47, -8, D:5) a +0 spear a +0 whip (47, 3, D:5) a +0 whip a +0 leather armour (47, 4, D:5) a +0 trident (47, 7, D:5) 15 gold pieces (48, -8, D:5) a +0 whip of venom (48, 8, D:5) a scroll of teleportation (61, -4, D:5) a +0 giant spiked club (62, -17, D:5) 5 stones Level 6 of the Dungeon (0, 0, D:6) a manual of Maces & Flails (0, 1, D:6) a +0 whip a +0 shortbow a gnoll corpse (2, -6, D:6) a wand of roots (5) (8, -3, D:6) a +0 whip